Iwata Asks: 25 years with Miyamoto’s dev posse
Posted by Mister-X on December 15th, 2009 at 10:30pm
During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry's most influential Nintendo titles. Did you know that Zelda was initially designed as a dungeon game without an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in Super Mario Bros., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for ExciteBike (spoiler: it's not that lurid).
Iwata Asks: 25 years with Miyamoto's dev posse originally appeared on Joystiq on Tue, 15 Dec 2009 21:30:00 EST. Please see our terms for use of feeds.
Tags: balloon-fight, excite-bike, iwata-asks, nintendo-of-japan, satoru-iwata, shigeru-miyamoto, super-mario-bros, takashi-tezuka, the-legend-of-zelda, toshihiko-nakago, Wii / Nintendo
Under Wii / Nintendo


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