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NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones’ Greatest Adventures

November 16th, 2009 at 12:30pm Under Wii / Nintendo

This week, we get our first taste of Nintendo’s new WiiWare demos. Surprisingly, it didn’t take Nintendo that long to flip the switch for North America, considering the company revealed the long-overdue feature — and day-one annoyance — only earlier this month. And on top of the free trial versions of select WiiWare titles (five total this week!), there are also two new Virtual Console titles to enjoy, as well as three new DSiWare games. Hit the break for the full list.

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JoystiqNintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones’ Greatest Adventures originally appeared on Joystiq on Mon, 16 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

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2D Boy’s Gabler clarifies next project

July 22nd, 2009 at 03:15pm Under Wii / Nintendo

2D Boy’s Kyle Gabler tells Joystiq that the current project he’s working on with Henry Hatsworth creator Kyle Gray and World of Goo programmer Allan Blomquist is not the next game from 2D Boy. Following up on yesterday’s confusing reports on the new game, Gabler told us that he and 2D Boy co-founder Ron Carmel don’t want to prematurely announce their next project, which he believes will have huge expectations following the plaudits plopped on World of Goo.

Gabler explained the game he’s working on with Gray and Blomquist isn’t a 2D Boy or EA title, and he later sent us a link which goes into more detail on the Experimental Gameplay Project website. The game he’s working on with the “EGP guys” will be high quality, though only a couple of hours long.

Joystiq2D Boy’s Gabler clarifies next project originally appeared on Joystiq on Wed, 22 Jul 2009 14:15:00 EST. Please see our terms for use of feeds.

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2D Boy’s Gabler drops hints on upcoming WiiWare game

July 20th, 2009 at 05:00pm Under Wii / Nintendo

2D Boy’s Kyle Gabler, speaking with Nintendo Dpad, mentions he’s currently working on a new WiiWare project with Henry Hatsworth creator Kyle Gray. Programming things along will be World of Goo code guy Allan Blomquist. Gabler states that the trio hasn’t mentioned “anything about it to anyone,” but drops the gooey detail that the new game is based on an experimental title from their past. Hmmm.

We’re following up to find out if there’s any further information on the title and whether Ron Carmel — 2D Boy’s other co-founder — is also involved in the project. We’ll update as soon as we receive more details.

Update: Gabler let us know this is not the next project from 2D Boy, but a separate thing he’s working on.

[Via Go Nintendo]

Joystiq Nintendo2D Boy’s Gabler drops hints on upcoming WiiWare game originally appeared on Joystiq Nintendo on Mon, 20 Jul 2009 16:00:00 EST. Please see our terms for use of feeds.

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The industry chimes in on the importance of reviews for Wii games

June 18th, 2009 at 10:35am Under Wii / Nintendo

Various industry figures have come out in support of Peter Moore’s claims that review scores don’t impact the success of Wii games. One developer told Eurogamer that how a Wii game does is contingent entirely upon marketing, calling Wii games “pure risk.” “A lot of these games that you think are the perfect game for Wii don’t sell because companies don’t have the money to market them,” the developer said. “Whereas Nintendo is spending gazillions of dollars marketing their games.”

Michael Pachter suggested that review scores aren’t important because many Wii owners don’t read reviews. “”I think that Metacritic scores are irrelevant for people who don’t look at them – how’s that for obvious?” Pachter said. “While there are many Wii owners who are hardcore and who care very much about scores, there are many – perhaps half – who are quite casual, and wouldn’t know Metacritic if it fell on them.” He offered games like Carnival Games and Jillian Michaels Fitness Ultimatum as examples of successful titles with little critical acclaim.

However, 2D Boy’s Kyle Gabler offers an instance in which Metacritic scores and reviews do make a difference: indie games, like his own World of Goo, which happens to be the third highest-rated game on Wii. He compares mainstream games to Will Smith movies, which draw audiences without reviews.

“But for indie guys like us, Metacritic and review scores matter a lot,” Gabler said. “In fact we link directly to them from our web site. So does Steam. It makes a lot of sense – potential players don’t feel comfortable dishing out cash for some random unknown indie game without an aggregate thumbs-up from solid reviewers.”

JoystiqThe industry chimes in on the importance of reviews for Wii games originally appeared on Joystiq on Thu, 18 Jun 2009 09:35:00 EST. Please see our terms for use of feeds.

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