dev-diary
November 30th, 2009 at 10:15pm
Under PSP
Hold on to your helmets, soldiers, because SOCOM: Fire Team Bravo 3 is breaching stores on January 12, 2010, and the game’s dev team is excited. How excited? Excited enough to sit in front of a camera and talk about the PSP title’s action-packed story and “authentic” gameplay. SOCOM: Fire Team Bravo 3 is set to continue the series’ (sadly forgettable) storyline and includes online co-op and over 70 weapons to show terrorist scum who’s boss.
Stack ‘em up and watch this Socom: Fire Team Bravo 3 dev diary originally appeared on Joystiq Playstation on Mon, 30 Nov 2009 21:15:00 EST. Please see our terms for use of feeds.
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Continue Reading Stack ‘em up and watch this Socom: Fire Team Bravo 3 dev diary
Tags: dev-diary, slant-six, socom, socom-fire-team-bravo, socom-fire-team-bravo-3
By Mister-X
Continue Reading Stack ‘em up and watch this Socom: Fire Team Bravo 3 dev diary
November 18th, 2009 at 06:00pm
Under Wii / Nintendo
Okay, okay – we’ll admit that the transparent dry erase board thing is a bit on the “too much” side of things, but Avatar’s third dev diary contains enough interesting information about the game in it otherwise that we feel okay forgiving the clip’s director. The emphasis here is on the game’s many choices, and, more specifically, the one major choice which mirrors the movie’s plot. Will you choose the path of the human and murder a tall blue alien … thing, or stand up for all that is righteous and good in the world? The choice is yours (you monster!).
Avatar’s third dev diary is all about choices originally appeared on Joystiq on Wed, 18 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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Tags: avatar, avatar-the-game, dev-diary, dev-diary-3, developer-diary, james-cameron, james-camerons-avatar, ubisoft, Wii / Nintendo
By Mister-X
Continue Reading Avatar’s third dev diary is all about choices
November 5th, 2009 at 03:56pm
Under Xbox 360
Here are some of the creatures that will be wiping out humanity in Mass Effect 2:
- Collectors – an insect-like race, controlled by a single leader, that has access to the technology that “no one else in the galaxy” has. They can paralyze humans, and according to the video dev diary above, can abduct entire colonies. Oh, and they have beam weapons.
- Abominations – Husks from the first Mass Effect, but now on fire and 100-percent more suicide bomber-y.
- Scions – Three transformed human beings that have been grafted together onto a weapon. Essentially, super-zombies. With guns.
- Batorians – A “flying suit of armor” apparently made of thirty Husks that can “obliterate everything.”
The Geth will also make a return in Mass Effect 2. Legion, a Geth that has gained sentience, will hunt the player through the adventure, and it’ll be up to you to figure out why. Provided your Commander Shepard, um, doesn’t die first.
The Collectors, and the enemies of Mass Effect 2 originally appeared on Joystiq on Thu, 05 Nov 2009 14:56:00 EST. Please see our terms for use of feeds.
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Tags: bioware, dev-diary, mass-effect, mass-effect-2, video
By Mister-X
Continue Reading The Collectors, and the enemies of Mass Effect 2
November 5th, 2009 at 02:58pm
Under Xbox 360
“We had to find a martial art that fits the characters and the situations he would find himself in,” animation director Gilles Monteil tells us in this new dev diary for Splinter Cell Conviction. “We needed something very quick, efficient and brutal — something without any rules. That’s why we chose Krav Maga.”
“Krav Maga is not a big flashy martial art,” game designer Steve Masters adds, which may explain its relative obscurity. Turning to Wikipedia, we discover it has its origins in street fighting and literally means “close combat” in Hebrew, and that the Israeli Defense Force and Special Forces use the martial art to this day. Apparently, stabbing someone in the hand is kosher in a form that has “no rules.”
Sam Fisher uses Krav Maga martial art, according to Splinter Cell Conviction dev diary originally appeared on Joystiq on Thu, 05 Nov 2009 13:58:00 EST. Please see our terms for use of feeds.
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Tags: badass-the-game, dev-diary, krav-maga, sam-fisher, splinter-cell, splinter-cell-conviction, ubisoft, video
By Mister-X
Continue Reading Sam Fisher uses Krav Maga martial art, according to Splinter Cell Conviction dev diary
October 1st, 2009 at 06:30pm
Under Wii / Nintendo
Most of the doubt surrounding Red Steel 2 has to do with the swordplay — and it’s for good reason. The bandana’d thug-slashing permeating the entirety of its predecessor just flat out didn’t work, most of us can surely agree. But this latest video diary shows how the addition of Wii MotionPlus has really changed the experience in the sequel, at least from a slashing and stabbing perspective. See for yourself in the footage above.
