disney-interactive-studios
November 23rd, 2009 at 10:00pm
Under PSP
There’s a rumor circulating around the wild wild web right now that says Square Enix may not be looking to offer Kingdom of Hearts: Birth by Sleep via digital distribution on PSN, possibly adding insult to injury for all PSP Go owners out there. The rumor originated from Twitter user Magunus, who apparently attended a recent PlayStation event in Japan (we can’t figure out which event this is referring to, and there’s no mention on the official Japanese blog) where a clerk confirmed it, citing “copyright issues.”
This strikes us as odd not only because of the tenuous nature by which this has been reported, but because a lot of Disney Interactive’s titles have been made available via digital distribution in the past. We’ve contacted both Square Enix and Disney Interactive about this and will be sure to let you know what we hear back.
[Via Sankaku Complex (site NSFW)]
Rumor: Kingdom Hearts: Birth by Sleep not releasing on PSN originally appeared on Joystiq on Mon, 23 Nov 2009 21:00:00 EST. Please see our terms for use of feeds.
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Tags: disney, disney-interactive-studios, kingdom-hearts, kingdom-hearts-birth-by-sleep, psn, square-enix
By Mister-X
Continue Reading Rumor: Kingdom Hearts: Birth by Sleep not releasing on PSN
October 29th, 2009 at 06:40pm
Under Wii / Nintendo
If you’re anything like us, you may have felt a bit … underwhelmed by the recently released screenshots of Warren Spector-lead project Disney Epic Mickey, especially when compared to the magic-filled concept art leaked so many weeks ago. Speaking to 1UP in a recent interview, Spector says he works on creating concept art that will find the metaphorical “line” by “pushing past it.” For him, it is a question of finding the boundaries for not just himself and his development team, but also Disney. “I know where my lines are, but I don’t know where Disney’s are.”
He additionally teases, “Some of what you saw was beyond the line … some of it was early design ideas that are no longer relevant … some of it is stuff that’s still in the game, and I’m not saying what.” If the recent steady stream of information on Disney Epic Mickey continues, we’ll likely see at least a few of those original concepts in their current form at a point in the not-too-distant future.
Spector explains disparity between Disney Epic Mickey concept shots and reality originally appeared on Joystiq on Thu, 29 Oct 2009 17:40:00 EST. Please see our terms for use of feeds.
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Tags: 1up, concept-art, disney, disney-epic-mickey, disney-interactive, disney-interactive-studios, epic-mickey, junction-point-studios, mickey-mouse, screenshots, warren-spector, Wii / Nintendo
By Mister-X
Continue Reading Spector explains disparity between Disney Epic Mickey concept shots and reality
July 23rd, 2009 at 07:45pm
Under Xbox 360
Professional artist Young s. Ko. has numerous video games under his belt, all listed on his blog and all likely to be very familiar to you. Why, he’s done vehicle art for games such as Need For Speed Shift, Burnout Revenge, Pure and even Pure 2. “But wait!” you exclaim. “One of those hasn’t come out!” You’re right — Need For Speed Shift hasn’t been released yet — but please, you really need to concentrate on the “Pure 2″ thing. That’s what this whole post is about.
According to the project’s description, a sequel to last year’s thrilling off-road racer has not only failed to materialize, but may have been sent to the scrap heap altogether. The publishing contract was allegedly canceled (not entirely surprising considering Disney’s rough year), dashing our hopes of ever seeing Young’s ATV displays, uh, displayed on a TV. Well, maybe not ever. One can hope that developer Black Rock Studios will revisit the four-wheeled franchise after it completes 2010’s Split/Second … provided we don’t immediately start clamoring for a sequel to that first.
Disney Interactive Studios had no comment to offer at the time of publishing.
[Via superannuation]
Artist lists work on Pure 2, now canceled originally appeared on Joystiq on Thu, 23 Jul 2009 18:45:00 EST. Please see our terms for use of feeds.
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Tags: black-rock, black-rock-studios, disney, disney-interactive-studios, pure, pure-2, racing
By Mister-X
Continue Reading Artist lists work on Pure 2, now canceled
July 23rd, 2009 at 05:30pm
Under DS
Whether that includes the idea of making a halfway decent game based on a Hollywood film has yet to be seen, of course. Opting for director Tim Burton over American McGee (currently working on a separate Alice project), Disney Interactive Studios has announced that a new batch of Alice in Wonderland games will arrive early next year, just in time for the upcoming movie. While Wii and PC versions will “follow the film’s epic storyline and introduce new fiction and locations,” the DS Wonderland will diverge and introduce a different art style, as well as an extra playable character alongside the imperiled Alice.
The games, which are in development at French studio Étranges Libellules, seem centered on an upgradeable combat system and the use of support characters, like the Cheshire Cat or the Mad Hatter. According to Craig Relyea, senior vice president of global marketing at DIS, “Alice in Wonderland introduces fans to an entirely new style of innovative gameplay designed to challenge the puzzle solving skills of older players while making the adventures accessible and enjoyable for the younger crowd.” That quote’s probably going to be trimmed a little for the back of the box, but you’ll get the idea.
Those averse to boxes of any sort will be pleased to note that Alice in Wonderland is also slated to hit the iPhone, iPod Touch and mobile phones not made by Apple in early 2010.
‘Impossible ideas come to life’ in Disney’s Alice in Wonderland games originally appeared on Joystiq on Thu, 23 Jul 2009 16:30:00 EST. Please see our terms for use of feeds.
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Tags: alice-in-wonderland, disney, disney-interactive-studios, etranges-libellules
By Mister-X
Continue Reading ‘Impossible ideas come to life’ in Disney’s Alice in Wonderland games