bioshock

Bioshock 2 coming to Japan, courtesy of D3 Publisher

November 30th, 2009 at 07:00pm Under Xbox 360

Good news, Japan! D3 Publisher is localizing Bioshock 2 for you and, this time around, you won’t have to wait that long to get your ADAM-soaked hands on it. Andriasang reports D3 Publisher will release the 2K Marin, et al.-developed sequel sometime in early 2010 — presumably close to the February 9 US release date. We just hope the new Japanese ad campaign dials back the completely frightening a bit.

JoystiqBioshock 2 coming to Japan, courtesy of D3 Publisher originally appeared on Joystiq on Mon, 30 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.

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Bioshock cosplay in the aquarium

November 24th, 2009 at 09:51am Under Uncategorized

Super talented prop designer and creator, Harrison Krix, is once again in the spotlight for his amazing game-related props as he and his fiancée run around the walkways of an aquarium in their amazing Bioshock costumes, now in a setting to equal the first reveal of their outfits earlier this year.

Bioshock Aquarium Cosplay 1

The location is absolutely perfect and matches up wonderfully with the underwater city of Rapture featured in the game, creating a similar vibe to what players of Bioshock may have felt while roaming the halls of the dystopian city.

Bioshock Aquarium Cosplay 2

Bioshock Aquarium Cosplay 3

Bioshock Aquarium Cosplay 4

Head on over to Krix’s site for a whole ton more photos from his aquarium appearance.

Source: Geekologie


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BioShock cosplay recreates Rapture at the Aquarium

November 23rd, 2009 at 08:00pm Under Xbox 360

Sometimes an idea is just so good, you can hardly believe you came up with it. That must be how Harrison Krix felt after creating the elaborate and awesome Big Daddy costume you see above — not since BioShock released have we been so eager to heap praise on something. Well, Mr. Krix, we hope you suffocate on our affection, because taking your costume to the Georgia Aquarium for some underwater snapshots has to be the best idea ever.

If you’re scratching your head, wondering just where you’ve seen these two before, let us help you: right here on our website. Krix’s girlfriend (holding another of his creations in the pic above, the ADAM syringe) is quite the cosplayer, which initially got Krix into the game of making things from games. Take notes, gents! That’s how you woo the ladies.

[Via Geekologie]

JoystiqBioShock cosplay recreates Rapture at the Aquarium originally appeared on Joystiq on Mon, 23 Nov 2009 19:00:00 EST. Please see our terms for use of feeds.

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Actions of BioShock protagonist debated by characters in sequel

November 6th, 2009 at 05:00pm Under Xbox 360

Considering the dichotomy of the moral decisions (see: good or evil) offered to the silent hero of the original BioShock, many have wondered how the upcoming undersea adventure, BioShock 2, would take his actions in the first installment into account. Without a save game import feature (ala Mass Effect 2), how could the sequel register the player’s decisions in the original? The answer was recently revealed by Bioshock 2’s creative director, Jordan Thomas: Ambiguity, my dear Watson.

Speaking to MTV, Thomas explained that, “the things that he did are being fiercely debated by the splicers, because we wanted to support any of the choices the player could have made in the first game.” He later added, “It’s become kind of a religious question; what he did at the end of BioShock 1.” This plot device is probably for the best — if the splicers in Bioshock 2 knew about our actions in the first game, all they’d debate about is why we spent ten hours wandering aimlessly around the city, desperately hunting for audio cassettes.

JoystiqActions of BioShock protagonist debated by characters in sequel originally appeared on Joystiq on Fri, 06 Nov 2009 16:00:00 EST. Please see our terms for use of feeds.

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BioShock 2’s ‘Capture the Sister’ mode isn’t kidding around

October 28th, 2009 at 09:20pm Under Xbox 360

The citizens of BioShock 2’s undersea dystopia, Rapture, love them some ADAM — especially when it’s been freshly harvested by a Little Sister. It’s with this in mind that Digital Extremes tweaked the tried-and-true Capture the Flag multiplayer contest to place one team in charge of abducting one of these adolescent creepsters while the other must lay their lives on the line to protect her.

As the above first look at the mode explains, the “attacking” side’s goal is to return the girl to a Little Sister vent. The defenders — well they defend, of course … but one of them gets to be a Big Daddy. We’ll have our hands-on impressions of BioShock 2’s single and multiplayer modes tomorrow, so look for more details then.

JoystiqBioShock 2’s ‘Capture the Sister’ mode isn’t kidding around originally appeared on Joystiq on Wed, 28 Oct 2009 20:20:00 EST. Please see our terms for use of feeds.

