Archive for May 23rd, 2008

Germany summons Phoenix Wright 3 from the ashes

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There’s a light at the end of the tunnel in the ongoing European Phoenix Wright: Trials and Tribulations saga. The good news is that those of you in Europe might be getting the game after all. While we’re sure many of you English speakers have already imported Phoenix’s final foray into law, people without English proficiency (and folks who just hate importing) have been unfairly deprived of this gem. Not only that, but some gamers are waiting to buy Apollo Justice until they get to play the third title in the series.

The German version of the ESRB (known as the Unterhaltungssoftware Selbstkontrolle) has recently rated the game for a multi-language release, though, meaning that Capcom hasn’t forgotten about your poor little Europeans. So, just hold tight — you won’t have to last these trials and tribulations much longer, we hope.

[Via Siliconera]

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Here’s a look at three new Soulcalibur IV femme fatales

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Perhaps you’ve seen Shura already, but have you met Ashlotte? You probably haven’t witnessed Setsuka’s new look for Soulcalibur IV either. If you haven’t seen any of these three lovely ladies from the upcoming Soulcalibur IV then make sure you watch this slide show gallery to check them out.

Setsuka is a returning character who first made an appearance in Soulcalibur III. Ashlotte, on the other hand, is another one of those characters manifested from SC IV’s anime collaborations. Ashlotte wields a giant halberd-like weapon and dresses like a gothic doll.

While all these new anime-inspired characters are pretty interesting, we did notice one odd thing. Have you noticed that they’re all female? No new male designs in the works here guys? Anyway, that’s nothing to complain about … especially after seeing Voldo’s bouncy crotch physics in today’s earlier vid. Female characters are just fine thanks.

 

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Friday Video: Mama’s famous recipe

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This series of videos makes us happy, but it also makes us a little sad. Why? Because we had the idea a while ago to try a recipe using the exact ingredients, instructions, and timings found in a Cooking Mama game, and never actually had time to try it. And now Thwomp Factory has undertaken a very similar experiment. It’s actually part of an ongoing series of theirs about making recipes based on video games! Check it out if you want to try some Contact or Harvest Moon-inspired cuisine.

They skip to the last hilarious step in Cooking Mama 2’s chili dog recipe: catching all the ingredients with the bun. “Why does Mama make her chili dogs like this?” Thwomp Factory’s Amelia wondered. “Does it improve the flavor, allowing the subtle spices of the chili to mature in the open air? Does it work up an appetite, with all that running around and panicking?” Mostly it makes a risible mess. But it’s a surefire recipe for awesome videos.

[Via GameSetWatch]

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Community Content: Sky High Edition

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Each week, X3F showcases the best in Halo 3 downloads with Community Content. To find out how to set up your Bungie.net account, click here. Submit your own ideas at: comcon [AT] xbox360fanboy [DOT] com

This week Community Content brings you a floating ship, an arsenal of weapons and a the most clausterpobic area ever found on Avalanche. In The Falcon, two teams face off where one controls the flag found in the ship suspended in the air while the other attempts to make their way inside to capture the cloth.

Adding multiple weapons and nearly every type of vehicle, The Falcon is a map that will have your adrenaline pumping while waiting for the next round to begin.

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Metareview: Drone Tactics

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Drone Tactics launched a few days ago in the U.S., introducing a novel combination of insects and strategy to our DSes. The game already appeared as one of our suggested alternatives to Advance Wars: Days of Ruin, so how does it stack up against Intelligent Systems’ gem? Look! Some people answered that question for us:

Game Informer — 70%: Game Informer’s Adam Biessener served up a second opinion on Joe Juba’s review, remarking how Atlus’ game isn’t what it first appears to be: “At first glance, this seems to be yet another piece of kid-friendly shovelware, but there’s actually a honorable game hiding under the sub-Saturday morning cartoon presentation. The RPG elements in this grid-based battler are thin but well thought out, and the combat itself features several reasonably balanced rock-paper-scissors relationships that make for interesting tactical decisions.”

