July 17th, 2008
Filed under: Hands-on
Usually, a venue like E3 proves to be a bad venue for a game like
Silent Hill Homecoming. The usual hustle and bustle of the E3 show floor makes for a game focused squarely on atmosphere to suffer. So, why was our playtest of
Silent Hill Homecoming in a closed room with headphones so uninspiring? There are a number of issues that come to the top of our minds: the lackluster graphics stand out, for once. However, the most frustrating aspect of
Homecoming is how familiar it all felt. Returning to
Silent Hill on consoles after an adventure like
Silent Hill IV: The Room is strange. Regardless of the execution found in that last
Silent Hill title, one couldn't deny the interesting premise which took the series in a slightly different direction.
Homecoming, on the other hand, plays it safe and feels like an HD remake of
Silent Hill Origins (PSP).
For those that are hankering for a new
Silent Hill game, perhaps this by-the-numbers offering will satiate that itch. However, the setting is much too familiar, and the setup is just not that compelling. Waking up strapped down in a hospital bed, our protagonist Alex Shephard must break free and find clues on his missing brother. Combat works just as it has before: lock on and swing various melee weapons found in the environment.
Continue reading Hands-on: Silent Hill Homecoming
Permalink | Email this | Linking Blogs | Comments
Entry Filed under: PS3
Leave a Comment
Some HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>
Trackback this post | Subscribe to the comments via RSS Feed