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Nintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii

November 17th, 2009 at 01:30pm Under Wii / Nintendo

Despite slow to non-existent sales for several high-profile third-party Nintendo Wii titles, the company’s US head, Reggie Fils-Aime, still believes that third-party publishers on Nintendo’s console can be successful. Speaking with Kotaku, Fils-Aime says he’s “extremely disappointed” with the lack of major third party games on the Wii. He even goes so far as to say he’s spoken (presumably quite sternly) with “every publisher who makes content that is not available on my platform” about the subject.

When questioned as to why major titles like Grand Theft Auto IV and Assassin’s Creed 2 aren’t headed to his company’s console, he explains it as a measure of long lead times rather than technological inability. “Typically decisions are being made two years prior … and so the decisions two years ago were that those types of games would not be effective on the platform.” And though the subject isn’t directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii … with the right marketing. “High-quality, effectively marketed against our installed base, will sell. Period. End of story.”

It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie’s standards.

JoystiqNintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii originally appeared on Joystiq on Tue, 17 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.

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EA could stack Boom Blox on other consoles

July 20th, 2009 at 12:45pm Under Wii / Nintendo

As late as May, a Boom Blox producer said that the series was always intended for the Wii, and other platforms weren’t part of the plan (except for mobile, we guess). Now, some at EA are starting to change their stance, potentially laying the groundwork for a multiplatform release.

Harvey Elliott, head of EA’s Bright Light studio, told VideoGamer that he “wouldn’t rule anything out, never say never.” He said that Boom Blox is “about the motion control, it’s about throwing a ball or throwing an object,” and that right now, he “can’t imagine that on other devices at the moment.” Despite saying that a multiplatform release wasn’t impossible, Elliott is “proud” that it’s remained on the Wii so far, saying, “I think it’s the right thing. Who knows for the future.” So it’s more of a “maybe, I guess” kind of thing than “CONFIRMED.”

Since the release of the last Boom Blox, two new motion-based interfaces have been introduced, both of which allow players to mimic the motion of throwing an object. Project Natal would actually allow the player to throw a real ball at the TV, if that player is stupid enough to think that’s a good idea.

JoystiqEA could stack Boom Blox on other consoles originally appeared on Joystiq on Mon, 20 Jul 2009 11:45:00 EST. Please see our terms for use of feeds.

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