Archive for July 16th, 2008
We’ll have the full gallery from PlayStation Blog’s meetup soon, but thought you might like to play a little game before then. In the picture above you can see the winner of the Hot Shots Golf Open Tee 2 competition at the event, which netted him a Metal Gear Solid 4 Gunmetal Grey PS3. You can also see Jeff Rubenstein, of the PlayStation Blog, but what’s he saying?
You tell us! There’s no prize for this “competition.” Just post as many comments below with your hilarious captions for this image above for a chance to win our ultimate love and respect.
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Filed under: News
Remember this khaki-clad British explorer, Hatsby? EA Tiburon’s Kyle Gray introduced the character’s charming sprite and his untitled puzzle/platforming DS game at GDC earlier this year, but we haven’t seen or heard any news from him since! All we have had to go on all these months were the videos he left behind, which we’ve embedded past the break!
Artwork for the game has mysteriously popped up on the official site for Into the Pixel, an art exhibit collecting exemplary works of video game art and scheduled to open to the public at October’s E for All Expo. The piece, titled “Puzzle World Twilight” and submitted by EA Tiburon concept artist Jay Epperson, shows Hatsby taking to the nighttime skies against a backdrop of Chinese paper cut outs.
Though we were already excited with the hybrid game’s promises of an opera-singing boss, a robotic construct of Big Ben, and some unexplained touchscreen puzzle running alongside the platforming action, after seeing this gorgeous art, we can’t contain ourselves! Tell us your secrets, Hatsby, you magnificent bastard!
Continue reading E308: EA Tiburon’s quirky 2D platformer/puzzler reappears
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Filed under: Community
We’ll have the full gallery from
PlayStation Blog’s meetup soon, but thought you might like to play a little game before then. In the picture above you can see the winner of the
Hot Shots Golf Open Tee 2 competition at the event, which netted him a
Metal Gear Solid 4 Gunmetal Grey PS3. You can also see Jeff Rubenstein, of the PlayStation Blog, but what’s he saying?
You tell us! There’s no prize for this “competition.” Just post as many comments below with your hilarious captions for this image above for a chance to win our ultimate love and respect.
Permalink | Email this | Linking Blogs | Comments
Continue Reading July 16th, 2008
Filed under: News
Remember this khaki-clad British explorer, Hatsby? EA Tiburon’s Kyle Gray introduced the character’s charming sprite and his untitled puzzle/platforming DS game at GDC earlier this year, but we haven’t seen or heard any news from him since! All we have had to go on all these months were the videos he left behind, which we’ve embedded past the break!
Artwork for the game has mysteriously popped up on the official site for Into the Pixel, an art exhibit collecting exemplary works of video game art and scheduled to open to the public at October’s E for All Expo. The piece, titled “Puzzle World Twilight” and submitted by EA Tiburon concept artist Jay Epperson, shows Hatsby taking to the nighttime skies against a backdrop of Chinese paper cut outs.
Though we were already excited with the hybrid game’s promises of an opera-singing boss, a robotic construct of Big Ben, and some unexplained touchscreen puzzle running alongside the platforming action, after seeing this gorgeous art, we can’t contain ourselves! Tell us your secrets, Hatsby, you magnificent bastard!
Continue reading E3: EA Tiburon’s quirky 2D platformer/puzzler reappears
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Continue Reading July 16th, 2008
Filed under: News
var digg_url = ‘http://digg.com/nintendo/E308_Transfer_data_from_Animal_Crossing_Wild_World_to_new’; Just now, at the Nintendo Developers’ Roundtable — an apparent follow-up to yesterday’s keynote — Katsuya Eguchi announced that not only will players be able to convey their characters and accumulated items from the DS version of Animal Crossing to the newly announced Animal Crossing: City Folk, but DS-Wii connectivity will feature in other ways as well. While we don’t know all of the specifics (we tried to get clarification, but the Q&A wrapped too quickly), it sounds as though you can also use the DS to convey AC data between Wiis if you don’t have Wi-Fi.
