e3-2009

DSi firmware v1.4 drops in Japan, Facebook connectivity arrives alongside [update]

July 30th, 2009 at 02:45am Under Wii / Nintendo

It seems that Nintendo DSi owners in Japan have already started digitally receiving their copies of the newest firmware, v1.4. The refresh brings little more than the Facebook photo uploading we heard (very little) about back at E3 2009. How little more, you ask? The Nintendo Japan page also lists “faster image display speed in [the] DSi camera.” That’s it.

Nintendo announced during E3 that the functionality would be hitting American DSis “this fall.” We’ve asked the company for a more firm release date in other territories and will update this post if we hear back. In the meantime, check out a quick walkthrough that our pal Ittousai from Engadget Japan put together for us, just after the break.

Update: Nintendo has responded to us by saying “We have not announced a launch date.”

[Via Engadget Japan]

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JoystiqDSi firmware v1.4 drops in Japan, Facebook connectivity arrives alongside [update] originally appeared on Joystiq on Thu, 30 Jul 2009 01:45:00 EST. Please see our terms for use of feeds.

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Miyamoto: Next Legend of Zelda won’t be ‘radically different’

July 2nd, 2009 at 12:10pm Under Wii / Nintendo

If you subscribe to Nintendo Power, the latest issue should be arriving at your house very soon — Aeropause has the scoop on some details on Nintendo’s upcoming lineup from the issue. Most important to folks reading this text is likely what Miyamoto had to say regarding the new Legend of Zelda game, announced back at E3: “I don’t think it’s going to be that radically different.” But, what about the theory of the girl being the Master Sword? Surely that is radically different!

In typical Nintendo fashion, that’s all Miyamoto had to say. He left us hanging to speculate, and we’re sure most will be able to turn this appetizer of a quote into a five-course meal.

[Via Videogamer]

JoystiqMiyamoto: Next Legend of Zelda won’t be ‘radically different’ originally appeared on Joystiq on Thu, 02 Jul 2009 11:10:00 EST. Please see our terms for use of feeds.

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This Week on the Nintendo Channel: More E3 interviews

June 29th, 2009 at 03:25pm Under DS

The Nintendo Channel receives another helping of E3 interviews this week, highlighting big Wii titles such as Silent Hill: Shattered Memories, Rabbids Go Home, and, the feel-good story of the year, Tatsunoko vs Capcom. We’re pumped for the we-never-saw-it-coming localization. How about you?

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Joystiq NintendoThis Week on the Nintendo Channel: More E3 interviews originally appeared on Joystiq Nintendo on Mon, 29 Jun 2009 14:25:00 EST. Please see our terms for use of feeds.

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Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24th, 2009 at 07:30pm Under Wii / Nintendo

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

Continue reading Interview: Silent Hill: Shattered Memories producer Tomm Hulett

JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Pachter: Last.fm, Twitter the most important features of E3

June 23rd, 2009 at 08:30pm Under Xbox 360

What was the biggest news of E3? Was it the PlayStation Motion Controller? Project Natal? The triumphant return of Samus? According to Wedbush Morgan analyst Michael Pachter, it was none of the above. As part of the Gamasutra Analyze This feature, Pacther stated that he believes the biggest announcement was actually Microsoft’s injection of Last.fm, Facebook and Twitter into the Xbox 360 dashboard.

Pachter states that Microsoft’s announcement was “far and away the most important one of the show,” and one that the media failed to latch onto. Pachter says that Microsoft’s ultimate goal is to solidify the Xbox 360 as “a functioning computer that happens to be located in the living room and is connected to the television.” The Facebook, Last.fm and Twitter applications open the Xbox to the internet — if only in a limited way — moving it one step closer to the mythical, do-everything set-top-box we’ve been hearing about since the days of WebTV.

The analyst makes this point in reference to Apple, which hasn’t managed (successfully) to do the same thing with AppleTV. Granted, that doesn’t make much difference to gamers, but from a pure business perspective, we can see Pachter’s point.

JoystiqPachter: Last.fm, Twitter the most important features of E3 originally appeared on Joystiq on Tue, 23 Jun 2009 19:30:00 EST. Please see our terms for use of feeds.

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Uncharted 2 crowned Best of E3 in Game Critics Awards

June 23rd, 2009 at 11:30am Under DS

The winners of the annual Best of E3 Game Critics Awards have been announced, with Uncharted 2 taking home the gold as “Best of Show.” Not only that, but the game was also awarded “Best Console Game” and “Best Action/Adventure Game,” taking the lead with three wins. Check out the trailer above (yes, again) for a good indication of why Uncharted 2 was handed the grand prize.

