‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds
Posted by Mister-X on June 24th, 2009 at 07:00pm
Yesterday, Red Fly Studio (the team behind the Wii/PS2 versions) CEO Dan Borth defended his company's position to Kombo. According to Borth, many people responsible for the game were omitted for the simple reason that there wasn't enough room. "After Sony, Vivendi, Atari all got their credits we had few spaces for ourselves and the others who worked on the games with us -- Zen Studios, War Drum studios, etc," Borth said. "Many people didn't make it and they worked many, many more hours on this game than Mr. Dan I can assure you. Does that make it right? No it doesn't. That's just how it played out.
Borth admits that Schoening's name was omitted, but is adamant that it was not done intentionally. While not having "space" for the artist's credit is one of the saddest attempts at an excuse we've ever heard, Borth apologized to Schoening for the omission and thanked him for his work on the dev's official blog.
[Via TrueGameHeadz. Image credit: Dan Schoening]
'Ghostbusters' credits neglect artist crucial to game's style, dev responds originally appeared on Joystiq Nintendo on Wed, 24 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.
Tags: credit, dan-borth, dan-schoening, ghostbusters, red-fly-studio, Wii / Nintendo
Under Wii / Nintendo


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