developer-diary

Avatar’s third dev diary is all about choices

November 18th, 2009 at 06:00pm Under Wii / Nintendo

Okay, okay – we’ll admit that the transparent dry erase board thing is a bit on the “too much” side of things, but Avatar’s third dev diary contains enough interesting information about the game in it otherwise that we feel okay forgiving the clip’s director. The emphasis here is on the game’s many choices, and, more specifically, the one major choice which mirrors the movie’s plot. Will you choose the path of the human and murder a tall blue alien … thing, or stand up for all that is righteous and good in the world? The choice is yours (you monster!).

JoystiqAvatar’s third dev diary is all about choices originally appeared on Joystiq on Wed, 18 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.

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Watch Ezio grow up in this Assassin’s Creed 2 dev diary

October 22nd, 2009 at 06:30pm Under Xbox 360

Ezio Auditore da Firenze (we hear saying that five times fast unlocks an Achievement / Trophy!) isn’t going to be the same character at the end of Assassin’s Creed 2’s 30-year narrative as he is at its outset. Sure, he’ll be the same person — but, as various members of the game’s development team point out in this latest video diary, his repertoire of moves and the weapons / gear available to him will evolve the way you play as the character.

Considerably more time, though, is spent pointing out how all of this will make the game less repetitive, clearly meant to reaffirm that, yes, Ubisoft Montreal is addressing one of the chief criticisms of the first game. But, wow, do they try their best to work this fact into the script. Watching the video, we half expected creative director Patrice Desilets to claim that Ezio will be able to groom his facial hair in various ways, thus adding more variety to the game. Kidding (or is it?) aside, the game is looking absolutely fab, and we can’t wait to play through it in a variety of ways when it hits next month.

JoystiqWatch Ezio grow up in this Assassin’s Creed 2 dev diary originally appeared on Joystiq on Thu, 22 Oct 2009 17:30:00 EST. Please see our terms for use of feeds.

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Brutal Legend video explores game world’s art style

September 22nd, 2009 at 04:57pm Under Xbox 360

The latest Brütal Legend video has Art Director Lee Petty describing the style and artistic influences for the game’s world. Most of it is interesting to those out there with an art degree, but we certainly got a giggle out of one of game’s factions being inspired by 15th century art and “[Double Fine's] tremendous amount of research into the S&M scene.” We wonder if those toys like “leather straps” and “ball gags” were brought into the office and purchased with the company credit card for “research” … and whether Tim Shafer now keeps a dungeon for employee use?

… Hey, the game is M-rated, this is a perfectly appropriate question to ask. What?! Stop looking at us like that.

JoystiqBrutal Legend video explores game world’s art style originally appeared on Joystiq on Tue, 22 Sep 2009 15:57:00 EST. Please see our terms for use of feeds.

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Latest Dead Space Extraction trailer reveals really big boss battle

September 2nd, 2009 at 05:45pm Under Wii / Nintendo

The latest Dead Space Extraction trailer comes horrifyingly close to uttering the line, “You should buy this game because it’s totally, like, full of scary von scariness.” However, it’s good at showing some more of the gameplay we can expect from the on-rails shooter when it injects into retail on September 29th.

Some highlights include a look at a big tentacle boss, some of the “mini game” elements — like building a barricade — and a nice clear look at how stasis and strategic dismemberment will look. Oh, strategic dismemberment, it’s been too long.

JoystiqLatest Dead Space Extraction trailer reveals really big boss battle originally appeared on Joystiq on Wed, 02 Sep 2009 16:45:00 EST. Please see our terms for use of feeds.

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Newest Blur video provides insight into game’s vision

July 30th, 2009 at 04:30pm Under PC+ Xbox 360

It’s unfortunate that at the end of the half trailer/half developer diary you see above for Blur, the game’s publisher, Activision, makes no mention of a release date. We enjoyed the time we spent with the game at E3 earlier this year, no doubt about it. However, the lofty claims various companies associated with the game have been making have us anxious to find out when we’ll get to put it through its paces a bit more thoroughly.

More importantly, we’ll finally find out what the “Shunt” power-up does. Also, how is that not a swear?

JoystiqNewest Blur video provides insight into game’s vision originally appeared on Joystiq on Thu, 30 Jul 2009 15:30:00 EST. Please see our terms for use of feeds.

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Second dev diary for Dante’s Inferno is lustful

July 10th, 2009 at 02:45pm Under Xbox 360

EA has passed on another Dante’s Inferno developer diary, with this latest video containing four minutes of juicy game footage and commentary from the folks behind the title. It focuses on the Lust circle of Hell, which looks to be comprised of walls and walls of bodies, as well as freaky contortions of what once passed for human beings. If you’re eating or drinking anything, we suggest you set it aside for a few minutes and collect yourself before watching this. This has a spit out your Coke factor of about eight.

JoystiqSecond dev diary for Dante’s Inferno is lustful originally appeared on Joystiq on Fri, 10 Jul 2009 13:45:00 EST. Please see our terms for use of feeds.

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Assassin’s Creed 2 dev diary delves into the backstory of Ezio Auditore Da Firenze

July 7th, 2009 at 07:00pm Under PSP

In the first of a series of developer diaries for Assassin’s Creed 2, Ubisoft Montreal team members delve into the backstory of Ezio — the game’s newest assassin. Originally from a family of wealth and opportunity, Ezio is pushed into a vengeful quest when his family is threatened by people they once called friends. Set against the backdrop of a 15th Century Italy, Ezio continues the original title’s story of exploring the bloodline of Desmond — a man in the modern world forced to jump into the bloodied shoes of his ancestors through the use of a machine known as the Animus.

We’re walking into Assassin’s Creed 2 with a lot of questions (namely, will it stay fresh between assassinations?), but we’re excited to find out the answers. Sadly, we may have to wait much longer than we anticipated for some of our queries to be addressed.

JoystiqAssassin’s Creed 2 dev diary delves into the backstory of Ezio Auditore Da Firenze originally appeared on Joystiq on Tue, 07 Jul 2009 18:00:00 EST. Please see our terms for use of feeds.

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