denise-kaigler

Nintendo’s Denise Kaigler steps down to spend time with family

November 21st, 2009 at 02:30pm Under Wii / Nintendo

Nintendo vice president of corporate affairs Denise Kaigler recently announced via the Nintendo Minute feature on IGN that she would be vacating her position in order to spend more time with her family. In the post, she explained, “it’s a fact of life that job and family often pull us in opposite directions. As regular readers of this feature know, this has proved particularly challenging for me,” later adding “the time has come where I need to choose one over the other … and I have to choose my family.”

We wish Kaigler the best of luck in this new venture, and hope that wherever she may end up, she retains her unconventionally sassy interviewing technique.

JoystiqNintendo’s Denise Kaigler steps down to spend time with family originally appeared on Joystiq on Sat, 21 Nov 2009 13:30:00 EST. Please see our terms for use of feeds.

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Club Nintendo members to get ‘exclusive artwork’ this month

September 2nd, 2009 at 03:00pm Under Wii / Nintendo

Some Nintendo fans are disappointed in America’s Club Nintendo initiative. In spite of giving away free swag the company is completely not required to do, many found this year’s Elite bonuses (a hat and calendar) a bit lackluster. Perhaps a new bonus, “exclusive” to Club Nintendo members will cheer the naysayers.

Nintendo’s Denise Kaigler teased IGN readers with this cryptic message: “Keep your eyes on the Club Nintendo Web site in September. That’s when we will offer members some exclusive Nintendo artwork.” To make the offer even more enticing, she emphasizes how super-secret it is. “For the reason I mentioned earlier, I can’t say any more than that right now – it’s a secret to everybody.”

Perhaps Club Nintendo members will be able to get a super-exclusive sneak peak at the next Zelda game? Probably not — but your theories are certainly welcome!

Joystiq NintendoClub Nintendo members to get ‘exclusive artwork’ this month originally appeared on Joystiq Nintendo on Wed, 02 Sep 2009 14:00:00 EST. Please see our terms for use of feeds.

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Kaigler: DSi US launch a success, haters better recognize

August 11th, 2009 at 04:00pm Under DS

IGN’s Nintendo Minute recently posed a question to Nintendo VP of corporate affairs Denise Kaigler about sales of the DSi. IGN was under the impression that the handheld had a slow start, but Kaigler was quick to lay the smack down. “Sorry, but I’m going to have to strongly disagree with your premise,” she said, pointing to NPD figures that show the DSi’s first three months in the US moved more units than the original DS Phat, DS Lite and Wii did in the same period of time.

During its initial three months of availability, the DSi has unloaded more than 1.7 million units onto consumers. Compare that to the figures for the first three months of the DS Phat (1.38 million) and the DS Lite (1.07 million) and it’s pretty clear who the winner is. Despite the fact that the DSi ($169.99) is more expensive than the DS Phat ($149.99) and DS Lite ($129.99) when they launched, consumers have been in favor of the Facebook-compatible handheld.

The DSi even managed to best Nintendo’s money-printing Wii in its first three months gracing store shelves, as the Wii debuted with 1.52 million units sold. As impressive as that may be, we’re pretty sure had launch supplies been greater, the Wii would’ve easily trumped the DSi’s figures.

JoystiqKaigler: DSi US launch a success, haters better recognize originally appeared on Joystiq on Tue, 11 Aug 2009 15:00:00 EST. Please see our terms for use of feeds.

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Nintendo’s Kaigler: Hardcore Wii game sales could go long tail … maybe

July 29th, 2009 at 03:15pm Under Wii / Nintendo

If there’s one thing that Nintendo VP of corporate affairs Denise Kaigler knows, it’s first-party game sales. In a recent Wired interview, she happily expounded on the “long tail” that Nintendo first-party games tend to enjoy (we’re looking at you, anything with Mario in the title), though couldn’t say as much for third-party sales on Wii — especially those of the “hardcore” variety.

When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned “long tail”), but her comments seemed rooted in speculation. “You know, I don’t know … it could be titles have the same type of sales curve that a lot of Nintendo titles have — titles [that] don’t follow that traditional sales curve where they launch big and then that’s it.” She said that Nintendo remains “hopeful” that the titles will move more units in the future, calling them both “deep experiences,” though we’re not sure those kind words will help soothe Sega’s assuredly dented coffers.

JoystiqNintendo’s Kaigler: Hardcore Wii game sales could go long tail … maybe originally appeared on Joystiq on Wed, 29 Jul 2009 14:15:00 EST. Please see our terms for use of feeds.

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