Terminal Reality seeking programmers for ’seriously high-quality’ Natal project

Posted by Mister-X on November 5th, 2009 at 01:29pm

Wait a minute. Now we're confused. We thought one of the major development incentives for joining the motion revolution was to conserve resources in the production department. When your players are busy flailing and flapping -- surging with euphoric endorphins -- they don't exactly notice that you've scaled back on the fancy schmancy rendering and physics; all that excessive cutting edge tech. Heck, they'd barely notice if you repurposed and resold them a game you'd made 5 years ago.

Motion control, man, it's about getting back to our roots -- a simpler time -- when games were, like, about connecting with our bodies, you know? So when we caught wind of a job opportunity posted by Ghostbusters developer Terminal Reality and calling for experienced Xbox Live programmers to create "an exciting AAA Natal title," we were sorta like, whoa, guys, you're kinda missing the point.

Check this: "If you have a passion to create seriously high-quality action/adventure titles, we're interested in hearing from you!" Really ... passion? That makes it sound like there will be sweat involved -- that's the players' job now. You guys gotta dial it down, maybe dig up some of that old BloodRayne code, put a little "kick-punch-slap" control in there ... Save. Press. Box. Ship. Done.

[Via Shogun Gamer; thanks, Ian]

JoystiqTerminal Reality seeking programmers for 'seriously high-quality' Natal project originally appeared on Joystiq on Thu, 05 Nov 2009 12:29:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Tags: , , , , , ,

Under Xbox 360

Leave a Comment for Terminal Reality seeking programmers for ’seriously high-quality’ Natal project

Required

Required, hidden

RSS Comments Feed RSS Comments Feed  |  Trackback this post


Translations
Recent Articles
Categories
Tags
Adverts

Blogroll
Meta
Pages