alan-wake
December 8th, 2009 at 12:00pm
Under Xbox 360
Light is, by most accounts, a pretty good thing. It’s warm, it makes plants grow and, perhaps most importantly, allows us to see. At least, that was its most important function. Now, thanks to Alan Wake, we know that light’s ultimate purpose is to disintegrate monsters. In the small mountain town of Bright Falls, a simple flashbang becomes a weapon of mass destruction and an ordinary road flare is transmogrified from a beacon of hope to a harbinger of doom.
If you don’t believe us, check out the new teaser — part of a week-long Alan Wake feature at 1UP — after the break.
Continue reading Alan Wake teaser shows us the power of light
Alan Wake teaser shows us the power of light originally appeared on Joystiq on Tue, 08 Dec 2009 11:00:00 EST. Please see our terms for use of feeds.
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Tags: alan-wake, microsoft-game-studios, remedy, survival-horror, video
By Mister-X
Continue Reading Alan Wake teaser shows us the power of light
November 13th, 2009 at 10:29am
Under Xbox 360
Alan Wake will allegedly premiere in late May of next year on Xbox 360. MCV reports that “a source close to the game” gave the new release date and suggested that the title would be promoted “in the style of a Hollywood movie.”
Officially, we know that Wake’s drawn out development will conclude in “Spring 2010” — around the 5-year mark. We’ve also previously been told that the game has been done since August and is in hibernation being polished over and over again. We’ve followed up with Remedy and Microsoft to see if either would like to confirm today’s reported release date.
Report: Alan Wake stops snoozing May 2010 originally appeared on Joystiq on Fri, 13 Nov 2009 09:29:00 EST. Please see our terms for use of feeds.
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Continue Reading Report: Alan Wake stops snoozing May 2010
Tags: alan-wake, may-2010, release-date, remedy
By Mister-X
Continue Reading Report: Alan Wake stops snoozing May 2010
October 31st, 2009 at 11:30pm
Under Xbox 360
According to a Remedy managing director Matias Myllyrinne, the studio wants to discuss the possibility of leaving the ending of its upcoming thriller Alan Wake off discs sent to press with its publisher, Microsoft. “I think we’re going to be insanely careful about how much of the story we reveal,” Myllyrinne told G4TV. “I’d like to hold it back, [I] don’t want anybody to spoil it for the audience. That’s just my personal feeling.”
Using the twist ending of The Sixth Sense as an analogy, Myllrinne says he’d prefer players be able to piece together the secrets of Bright Falls on their own before having them spoiled by others. Although admirable, his analogy can only mean one of two things: Alan Wake is dead or he’s Haley Joel Osment. Either way, we’re already terrified.
Alan Wake dev wants to avoid including game’s ending in press copies originally appeared on Joystiq Xbox on Sat, 31 Oct 2009 22:30:00 EST. Please see our terms for use of feeds.
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Continue Reading Alan Wake dev wants to avoid including game’s ending in press copies
Tags: alan-wake, ending, microsoft, microsoft-game-studios, Remedy-Entertainment, spoilers
By Mister-X
Continue Reading Alan Wake dev wants to avoid including game’s ending in press copies
October 14th, 2009 at 01:15pm
Under Xbox 360
If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things — Halo, Project Natal, Fable, Crackdown, the Xbox 360’s successor, blah blah blah — but with that profound scoop out of the way, there’s barely any reason to read this interview.
Mind you, the part where Spencer suggests that alternate forms of input (whether in addition to or in substitute of traditional controllers) might become a common expectation is pretty interesting. You should definitely read that.
Joystiq: We just came out of the Tokyo Game Show panel discussion for Project Natal …
Phil Spencer: The creators panel.
Yes, the creators panel. Hideo Kojima was there; they brainstormed about all these games. How much focus is Microsoft Game Studios placing on Natal development internally in comparison to other projects?
It’s a big focus for us in first party. As a first party, I think it’s our duty, it’s our responsibility to look at the new technologies that we bring to our platform. We did this with Live. We did at launch of 360. When we look at Project Natal as an opportunity for first party to truly innovate on our platform, creating new experiences, new intellectual property, we’re very focused. A large percentage of the studio right now is thinking about Natal as part of what they’re doing.
Continue reading Interview: Microsoft Game Studios’ Phil Spencer
Interview: Microsoft Game Studios’ Phil Spencer originally appeared on Joystiq on Wed, 14 Oct 2009 12:15:00 EST. Please see our terms for use of feeds.
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Continue Reading Interview: Microsoft Game Studios’ Phil Spencer
Tags: alan-wake, crackdown, crackdown-2, fable, halo, halo-3-odst, interview, microsoft-game-studios, odst, phil-spencer, project-natal, tgs, tgs-2009
By Mister-X
Continue Reading Interview: Microsoft Game Studios’ Phil Spencer
August 17th, 2009 at 03:00pm
Under Xbox 360
Remedy writer Sam Lake narrated a video presentation of Alan Wake at gamesCOM, providing the most detailed look we’ve seen yet at the psychological thriller. We see Wake realize that his wife is missing, and begin the undertaking of piecing together the manuscript that he doesn’t remember writing, and whose events are coming true. Lake discusses the role of the game’s light sources, which act as shelter and weapons against the shadowy, possessed townspeople.
