Mass Effect 2 goes for challenge and sophistication, not pampering

Posted by Mister-X on December 4th, 2009 at 06:30pm

Mass Effect 2 producer Adrien Cho thinks developers are pampering players, making games much easier now than in previous generations. "It goes back to that learning mechanism of "Well, I tried this - it didn't work. I'm going to try something different." And I think that's going to be something in Mass Effect 2, we don't want it to be a cakewalk, you want a challenge," he told Video Games Daily.

Using the brutally difficult From Software title Demon's Souls as an example, Cho says hardcore players today want to earn progress in games. "I think gamers want a more sophisticated game, they don't want a breezy game where you see all the cinematics and just put in your hours and play it through." According to Cho, Mass Effect 2 aims to give players a healthy dose of challenge and sophistication when it launches early next year. We're all for hard work and challenge, but our idea of sophistication doesn't include the ancient mechanic of trial and error.

JoystiqMass Effect 2 goes for challenge and sophistication, not pampering originally appeared on Joystiq on Fri, 04 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Tags: , , ,

Under Xbox 360

Leave a Comment for Mass Effect 2 goes for challenge and sophistication, not pampering

Required

Required, hidden

RSS Comments Feed RSS Comments Feed  |  Trackback this post


Translations
Recent Articles
Categories
Tags
Adverts

Blogroll
Meta
Pages