Wii / Nintendo

Enterbrain: Wii sells 9 million in Japan, PS3 sells 4 million

December 16th, 2009 at 11:00am Under Wii / Nintendo

Enterbrain reports that the PS3 has crossed the four million mark in Japan, selling over one million consoles in nine months for a total of 4,020,563. Though this milestone is impressive, expect the next million to go by much more rapidly, thanks to the price drop, the PS3 Slim, and, most importantly, Final Fantasy XIII.

The Wii also achieved impressive sales, but it’s the Wii, so its total is a bit higher: 9,048,012 units. Many of those Wiis were likely sold to people buying New Super Mario Bros. Wii, which reached a life-to-date total of 1,401,558 copies in its second week.

While the last million sales have occurred since April in Japan, over a million Wiis were sold last month alone in the US. The difference in scale can be attributed both to the US’s larger population and to the Black Friday phenomenon.

[Via Andriasang]

JoystiqEnterbrain: Wii sells 9 million in Japan, PS3 sells 4 million originally appeared on Joystiq on Wed, 16 Dec 2009 10:00:00 EST. Please see our terms for use of feeds.

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Wii Remote turned into water sensor

December 16th, 2009 at 05:00am Under Wii / Nintendo

The Wiimote has been used for plenty of non-gaming needs, including tidying up the house and controlling robots. Even the US military got in on the action, using the Wiimote to defuse bombs in Iraq. And let’s not forget the groundbreaking work done by Johnny Chung Lee — a man who just happens to have inspired the creation of the setup you see above.

See, a team of scientists in Luxemburg (via Wired) figured out that using the sensor-filled gutty-works of the Wiimote would — through some tinkering — be a good way to measure water evaporation. See, this type of measurement usually requires sensors that can cost up to $500 a piece, making the $40 Wiimote quite the attractive alternative. This has applications outside of just measuring water evaporation, the team said — including measuring the speed at which a structure collapses.

[Via Gizmodo]

Joystiq NintendoWii Remote turned into water sensor originally appeared on Joystiq Nintendo on Wed, 16 Dec 2009 04:00:00 EST. Please see our terms for use of feeds.

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New trailer reminds us that LOTR: Aragorn’s Quest exists

December 16th, 2009 at 03:30am Under Wii / Nintendo

For the first time since the announcement of the game’s burial in the first quarter of 2010, WBIE has released new media for The Lord of the Rings: Aragorn’s Quest. In case you’ve forgotten about the upcoming Wii/DS/PS2/PSP action-RPG, it’s a kid-friendly game starring a cuddly incarnation of Viggo Mortensen’s Aragorn — and, in the Wii version, an equally huggable Gandalf (for a second player to handle).

It seems that, even though you’re in the middle of a war and hacking up thousands of monsters, the game’s been approved for kids because your avatar has big feet.

JoystiqNew trailer reminds us that LOTR: Aragorn’s Quest exists originally appeared on Joystiq on Wed, 16 Dec 2009 02:30:00 EST. Please see our terms for use of feeds.

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Rooms: The Main Building: A Trailer

December 16th, 2009 at 03:00am Under Wii / Nintendo

If the Flash game Continuity were more slow-paced and puzzle-oriented, and swapped out its stick-figure aesthetic for a more opulent, woodgrain look, it would be Rooms: The Main Building. Hudson’s DS (and Wii) port of the PC puzzle game, out next spring, turns the rooms of a building into a slide puzzle. By configuring the rooms in the correct manner, the player can navigate between them with doors and ladders.

Why would anyone even dare to enter a building with sliding rooms that threaten to trap you forever? For a birthday party, of course!

Joystiq NintendoRooms: The Main Building: A Trailer originally appeared on Joystiq Nintendo on Wed, 16 Dec 2009 02:00:00 EST. Please see our terms for use of feeds.

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Super Monkey Ball: Step and Roll gameplay trailer

December 16th, 2009 at 01:00am Under Wii / Nintendo

Super Monkey Ball: Step and Roll is something of a troubling proposition. Sure, it might be fun at first — something we can attest to — but it could very easily become the most maddening experience in video games. Remember all the times you fell off the old Monkey Ball levels while using the precision inputs of a controller? Yeah, that’s probably going to happen a lot more with the Balance Board. That said, after watching the above video, we’ll be darned if we don’t wanna give it a try.

Joystiq NintendoSuper Monkey Ball: Step and Roll gameplay trailer originally appeared on Joystiq Nintendo on Wed, 16 Dec 2009 00:00:00 EST. Please see our terms for use of feeds.