Also planned for Japan (for now) is the use of DS Download Stations. Players will be able to download information to their handhelds and take it home for convey to the Wii title. Sounds like this is meant to open up new buyable items, and Eguchi said they were hoping to bring that feature to the U.S. as well.
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Filed under: Screens
Finally, we get to see a little more of that other Nobunaga’s Ambition game — not this one, but this one, the more traditional, more epic of the pair. Of course, we’re just torturing ourselves, as neither of the two Koei titles have been announced for release outside Japan, but if E3 isn’t a time for dreaming, then we don’t know what is.
There’s a lot of new information about Nobunaga no Yabou 2, too; each level in the main mode will feature two difficulty settings (normal and hard), and there will be a number of different ways to play. Looks like there will also be an extensive tutorial, for those who need the help. We could use one for translating the Japanese text!
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Filed under: News
So we posted a trailer for Star Ocean: First Departure the other day, and today we have the very first screenshots of the English version of the game. It’s not a huge gallery brimming to the top with screenies, but it’s better than nothing. We’ve got four pics: two showing off that affable widescreen format in battle and the other two are from the fully-voiced anime cut scenes.
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Filed under: e-Distribution Games
Click for high-resolution image.
A carefully typed PowerPoint presentation had Jenova Chen’s next PSN game’s title as Flower. No, not flOwer, because that would suggest it was flOw+er, which would do an incredible disservice to this surprisingly ambitious title. Sure, there are a number of similarities between flOw and Flower: both use SIXAXIS tilt-controls, both are technically “single button games,” and both fuse music and intuitive gameplay to evoke emotions rarely found in any other game. But, Flower does much more than we could have expected.
Jenova Chen described flOw as a gaming “haiku” — but Flower is a “poem.” It comes as an incredible surprise that Flower tells a story, told through the dreams of various flowers. When a player begins a new game, they aren’t treated to lush green fields of grass. No, we see a colorless dying cityscape, one with a lone flower sitting in a cracked, dirty pot. Trigger a flower’s dream, and we’re treated to abstract watercolor paintings of a city that hint at a much bigger story.
So what’s the gameplay like? You control a flower pedal, and you must tilt the PS3 controller to guide it to other flowers. It’s a simple premise that’s instantly accessible, but figuring out what must be done in each level requires exploration and experimentation. Each playthrough is meant to be a “performance,” and players will want to tilt their controllers and create music through the various flowers in these fields. Each flower creates its own unique sound, depending on the background music, the speed of the wind and the player’s timing. The mix of lush visuals and synesthetic gameplay is nothing short of mesmerizing.
Continue reading It’s awesome: Flower (PS3)
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Filed under: News, Xbox Live Arcade, E3
We just got a chance to play one Xbox Live Arcade title that we knew about heading into E3 and the one XBLA game this blogger was most excited to get his hands on, Geometry Wars: Retro Evolved 2. Bizarre Creations takes the ever enjoyable GeoWars formula and brings it into the multiplayer realm, ratches up the graphics and adds new game modes that’ll satisfy. Click towards the break to read our hands on impression of Bizarre’s geometry arcade shooter. W00tz!
Continue reading E3 08: Geometry Wars: Retro Evolved 2 hands on
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Filed under: News
Yesterday’s
keynote wasn’t the only big event on the calendar for Nintendo this week at E3. Right now, their second event, a developer roundtable — private, low key, totally secretive in that
everyone knows about it — is about to get underway, and we’re ready to bring you the big news as it rolls out. Check back for updates as we get them from DS Fanboy undercover ninja JC Fletcher, and in the meantime, let’s
speculate. Word is that something big will be announced … but isn’t that
always how the rumors run? We’ll have to wait and see. But don’t worry — as soon as we hear anything, you’ll be the first to know! Now let’s just hope there’s something
worth knowing.
Update: So far, looks like the same (Wii) titles from the keynote: Animal Crossing: City Folk, Wii Sports Resort, and Wii Music. Where’s the DS love, guys? The love … where? DS-Wii connectivity and transfers! Also, Joystiq is liveblogging the minutiae of this second conference.
Continue reading E308: Highlights from Nintendo’s private conference
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