dantes-inferno

Dante’s Inferno producer hopes for sequel, despite challenges

December 14th, 2009 at 08:00pm Under Xbox 360

Would it be possible to use Dante Alighieri’s spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante’s Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4.

There’s a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he’s not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.

… So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?

JoystiqDante’s Inferno producer hopes for sequel, despite challenges originally appeared on Joystiq on Mon, 14 Dec 2009 19:00:00 EST. Please see our terms for use of feeds.

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Dante’s Inferno comic descends into retail

December 9th, 2009 at 10:15pm Under PSP

In case you were wondering what Dante’s Inferno would be like if it were made into a book, EA has just announced that the first issue of the Wildstorm comic book based on Visceral’s upcoming action game has shipped to retailers. The first installment of the six-issue miniseries, for which the full cover art can be seen after the break, provides the background for Dante’s demon-slayin’: the murder of Beatrice, and Dante’s subsequent trip into the abyss to rescue her soul.

If the concept is something you’re into, and if the cover art captures your attention, why not swing by your local comic shop on the way to Hell?

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JoystiqDante’s Inferno comic descends into retail originally appeared on Joystiq on Wed, 09 Dec 2009 21:15:00 EST. Please see our terms for use of feeds.

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Dante’s Inferno demo on PSN Dec. 10, XBLM Dec. 24

December 1st, 2009 at 03:00pm Under Xbox 360

There are plenty of beloved Christmas Eve traditions observed across the globe. Whether it’s roasting chestnuts or watching the Christmas Story marathon, everyone’s got a different way of marking the arrival of St. Nick. EA’s hoping that the 360 owners among you will start a brand new, equally-sentimental tradition as it releases a demo of Dante’s Inferno for XBLM on Dec. 24. The sample includes the entire first level of Dante’s demonic journey into hell and goes great with eggnog.

Those preferring PSN will get the demo on Dec. 10, a date which has the dual benefit of (1) being two weeks earlier and (2) not making the baby Jesus cry.

JoystiqDante’s Inferno demo on PSN Dec. 10, XBLM Dec. 24 originally appeared on Joystiq on Tue, 01 Dec 2009 14:00:00 EST. Please see our terms for use of feeds.

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Video: The story of Dante’s Inferno

November 18th, 2009 at 07:00pm Under PSP

To: Electronic Arts
CC: Visceral Games
RE: Voice-over suggestion for latest Dante’s Inferno trailer
ATT: dante-story-trailer.flv

Male (30s, 40s – Gruff, gravelly voice)

“The denizens of Hell stole the woman he loved … but they didn’t realize they were messing with the wrong 14th century Italian poet. In a world where the damned scream out for absolution, one man will fight for justice. It’s time for some serious payback, and the Devil just wrote a check he can’t cash. Electronic Arts presents … Dante’s Inferno. Next Spring, there’s going to be Hell to pay.” (Alternate closer: “Next Spring, it’s damned if you do, damned if you die.”)

Thank you for your consideration,

JoystiqVideo: The story of Dante’s Inferno originally appeared on Joystiq on Wed, 18 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.

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Dante’s Inferno anime remains faithful to Visceral source

November 13th, 2009 at 10:01am Under Xbox 360

With talent from “Blood the Last Vampire” and “Ergo Proxy” (oh, and “Samauri Champloo”) involved, it should’ve been clear that “Dante’s Inferno: The Animated Epic” was going to be sickeningly violent. A newly released trailer for the straight-to-video anime spin-off reveals that this Dante’s Inferno project isn’t a single film, but rather a compilation of animated shorts, much like “The Animatrix,” “Batman: Gotham Knight” and, most recently, “Halo: Legends.”

We’re pretty certain Dante Alighieri is rolling in his grave right now, as this anthology of multiple interpretations of Visceral Games’ interpretation of the original epic poem is so very far removed from the source. But hey, it’s Alighieri’s fault for not having the foresight to write about someone’s head getting chopped in half!

Expect The Animated Epic to arrive on DVD and Blu-ray in February, the same month as the game.

JoystiqDante’s Inferno anime remains faithful to Visceral source originally appeared on Joystiq on Fri, 13 Nov 2009 09:01:00 EST. Please see our terms for use of feeds.