Meanwhile, Scribblenauts also got the recognition it deserved, coming in second with two awards for “Best Original Game” and “Best Handheld Game.” No other games received multiple awards, though Valve recaptured the “Best Online Multiplayer” award with Left 4 Dead 2 a year after its predecessor did the same in 2008. While EA’s Brütal Legend is nowhere to be seen in the list of winners, EA did take home more wins than any other publisher (three, if you’re curious). And while the PS3-exclusive Uncharted 2 took top honors, from a console perspective the Xbox 360 edged out the PS3 by a single win, at eight versus seven.

Check out the full list of winners after the break and, for more granular stats, check out the breakdowns at the Game Critics Awards website.

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JoystiqUncharted 2 crowned Best of E3 in Game Critics Awards originally appeared on Joystiq on Tue, 23 Jun 2009 10:30:00 EST. Please see our terms for use of feeds.

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This Week on the Nintendo Channel: E3 interviews

June 22nd, 2009 at 03:15pm Under DS

This week, the Nintendo Channel has been flooded with a variety of interviews about big upcoming Wii titles. There are interviews with the folks behind FFCC: The Crystal Bearers, Red Steel 2, Cave Story, and, as you can see above, Resident Evil: The Darkside Chronicles. So, hit up the video above, then if you want more E3 interview goodness, be sure to boot up your Wii and check out what’s on the Nintendo Channel.

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Joystiq NintendoThis Week on the Nintendo Channel: E3 interviews originally appeared on Joystiq Nintendo on Mon, 22 Jun 2009 14:15:00 EST. Please see our terms for use of feeds.

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Interview: Tecmo’s Keisuke Kikuchi and Red Entertainment’s Naoki Morita on Nostalgia

June 18th, 2009 at 09:55pm Under DS

Tecmo’s Nostalgeo no Kaze, being localized as Nostalgia by Ignition Entertainment, is a fantasy RPG set in a fictionalized version of our own world in the late 19th century. In this steampunk-inspired world, a young man named Eddy searches for legendary treasures, traveling around the world … on his zeppelin.

During E3, we had the opportunity to speak briefly with producer Keisuke Kikuchi (best known for creating Fatal Frame) and director Naoki Morita (known for his work on Sega’s Sakura Taisen series, which is finally coming to North America) about the inspiration behind the fanciful Nintendo DS RPG, and about life after the Tecmo-Koei merger.

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JoystiqInterview: Tecmo’s Keisuke Kikuchi and Red Entertainment’s Naoki Morita on Nostalgia originally appeared on Joystiq on Thu, 18 Jun 2009 20:55:00 EST. Please see our terms for use of feeds.

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Surprise! Splatterhouse missing 2009, splattering in 2010

June 18th, 2009 at 12:55pm Under Xbox 360

Did you notice? Namco’s now-gen Splatterhouse reboot was nowhere to be seen at this year’s E3. Following the game’s troubled development history, that wasn’t much of a surprise to those of us in the know, but we decided to send off a query to the folks at Namco Bandai, just to make sure.

They told us, “Namco Bandai Games America Inc. is hard at work on Splatterhouse. Development is in full swing and we are committed to bringing it to the Xbox 360 and PS3 in 2010. This will give us time to polish and incorporate all the content to deliver a top notch game worthy of this classic video game franchise.”

So, the American development team behind Afro Samurai has taken the reins from previous developer BottleRocket (with help from some now-former BottleRocket staff), and any 2009 release window you may have heard about in the past has been smashed with a gore-soaked two-by-four. So consider this a public service announcement: you won’t be splattering any houses until 2010 (or “early 2010″ as Siliconera was told).

JoystiqSurprise! Splatterhouse missing 2009, splattering in 2010 originally appeared on Joystiq on Thu, 18 Jun 2009 11:55:00 EST. Please see our terms for use of feeds.

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Old Sam Fisher is old in Splinter Cell: Conviction

June 16th, 2009 at 11:10pm Under Xbox 360

Despite his comfy Jason Bourne-like turtleneck and new ‘tude, Sam Fisher hasn’t been able to reinvent himself as far as his aging body goes. Splinter Cell: Conviction will see our stealthy superdude slinking around in his 50s, an age mostly associated with dust and Werther’s Originals. “He’s pretty old, actually,” a game dev told VG247 back at E3, further adding that Fisher would definitely be in his 50’s for Conviction. Heck, we could only hope to look that good when we hit our 50s!

So, Sam, what’s your secret? Centrum Silver?

JoystiqOld Sam Fisher is old in Splinter Cell: Conviction originally appeared on Joystiq on Tue, 16 Jun 2009 22:10:00 EST. Please see our terms for use of feeds.

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