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Latest BioShock 2 trailer stomps around ‘Siren Alley’

October 26th, 2009 at 04:35pm Under Xbox 360

If you diligently avoided last week’s GameTrailers TV due to all the BioShock 2 spoilers, the trailer you see above can help provide you with some water-soaked gameplay — sans all the direct information. We feel it’s safe to tell you that 2K Games gave this clip the title “Siren Alley” because of an area in Rapture of the same name, a place that we never got to see the in the first game.

Even if you don’t watch the video above, you should take one thing from it: The “worldwide embargo” gets lifted this Thursday and a flood of information on the game is sure to follow. If you’re really trying to remain spoiler-free on BioShock 2, now may be a good time to go dark.

JoystiqLatest BioShock 2 trailer stomps around ‘Siren Alley’ originally appeared on Joystiq on Mon, 26 Oct 2009 15:35:00 EST. Please see our terms for use of feeds.

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GameTrailers TV drowns us in BioShock 2 footage

October 23rd, 2009 at 11:39am Under Xbox 360

Like all good things in life, there’s a steep price to pay for watching last night’s Bioshock 2-centric episode of GameTrailers TV (posted after the jump). That price is your everlasting soul.

Okay, all it actually costs you is exposure to a few spoilers for the game — but isn’t that just as bad? Remember that sense of wonder the first time you stepped foot into the murky waters of Rapture? Aren’t you afraid you’ll ruin whatever semblance of that emotion that might still appear in the sequel by filling your … you’re already watching it, aren’t you? You’re a fiend, you know that? A fiend.

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JoystiqGameTrailers TV drowns us in BioShock 2 footage originally appeared on Joystiq on Fri, 23 Oct 2009 10:39:00 EST. Please see our terms for use of feeds.

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Batman: Arkham Asylum creator focused on quality over quantity, hasn’t played BioShock

October 19th, 2009 at 09:00pm Under PC+ Xbox 360

In a lengthy post-mortem with Gamasutra this week, Rocksteady Studios creative director Sefton Hill spoke his mind on a mess of topics regarding this summer’s surprise hit, Batman: Arkham Asylum. “There are too many games out there that deliver lots of average content,” Hill said when asked about the relative “tightness” of Batman in comparison with other games. Personal inspiration for the game’s design came from places like Zelda and Metroid, two game series he’s been a fan of “for years,” as well as Silicon Knights’ Eternal Darkness. And though Arkham’s audio logs and “environment as a character” motif hearken back to 2007’s BioShock, Hill claimed he’s never played it. “It’s on my list of games to get back into … I can’t say for me that was a big direct influence.”

Truth be told, we’re just scratching the surface of Gamasutra’s thorough dissection of Batmana game we loved with all of our jaded, rancorous hearts — so do yourself a favor and stroll through the entire five pages. Call it an afternoon treat! You deserve it, dearest Joystiq reader.

JoystiqBatman: Arkham Asylum creator focused on quality over quantity, hasn’t played BioShock originally appeared on Joystiq on Mon, 19 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.

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This Big Daddy Costume is better than yours

September 10th, 2009 at 06:08am Under Uncategorized

Harrison Krix has done it again. Not content transforming some of videogaming’s most recognisable in-game items into amazing real-life, authentic props (such as his Portal gun and Bioshock Little Sister Syringe), he’s gone and created a real-life Big Daddy costume that’s as authentic and detailed as they come, while featuring a working drill!

Big Daddy Costume Small

The Big Daddy is, of course, one of the main antagonists found in the underwater dystopia of Bioshock, and a formidable foe at the best of times. Luckily, in real-life at least, someone as clever as Krix is helming the beast, so bloodshed and gore aren’t really priorities for the professional prop maker.

Krix has kindly put up a step-by-step guide for the creation process of his latest prop, which he says took seven weeks to build, although he claims that the suit isn’t “up to [his] standards” just yet, and isn’t 100% complete. Wow, take it easy guy!

Check out a larger pic of the real-life Big Daddy behemoth below, as well as a quick video showing the working drill in action:

Big Daddy Costume


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Civ Rev, BioShock join Xbox Games on Demand (check your region)

September 8th, 2009 at 12:15pm Under Xbox 360

Xbox 360’s Games on Demand offering has been updated with the addictive Civilization Revolution and the sublime BioShock for the European regions.

  • Civilization Revolution — Available in Canada, Germany and the US for $30.
  • BioShock — Europe (already available in the US) for £19.99, which seems a bit high.

There is also an update for the Japanese region, which adds Earth Defense Force 3, Armored Core 4 and Wartech: Senko no Ronde for 2000. We feel obligated to mention that these prices seem to miss the point of digital distribution from the consumer perspective.

Joystiq XboxCiv Rev, BioShock join Xbox Games on Demand (check your region) originally appeared on Joystiq Xbox on Tue, 08 Sep 2009 11:15:00 EST. Please see our terms for use of feeds.

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