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Dante’s Inferno concept was greenlit immediately

November 11th, 2009 at 05:31pm Under PSP

The Dante’s Inferno game concept — a totally brutal action-adventure based on Dante Alighieri’s epic poem — seems like a hard sell to us, but it was no problem getting EA on board. As it turns out, EA was all in from the very beginning, according to Visceral creative director Jonathan Knight’s recollection during a PlayStation Blog interview (that you can watch after the break). He got the go-ahead “pretty much right away,” as EA executives apparently saw “the potential in the mythology” glowing green before their very eyes.

“Nobody’s really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there’s monsters and demons and rivers,” Knight said. “It’s just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game.”

In addition to the appeal of Hell — a concept that “everybody has some knowledge of” — we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially these days.

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JoystiqDante’s Inferno concept was greenlit immediately originally appeared on Joystiq on Wed, 11 Nov 2009 16:31:00 EST. Please see our terms for use of feeds.

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Dante’s Inferno demo burning up Xbox 360 and PS3 next month

November 10th, 2009 at 12:30pm Under Xbox 360

Though Visceral Games’ video game adaptation of the classic parable known as Dante’s Inferno (which, fun fact, was actually a book adaptation of Bill and Ted’s Bogus Journey) won’t see the light of day until next February, we’ll be getting our dirty, sin-soaked hands on a demo for the game in December. In ‘The Gates of Hell,’ players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably kill) Death himself.

We imagine the game gets much easier after, you know, there’s no more Death.

JoystiqDante’s Inferno demo burning up Xbox 360 and PS3 next month originally appeared on Joystiq on Tue, 10 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

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Academy Award nominee penning script for Dante’s Inferno

October 10th, 2009 at 01:00am Under PSP

A recent Visceral Games press release revealed the talent behind the script of Dante’s Inferno: Will Rokos, who was nominated for an Academy Award for his work on the screenplay for Monster’s Ball. We missed out on that one when it was in theaters, but a quick Wikipedia search taught us that it’s a troubling tale of ingrained racial conflict, shattered families, coping with lost loved ones and brief, uncompromising shots of Billy Bob Thornton’s testicles.

So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.

JoystiqAcademy Award nominee penning script for Dante’s Inferno originally appeared on Joystiq on Sat, 10 Oct 2009 00:00:00 EST. Please see our terms for use of feeds.

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TGS 2009: The Recap Post

October 2nd, 2009 at 11:10pm Under PSP

Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you’re looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered — and organized!

Click on a platform below to scan the highlights:

(On the far right: that’s “News” and “Culture” on the top and bottom, respectively)

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JoystiqTGS 2009: The Recap Post originally appeared on Joystiq on Fri, 02 Oct 2009 22:10:00 EST. Please see our terms for use of feeds.

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TGS 2009: Hands-on: Dante’s Inferno (PSP)

September 24th, 2009 at 11:59am Under PSP

While the PS3/360 game is largely criticized for being exactly like God of War, we could only wish the same held true for the PSP version of Dante’s Inferno. Developed by A2M, the PSP version falls short of every benchmark set by Ready at Dawn’s critically acclaimed Chains of Olympus. While few developers have been able to wring such incredible power out of Sony’s handheld, it’s immediately clear that A2M’s efforts fall flat. Whereas Chains of Olympus featured volumetric fog and dynamic lighting, Dante’s Inferno looks dull and lifeless.

The console versions of Dante’s Inferno do a remarkable job of copying Kratos’ moves, button for button. The PSP game also does a copycat job: everything, from the standard strike, to the spin move, to the dodge, is mapped exactly according to the blueprint laid out by Sony. However, a good game requires more than just copying another game’s controls. Dante’s Inferno misses the flourishes that made Ready at Dawn’s game so successful: visual flourishes, subtle pauses when striking, dynamic camera movement, and easily accessible finishing moves.

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JoystiqTGS 2009: Hands-on: Dante’s Inferno (PSP) originally appeared on Joystiq on Thu, 24 Sep 2009 10:59:00 EST. Please see our terms for use of feeds.

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