Archive for May 16th, 2008

Metal Slug 7 trailer introduces new Super Vehicles

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Now, for some less … graceless SNK news: this trailer for Metal Slug 7 is so not about harassing schoolgirls that you could probably be seen looking at it. You may even be able to bring yourself to buy this game in a store, without a disguise on.

There’s enough content in the trailer to motivate us to make such a non-incognito purchase, as well. The animation looks wonderful, at least as far as we can tell from YouTube, and there are at least two awesome new vehicles: the Slug Truck, a mine cart thing, and Slug Giganto, a giant robot! Even minor features like the prisoner database sound great.

Gallery: Metal Slug 7

[Via NeoGAF]

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SOCOM Confrontation: new screens showcase action, UI

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Click for high-resolution image.

Our coverage of estimate’s Day games ends for now with the latest batch of SOCOM Confrontation screens. Here, you’ll be able to see some more shots of the game in action. Heck, we even have images of the game’s UI. Promising up to 32 players online, this PSN title looks to bring back everything players loved in the original game … and then some.

Like Warhawk before it, the game will release as both a downloadable and retail title, and will be supported through a number of DLC packs post-release. Considering how successful the SOCOM franchise was on PS2, we’re pretty sure that there are going to be many, many people lining up to play Confrontation when it releases this summer.

Gallery: SOCOM Confrontation

 

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PixelJunk Eden certainly is different

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The PSN’s conquest to be home of the quirkiest downloadable titles continues. flow may have mesmerized audiences, but Q-Games is trying their own hand at something really new. PixelJunk Eden, the next title in the PSN downloadable collection, is a rather strange platformer to describe. Players control a small creature called a “Grimp” (formed from the combination of “grip” and “jump”) to explore a assortment of constantly changing scenes. By smashing into enemies, players release pollen that can help the plants grow and transform. As players develop, they’ll be able to leap, swing, jump and soar higher than ever, trying to get all the energy and light from a level before time runs out.

There will be ten stages in all, rendered in full 1080p HD graphics. Music will come from an award-winning Japanese artist, Baiyon. Both rumble and tilt will be supported in the DualShock 3 controller, and online trophies and leaderboards will be available. Finally, PSP Remote Play will also be included, a feature also found in PixelJunk Monsters.

Gallery: PixelJunk Eden

 

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Nintendo sponsors Handheld Learning Conference

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Nintendo isn’t just teaching people how to play games in Australia. In fact, they’re also sponsoring London’s Handheld Learning Conference, for the second year in a row. The conference aims to, as one would imagine, instruct people of all ages on how to properly utilize handheld devices. It takes place from October 13-15.

“We are proud to be supporting this important event once again and look forward to hearing from the some of the world’s leading thinkers in the field of learning,” said Darren Gorton, Business Development Director for Nintendo. Gorton goes on further to say “With over 70 million DS units in peoples hands we are genuinely interested in the positive impact that they can have for self-improvement and collaborative learning.”

[Via Go Nintendo]

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MotorStorm Pacific Rift features photo mode, custom soundtracks

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There’s a bigger, badder and more badass sequel coming out this year. You guessed it: MotorStorm Pacific Rift. There’s more to be excited about in the sequel other than interactive vegetation. If you didn’t hear, Pacific Rift is going to have twice the tracks of the original, and four-player split-screen racing (something sorely missing from the original).

Pacific Rift is also going to add a number of commonly requested features, such as a Photo Mode, which allows you to take screenshots from within the game to store and share on your PS3. There’s also Custom Soundtracks, which allows you to play music from your hard drive, so you can finally drive around thrashing to Britney Spears and Avril Lavigne (if you so choose).

Sixteen tracks. Twenty player online multiplayer. Custom soundtracks. Photo mode. Monster trucks. It really looks like Pacific Rift is really going above and beyond the original’s offerings. Video, after the cut.

Gallery: MotorStorm Pacific Rift

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A croc comes to life in LittleBigPlanet

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Click to see how this crocodile was made.

Play. Create. Share. That’s the mantra for the LittleBigPlanet team. We know that the “Play” aspect of the game is swell, but what about the creation aspects? Media Molecule wants to make their creation engine as simple as possible, and they released a few images showing how a deadly crocodile can be constructed using just a few spare parts.

Playing with Legos was always fun, but something of this depth and magnitude has been almost unheard of — at least for a mainstream audience. Hopefully, we’ll be able to showcase some original creations of our own when we get our hands on with LittleBigPlanet soon.

Gallery: LittleBigPlanet

 

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SIREN: Blood Curse episodes 1-2 hours in length each

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Click for high-resolution image.

The English language release of SIREN: Blood Curse is being released episodically on the PLAYSTATION Network this Summer. Digital episodic distribution is a brand new territory for survival horror games, one we’re intrigued by. Although no pricing information has been set, we did discover that each of the twelve episodes should last about an hour or two in length each, making each episode slightly longer than your standard TV serial.

We can’t wait to find out more about Blood Curse. Until then, feast your eyes on these brand new screens. Trailer attached, after the cut.

Gallery: Siren Blood Curse

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Friday Video: Just go along with it

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Okay, so this isn’t a video so much as it is a series of still pictures. But we like to showcase visually interesting work in our Friday Video feature, and Jason Dunn’s Rembrandt studies, “painted” in Colors! certainly qualify. We think that posting them in our normal video feature emphasizes how amazing they are to look at. It turns out that the DS screen is, apparently, quite well-suited to Impressionist-style brush work.

So, uh, if you’re into painting in that style, and you don’t mind doing so on a 3.5-inch surface, the DS might be a good investment! It also plays games and stuff. Check out another clever work after the break, and if you’re really upset about it not being in motion, just move your head around as you look at it.

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Fill your tanks with even more Resistance shots

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Insomniac’s Resistance 2 looks mighty swell, don’t it? These three new shots showcase some stunning new environments, set in the American heartland. Somehow, the artists at Insomniac have create a serene setting that doesn’t feel quite right; an aura of creepiness haunts over these almost-peaceful scene.

Maybe it’s because of that impending Chimera attack. Aliens blowing things up in the forest — we loved it in Half-Life 2: Episode Two and we’ll like it again in Resistance 2. Check out the new screens in our gallery.

Update: Three more screenshots uploaded.

[Thanks, Joey C.!]

Gallery: Resistance 2

 

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The story of Killzone 2, straight from Sony

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We’re going to have to wait until next year to experience the hotly anticipated Killzone 2. Right now, Joystiq’s Chris Grant is getting some time with the title (we’re insanely jealous!). While we wait to hear back, we’d like to present you the story, straight from the fine folks at Sony.

“Two years after the Helghast assault on Vekta, the ISA is taking the fight to the enemy’s home world of Helghan. The ISA goal is direct: capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will direct a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn’t just fighting enemy forces - their fiercest opponent may be the planet itself.”

From what we saw at our E3 preview, we know exactly how terrifying the weather in Killzone 2 can be. Massive thunderstorms can come in at whim, thanks to a new technology developed by the Helghast. To say that it will make for some epic battles is quite the understatement. Stay tuned for more. Update: Video walkthrough attached, after the cut.

Gallery: Killzone 2

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