We’re delighted to see this much of Alan Wake. By revealing this much footage, Remedy seems to be treating it like a real game that, in fact, “is done.“
Remedy’s Sam Lake shows off Remedy’s Alan Wake originally appeared on Joystiq on Mon, 17 Aug 2009 14:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Remedy’s Sam Lake shows off Remedy’s Alan Wake
Tags: alan-wake, gamescom-09, gamescom-2009, gdc-europe-2009, remedy, Remedy-Entertainment, sam-lake
By Mister-X
Continue Reading Remedy’s Sam Lake shows off Remedy’s Alan Wake
August 17th, 2009 at 12:44pm
Under Xbox 360
Remedy Managing Director Matias Myllyrinne tells Joystiq that Alan Wake is finished and getting all gussied up for its release next spring. After a GDC Europe presentation on how Remedy handles intellectual property, we asked the executive if the long-in-development title would be ready to wake when the snow melts. Myllyrinne noted, “It’s all done, we’re just polishing at this point.”
Wow, great! With something like six months to go before its “spring 2010” launch, Alan Wake should shine by the time it’s released. Considering the title has been in development since 2005, it’s good to know that the game is “done” and just trying to become its very best.
Reassuring: Alan Wake is ‘done,’ being polished originally appeared on Joystiq on Mon, 17 Aug 2009 11:44:00 EST. Please see our terms for use of feeds.
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Continue Reading Reassuring: Alan Wake is ‘done,’ being polished
Tags: alan-wake, gdc-europe, gdc-europe-2009, Matias-Myllyrinne, myllyrinne, remedy
By Mister-X
Continue Reading Reassuring: Alan Wake is ‘done,’ being polished
July 16th, 2009 at 02:00pm
Under Xbox 360
Now that Alan Wake is officially out of hiding, we decided it was time to hit up Remedy for some info. Thankfully, Remedy only slammed the door on us a few times before finally acquiescing to our request for an interview. Foot planted firmly in the doorway, we had a chance to ask Oskari Häkkinen, Head of Franchise Development, a few questions. Read on to learn about the game’s shift from open-world to a more linear adventure, choosing a writer as the protagonist and just what you’ll be doing when you aren’t killing monsters with a flashlight. Also, because we just had to know, find out what Remedy thinks of the new Max Payne.
Continue reading Interview: Remedy’s Oskari Hakkinen on Alan Wake
Interview: Remedy’s Oskari Hakkinen on Alan Wake originally appeared on Joystiq on Thu, 16 Jul 2009 13:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Interview: Remedy’s Oskari Hakkinen on Alan Wake
Tags: alan-wake, interview, remedy
By Mister-X
Continue Reading Interview: Remedy’s Oskari Hakkinen on Alan Wake
July 15th, 2009 at 06:30pm
Under Xbox 360
The official Alan Wake fan site, Brightfalls.net, has received word from developer Remedy that the decision whether or not to produce a PC version of the game is entirely in the hands of its publisher, Microsoft. “Remedy has a deep heritage in PC gaming and would love to see a PC version available to its PC followers,” the statement reads. “Ultimately however this decision lies with our publisher.”
Still, Remedy seems to expect Microsoft to eventually free up the game from 360-exclusivity, as it says that, “PC plans are currently open,” but “it’s safe to say that at least a simultaneous launch with the Xbox version will not happen at this late stage.” Perhaps these are the comments on the PC version’s outlook Remedy had promised us earlier this month.
Remedy: Alan Wake PC decision is in Microsoft’s court originally appeared on Joystiq on Wed, 15 Jul 2009 17:30:00 EST. Please see our terms for use of feeds.
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Continue Reading Remedy: Alan Wake PC decision is in Microsoft’s court
Tags: alan-wake, microsoft, microsoft-game-studios, remedy
By Mister-X
Continue Reading Remedy: Alan Wake PC decision is in Microsoft’s court
July 10th, 2009 at 11:45am
Under Xbox 360
Further doubt has been cast on Alan Wake’s timely arrival on PC … if he ever shows up at all. Following up on a Remedy forum post, which put the mouse and keyboard edition to the back of the line, Edge discovered the PC version is in an even more precarious state than first thought. Sam Lake, lead writer for Alan Wake, told the site that the Xbox 360 version is currently getting all the attention and plans “are up in the air and open.” He added, “Once we get this version done we’ll see.”
When pushed further, Lake repeated that “plans are open” and the company will “evaluate the situation and see what makes sense.” Given our wide range of programming expertise, we know that Xbox 360-to-PC (and vice versa) development is only a slightly more evolved form of ctrl-c, ctrl-v, so what’s going on with Mr. Wake is a bit of a mystery to us.
Alan Wake PC plans ‘up in the air’ originally appeared on Joystiq on Fri, 10 Jul 2009 10:45:00 EST. Please see our terms for use of feeds.
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Tags: alan-wake, remedy
By Mister-X
Continue Reading Alan Wake PC plans ‘up in the air’
July 7th, 2009 at 06:30pm
Under Xbox 360
Potentially bad news for PC-toting Alan Wake fans, a recent forum post by Remedy’s MarkusRMD has left the release window of the PC version dangling in suspense. When asked directly about the development of the PC version of Alan Wake, MarkusRMD responded, “Unfortunately all I can say at this point is that we’re focusing all our efforts on the 360 version and will be making comments in regards to the PC at a later in time.”
While not an outright confirmation, it certainly sounds like the PC version could release later than the Xbox 360 version, which is currently scheduled to release in spring 2010. We’ve contacted Microsoft — the game’s publisher — and will update this post as soon as we hear anything new.
[Via Shacknews]
Alan Wake may scare up 360 first, PC later originally appeared on Joystiq on Tue, 07 Jul 2009 17:30:00 EST. Please see our terms for use of feeds.
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Continue Reading Alan Wake may scare up 360 first, PC later
Tags: alan-wake, mgs, microsoft-game-studios, remedy
By Mister-X
Continue Reading Alan Wake may scare up 360 first, PC later