Bury the Shovelware: Drake & Josh Talent Showdown

September 3rd, 2008

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If you've been reading Bury the Shovelware regularly (as I hope you do!), you've noticed that a common trait amongst the shovelware titles we've examined are licenses. In fact, anyone who vaguely follows gaming knows that licensed games have higher-than-average odds of being awful. But what's almost guaranteed to be awful is a license which has little-to-no relevance to a video game. Sure, Superman Returns, Peter Jackson's King Kong, and Jackass: The Game may have not been great, but at least they had the potential. I mean, who wouldn't want to fly around defeating enemies, swat down airplanes as you scaled the Empire State Building, or be gored by an angry Bull? Even other types of entertainment such as sports and game shows work just fine as the basis for a video game (well, for the most part).

Then, of course, there's the IP that has no business being involved in a video game. Not too long ago, a symphony of forehead smacks was heard throughout the gaming press when GameSpot reported (in error) that a video game based on the successful film Juno was being planned. And rightfully so. Television shows and movies that are grounded in reality and thus have no business being the basis for a TV show. Are there any successful video games about washing the dishes? About paying late fees for overdue books at the library? About going to the convenience store and finding that they're all out of Nantucket Nectars? The majority of situations we find ourselves in during the course of a regular day does not translate well to video games. So neither should a television show that doesn't involve robotic children. Here's an exemplar piece: Drake & Josh: Talent Showdown.

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