5th Cell on Scribblenauts’ control scheme, and more insights

Posted by Mister-X on November 16th, 2009 at 05:30pm

In a postmortem article for Game Developer magazine (excerpted by Gamasutra), 5th Cell co-founder Joseph Tringali offered some inside information about the development of Scribblenauts. The control scheme, one of the major complaints about the puzzle-adventure title, was something that 5th Cell wanted to fix in a couple of ways. However, the developer ran into time and budget constraints.

"We knew this was going to take a big hit from reviewers," Tringali said, "but we could only spend a limited amount of work on it. We discussed a secondary D-pad control option midway through development only to come to the conclusion it would take a single person 3-4 weeks to integrate it. On our self-funded schedule, that route was not an option."

Tringali said that to free up time to tweak the controls, another feature, like online connectivity, might have had to be lost. But when those decisions came up, it was already too late.

Joystiq5th Cell on Scribblenauts' control scheme, and more insights originally appeared on Joystiq on Mon, 16 Nov 2009 16:30:00 EST. Please see our terms for use of feeds.

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