Bungie explains ’series of stumbles’ in ODST marketing
Posted by Mister-X on December 8th, 2009 at 04:20pm
The subject of ODST becoming an "expansion pack," however, was never an arguable point to executive producer Curtis Creamer. "Though ODST was built from the Halo 3 engine, there were enough changes made to the engine that we could not have released it as an expansion in the way that you might equate with a PC game expansion pack ... the ODST executable is not compatible with Halo 3."
The crew of Bungie devs also reconfirmed that "there are currently no plans for any ODST DLC," with all of the studio's resources tied up with Halo: Reach. Hopefully, our thirst for more Firefight maps will be quenched by the inclusion of the mode in future Halo games -- a prospect to which the developers responded, "Only time will tell." Do it for us, Bungie! Please?
Bungie explains 'series of stumbles' in ODST marketing originally appeared on Joystiq on Tue, 08 Dec 2009 15:20:00 EST. Please see our terms for use of feeds.
Tags: brian-jarrard, bungie, curtis-creamer, dlc, expansion-pack, halo, halo-3, halo-3-odst, halo-3-recon, halo-reach, lars-bakken, marketing, odst, reach
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