Red Steel 2 dev diary brings a sword to a gunfight originally appeared on Joystiq on Thu, 01 Oct 2009 17:30:00 EST. Please see our terms for use of feeds.
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Tags: dev-diary, motionplus, red-steel, red-steel-2, ubisoft, ubisoft-montreal, Wii / Nintendo, wii-motionplus
By Mister-X
Continue Reading Red Steel 2 dev diary brings a sword to a gunfight
September 19th, 2009 at 12:00pm
Under Wii / Nintendo
It sucks to be in the Dead Space universe. If you’re not turned into a horribly mutated zombie, then you’re being ripped apart by aforementioned zombies. The upcoming Dead Space Extraction for Wii certainly places its characters between a rock and a really horrible, bloody place. The latest dev diary for the rail shooter reveals the characters of the game, and talks about how each character has their own unique motivations. They are united by one thing though: the incredible desire not to meet a bloody, guts-splattering death.
One key thing to note about Extraction is that it’s far more story-driven than the first game, offering five times the dialogue as the original. Considering you’re traveling with a group of people, instead of exploring solo, that makes a lot of sense. It’ll be interesting to see how the Wii audience responds to yet another third-party M-rated game.
Here are the victims of Dead Space Extraction originally appeared on Joystiq Nintendo on Sat, 19 Sep 2009 11:00:00 EST. Please see our terms for use of feeds.
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Tags: dead-space, dead-space-extraction, dev-diary, visceral-games, Wii / Nintendo
By Mister-X
Continue Reading Here are the victims of Dead Space Extraction
August 31st, 2009 at 09:00pm
Under Wii / Nintendo
In the latest dev diary for Teenage Mutant Ninja Turtles: Smash Up, the publishing team at Ubisoft discusses the importance of an online mode and what gamers can expect from its new “brawler.” We say “brawler” because — according to the video — there is a major distinction between a standard fighting title and TMNT: Smash Up.
In Smash Up, up to four players can square off, “brawling” in massive free-for-all matches. If the Smash Bros-style of fighting is too hot for you to handle, players can also square off in two-on-two, or (standard fighting game) one-on-one matches. Developed by Game Arts — a team made up of a slew of former Team Ninja veterans — TMNT: Smash Up appears to be in good hands. Hands which you can then use to punch your opponent in the face with.
Ubisoft talks online in new TMNT: Smash Up dev diary originally appeared on Joystiq Nintendo on Mon, 31 Aug 2009 20:00:00 EST. Please see our terms for use of feeds.
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Tags: dev-diary, game-arts, teenage-mutant-ninja-turtles, teenage-mutant-ninja-turtles-smash-up, tmnt-smash-up, ubisoft, Wii / Nintendo
By Mister-X
Continue Reading Ubisoft talks online in new TMNT: Smash Up dev diary
August 12th, 2009 at 10:00pm
Under Xbox 360
The second of six planned dev diaries for Assassin’s Creed 2 talks about Ezio and the friends he keeps. After being abandoned by his peers, he partners up with mercenaries, prostitutes and thieves on his journey into becoming an assassin. Along the way, he’ll partner up with Machiavelli, and, as previously mentioned, Leonardo da Vinci. “Basically, he’s going to act as Q in James Bond.”
But if assassinations and gadgets aren’t your thing, you’ll be glad to know that this latest episode also delves into the compelling financial world of Assassin’s Creed. Yes, apparently the modern notion of banks was invented during this era, and Ezio will be able to take part. However, don’t expect to capitalize on adjusted rate mortgages and depreciating values of over-the-counter derivatives markets. No, the finance system of Assassin’s Creed involves … buying weapons. And, um, well, that’s it.
What else were you expecting?
Assassin’s Creed 2 dev diary talks about the exciting world of … banking originally appeared on Joystiq on Wed, 12 Aug 2009 21:00:00 EST. Please see our terms for use of feeds.
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Tags: assassins-creed, assassins-creed-2, dev-diary, ubisoft
By Mister-X
Continue Reading Assassin’s Creed 2 dev diary talks about the exciting world of … banking