Nintendo Power — 70%: Nintendo Power follows a similar tune, snickering at the story, but praising the core gameplay: “The result is a storyline that will elicit nothing but eye-rolls and nasal snorts from anyone over 12, but the game at the core of Drone Tactics is surprisingly well-made.” [June 2008, p.87 -- excerpt found at Metacritic]

Games Radar — 80%: Meanwhile, Games Radar gave Drone Tactics its best review to date, singling out the title’s lifespan and customization options as the best bits: “Another high point is the high level of customization the game allows. You choose the paint jobs and decorative emblems. You choose the bugs that go into each battle. You decide the weapons and armor that each bug carries into battle. You even get to put together your own deck of preferred battle cards. The further you go in the story mode, the more your insect army starts to feel uniquely “yours.” [...] It’ll take you 40-plus hours to finish the story mode. Longer if you try to complete all of the optional badlands missions. That’s 40-plus hours worth of awesome battles and addictive customizing.”

Gallery: Drone Tactics

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PS Nation Podcast 062 - Judges Day

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This week’s episode is being published a bit early, at the request of our special guest, Jeff Rubenstein from the PlayStation.blog. Find out about his job as Mascot of PlayStation, and find out what he thinks about Sony’s upcoming line-up, including Metal Gear Solid 4. Afterwards, we talk about Haze, Singstar and Andrew gives a preview of Alone in the Dark.

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Ketsui DS lives, almost complete

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Upon first laying eyes on Akira’s Ketsui DS, we don’t have to tell you how awesome the game looks. But, as quick as we were to get excited, it died down after months of not hearing a darn thing about the project. That is, until another trailer popped up on the internet. Now, our excitement, it returns!

It turns out, they’ve been working hard on the game all this time. So while we’ve had nothing but month after month of silence, it might have turned out to be a blessing in disguise. The title is due for release on October 23rd in Japan.

After you check out the trailer above, be sure to hit up our gallery below for a bunch of screens from the game.

Gallery: Ketsui DS

[Via Siliconera; trailer courtesy of Go Nintendo]

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Penny Arcade tells us what to think about Bioshock PS3

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Attention PS3 Fanboy!

And so begins Penny Arcade’s latest strip, which extols the merits of Bioshock. While many bashed the game as “just another FPS” when it failed to release on PS3 last year, the recently announced port should be met with some excitement and anticipation … just not too much, please. Tycho explains properly: “at the very least, Playstation 3 stalwarts can stop hating it for no good Goddamned reason.”

[Thanks to everyone that sent this in!]

 

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Monster Rancher DS returns for another season

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We never heard much about Monster Farm DS (or Monster Rancher DS, as it would have been known in the west, had it ever come out over here). We knew about the wacky new yelling-based, touchscreen-based, and GBA-cartridge-based monster creation systems that were added … and that’s about it. For whatever reason, the import never got much attention, and it was never released outside of Japan. For a popular series like that on the most popular console, that’s kind of a bad sign.

Still, Tecmo must have done okay in Japan, because they’ve announced another one for this August. Monster Farm DS 2 keeps the same input systems as before, but adds a character input system of some kind, that will allow players to write Japanese or Chinese characters in order to generate monsters.

That’s neat and all, but having gameplay be so dependent on kanji just makes it even harder to localize.

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No more big allot games for Atari

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Phil Harrison, recently appointed president of Infogrames (parent company of Atari), has gone on record stating that Atari isn’t likely to pursue any more big allot, single-player games after Alone in the Dark. Harrison told Gamasutra, “I don’t see that we’re going to be making huge-allot, single-player games in the future.” Harrison did add that the company will still pursue “really incredible games that have high quality, high execution, and high innovation, but they won’t be one-player, narrative-driven, start-middle-end games.” Harrison sees online, socially driven games as the future for Atari and places emphasis on episodic content.

So, while a direct sequel to Alone in the Dark sounds unlikely, it’s possible we might see similar games released in an episodic manner instead (as was the original plan for Alone in the Dark, which still incorporates an episodic structure). Harrison sees episodic games with integrated community features as a new direction for Atari and the games industry in general, giving video games the kind of “water cooler” effect that television shows enjoy. Sounds interesting to us.

[Via Joystiq]

 

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