Izuna 2: Hands-on with an Unemployed Ninja
July 19th, 2008
Filed under: Reviews
If you enjoyed Izuna: Legend of the Unemployed Ninja (or at least thought you might), then there's good news: the sequel is just as charming, just as engaging, and perhaps even a little more fun than the original. The sequel has a lot of new things, including a second baby step toward making Izuna 2: The Unemployed Ninja Returns a hair easier on your sanity and frustration levels. That's right -- while Izuna's games definitely fall under the roguelike brand, they're a fingernail easier than the traditional dungeon crawler. That doesn't make them any easier to me, but the hardest of the hardcore may scoff at Izuna's differences, while the rest of us can actually attempt the game without "accidentally" dropping the DS or anything. What's different? In both Izuna 2 and its predecessor, when you die (and will you ever die), you keep your levels. In keeping with the roguelike tradition, you lose everything else, but it's not absolutely everything in a square-one sort of way. Izuna 2 adds something else on top of that: the tag team system. And that's where things get a little sticky.
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