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Iwata Asks: 25 years with Miyamoto’s dev posse

December 15th, 2009 at 10:30pm Under Wii / Nintendo

In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they’ve worked on and their 25-year-long partnership with Shigeru Miyamoto. Let’s break it down: Takashi Tezuka and Toshihiko Nakago both started at Nintendo around 1984, helping to shape everything from Balloon Fight to Super Mario Bros. These guys were part of the team that developed Super Mario Bros. and The Legend of Zelda – at the same time.

During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry’s most influential Nintendo titles. Did you know that Zelda was initially designed as a dungeon game without an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in Super Mario Bros., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for ExciteBike (spoiler: it’s not that lurid).

JoystiqIwata Asks: 25 years with Miyamoto’s dev posse originally appeared on Joystiq on Tue, 15 Dec 2009 21:30:00 EST. Please see our terms for use of feeds.

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Shin Megami Tensei: Strange Journey launch copies to include bonus soundtrack

December 15th, 2009 at 09:05pm Under Wii / Nintendo

At some point, people are going to get spoiled by Atlus’s (coincidentally named) “Atlus Spoils” program, in which the company includes some kind of bonus item with pretty much every game it releases. When the publisher doesn’t release a game with an artbook or soundtrack or figurine or something, somebody out there is going to be irritated to buy just a game.

That won’t happen with Shin Megami Tensei: Strange Journey, though. Atlus announced today that every launch copy of the first-person RPG will include a soundtrack disc. You’ll have to wait a bit longer to get that launch copy: the publisher also announced that the release date has moved from the March 10 date found on Nintendo’s Q1 schedule to March 23.

Joystiq NintendoShin Megami Tensei: Strange Journey launch copies to include bonus soundtrack originally appeared on Joystiq Nintendo on Tue, 15 Dec 2009 20:05:00 EST. Please see our terms for use of feeds.

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Tatsunoko vs Capcom media assaults your eyeballs

December 15th, 2009 at 07:31pm Under Wii / Nintendo

Capcom’s let loose an avalanche of new media for upcoming Tatsunoko vs Capcom. We’ve got something for everyone, including some piping-hot screens from the screenshot oven (screens are always baked, you know), concept art and even a pair of new gameplay trailers. If you’ve ever wanted to witness a robotic girl pummel someone with a broom, well, head past the break and soak it all in.

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Joystiq NintendoTatsunoko vs Capcom media assaults your eyeballs originally appeared on Joystiq Nintendo on Tue, 15 Dec 2009 18:31:00 EST. Please see our terms for use of feeds.

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No more driving around Santa Destroy in No More Heroes 2: Desperate Struggle

December 15th, 2009 at 06:15pm Under Wii / Nintendo

When Suda51 said there were big changes in store for the open-world segments of No More Heroes, we didn’t expect a change this big. According to GameSpot’s preview, roaming around Santa Destroy in search of t-shirts and Lovikov Balls (and odd jobs) has been nixed in Desperate Struggle in favor of a world map.

It should speed up the pace of the game significantly, and we know there were plenty of complaints about these segments of the game, but we’ll personally miss tooling around the city on the Schpeltiger. You can read way more details about the game at GameSpot, though we wouldn’t necessarily suggest it if you’re trying to live a spoiler-free lifestyle.

Joystiq NintendoNo more driving around Santa Destroy in No More Heroes 2: Desperate Struggle originally appeared on Joystiq Nintendo on Tue, 15 Dec 2009 17:15:00 EST. Please see our terms for use of feeds.

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Japanese Nintendo downloads: Phoenix Wright, Zaxxon, Photo Fighter X

December 15th, 2009 at 05:15pm Under Wii / Nintendo

The release list for the Japanese Wii and DSi Shops are a bit more restrained than the last couple of weeks, offering a much more manageable (read: smaller) selection of downloadable titles. On Virtual Console, for example, Sega’s isometric arcade shmup Zaxxon is the only offering. Similarly, there’s just one WiiWare game, but it’s Phoenix Wright!

DSiWare gets the cool Photo FIghter X, which lets you build fighting game characters from DSi camera snaps. More Paint By DS joins it, this time all about dogs; and in the requisite “puzzle game” positions are a new G.G. series entry and a Jupiter-developed game about rotating blocks to match colors.

Joystiq NintendoJapanese Nintendo downloads: Phoenix Wright, Zaxxon, Photo Fighter X originally appeared on Joystiq Nintendo on Tue, 15 Dec 2009 16:15:00 EST. Please see our terms for use of feeds.

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