famitsu

Second Resident Evil 5 episode has playable Jill and Josh

December 16th, 2009 at 12:25pm Under Xbox 360

Are you bored with the unspoken, yet powerful sexual tension between Resident Evil 5’s protagonists, Chris and Sheva? Yeah, we are too — that’s why we’re so excited about these scans from the latest issue of Famitsu (as uncovered by Siliconera), which reveal that the second chapter in the game’s Alternative Edition DLC, titled Desperate Escape, will let you play as Jill Valentine and Josh Stone. In case you didn’t recognize that last name, Josh Stone is actually a pretty popular British female soul singer. Seems like a weird choice, but what-evs.

Okay, Josh Stone is actually the BSAA member who helps out Chris and Sheva throughout the game — mostly through the deus ex machina helicopter rescues for which the series is well-known. But wait — if you’re playing as Josh Stone, who’s going to come rescue you at the end of the game in a helicopter? This could be bad, folks.

JoystiqSecond Resident Evil 5 episode has playable Jill and Josh originally appeared on Joystiq on Wed, 16 Dec 2009 11:25:00 EST. Please see our terms for use of feeds.

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Famitsu: No More Heroes being ported to PS3 and Xbox 360 [update]

November 17th, 2009 at 11:30pm Under Xbox 360

Though scans of the actual article have yet to appear, the table of contents for the latest issue of Famitsu reveals a new No More Heroes game for Xbox 360 and PS3, called No More Heroes: Eiyuutachi no Rakuen (Heroes’ Paradise).

With recent statements from series creator Suda 51 that the next No More Heroes game would be made for the Wii’s successor, and that he sees the current controls scheme as the ideal, we’re inclined to believe that this is a port of the original game, undertaken by publisher Marvelous — much as it has expressed its interest in doing. We’ll find out more when we can see the scan!

Update: The scans are up, showing a ported version of the original game with updated graphics and a new “Very Sweet” mode in which all the female characters are wearing less. According to the scan, it’ll be out in Japan on February 25.

JoystiqFamitsu: No More Heroes being ported to PS3 and Xbox 360 [update] originally appeared on Joystiq on Tue, 17 Nov 2009 22:30:00 EST. Please see our terms for use of feeds.

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Phoenix Wright judged appropriate for WiiWare re-release in Japan

November 17th, 2009 at 11:05pm Under Wii / Nintendo

The latest issue of Famitsu confirms what a USK rating hinted: Phoenix Wright is coming to WiiWare. Capcom is porting the DS games (or, if you’d rather, the Game Boy Advance games) to Wii one at a time, to be released in Japan starting December 15. Judging from what we can see (which isn’t much — portions of cell phone images of screenshots), the graphics aren’t enhanced for Wii at all.

Phoenix Wright: Ace Attorney will be available in Japan on December 15 for 900 Wii Points, with the two Phoenix Wright sequels following on January 26 and February 23 for 1200 Wii Points each. The original case added to the DS version of the first Ace Attorney will be out on March 16 for 300 Points.

And now begin the process of reminding ourselves that we’ve already played all of this content, and just because it’s being released again in a different format doesn’t mean we have to buy it again. The fact that no announcements have been made about a North American release should help.

Joystiq NintendoPhoenix Wright judged appropriate for WiiWare re-release in Japan originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 22:05:00 EST. Please see our terms for use of feeds.

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Rumor: Car punching returns in Super Street Fighter IV

November 4th, 2009 at 10:45am Under Xbox 360

While Street Fighter may be the perfect symbol of man’s inhumanity to man, we always considered SFII’s bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.

Also depicted is the barrel smashing mini-game, though that doesn’t represent anything … except that it’s fun to smash barrels.

JoystiqRumor: Car punching returns in Super Street Fighter IV originally appeared on Joystiq on Wed, 04 Nov 2009 09:45:00 EST. Please see our terms for use of feeds.

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Nintendo of Japan: Nikkei reveal of new DSi is ’speculation’

October 27th, 2009 at 03:30pm Under DS

As expected, Nintendo didn’t openly announce the new, larger-screened DSi in response to a Nikkei article mentioning it. In a statement to Famitsu (as translated by Siliconera), Nintendo said, “Our company is not doing any interviews. We believe this article is speculation.” Of course, that is merely a comment on how Nikkei arrived at that information, and not a denial of the information.

It’s familiar, as well. Nintendo of America said almost exactly the same thing about Nikkei’s early reveal of the DSi, so we wouldn’t dismiss the possibility of a DSi upgrade yet. We’re checking in with Nintendo of America to find out more.

[Via Siliconera]

JoystiqNintendo of Japan: Nikkei reveal of new DSi is ’speculation’ originally appeared on Joystiq on Tue, 27 Oct 2009 14:30:00 EST. Please see our terms for use of feeds.

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Kojima and Desilets trade praise over Assassin’s Creed 2 and Peace Walker

October 22nd, 2009 at 08:55pm Under Xbox 360

Assassin’s Creed 2 head Patrice Désilets and MGS: Peace Walker head Hideo Kojima had a war of compliments in the most recent issue of Famitsu. It seems that the two gentlemen have a bit of a game industry bromance going on, lauding the other’s current project in a back and forth translated by 1UP. “I think there are three games that stand out above the rest of the pack in the remainder of this year. One is Call of Duty Modern Warfare 2, one is Uncharted 2, and the third is Assassin’s Creed II,” said Kojima.

“If I had to give my impression of Peace Walker, I’d have to say that I want to play more,” Désilets responded. “It was great fun; I can’t wait for the retail version.” Kojima expanded a bit on his appreciation for Désilets’ “focus on game design” over style, and said that he’s currently considering the possibility of them “maybe, kinda” going steady. Okay, we made up that last part.

JoystiqKojima and Desilets trade praise over Assassin’s Creed 2 and Peace Walker originally appeared on Joystiq on Thu, 22 Oct 2009 19:55:00 EST. Please see our terms for use of feeds.

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MGS: Peace Walker to feature Vocaloid, interactive cutscenes … and a surprise that’ll make you buy a PSP?

October 13th, 2009 at 09:30pm Under PSP

Ever the consummate hype man, Hideo Kojima is fluffing up Metal Gear Solid: Peace Walker by teasing an apparent system-selling feature. “I haven’t announced this yet, but there’s another feature in [Peace Walker] that will surprise people, to the point where they’ll want to go out and buy a PSP right now!” Kojima blabbed in the latest issue of Famitsu (as translated by 1UP). Short of some sort of in-game subliminal advertising (hey, these guys like to experiment), we’re thinking The Two-Hundred-and-Forty-Nine-Ninety-Nine-Dollar Feature — or maybe it’s just “The Buck-Seventy Feature” — could get lost in translation. After all, the two Peace Walker features that have been newly revealed seem distinctly Japanese in their appeal.

Also plucked from the pages of Famitsu, is the revelation that Peace Walker will feature Yamaha’s Vocaloid software. (Yeah, we’d never heard of it either — just wikipedia it.) If we understand it correctly, Vocaloid will allow certain weapons in the game to sing and scream. Mm-hmm, sounds incredibly annoying.

Also revealed: Those 2D-illustrated cut scenes? Yep, like this one. Well, they’re interactive. “For example, if you zoom in on the scene where you first meet Paz, you can see the uniform she has on under her coat, and then what’s under that,” art director Yoji Shinkawa explained … rather creepily. “It’s an idea I came up with while thinking about what makes games different from movies or animation. I think it’s pretty interactive.” Hopefully, not too interactive.

JoystiqMGS: Peace Walker to feature Vocaloid, interactive cutscenes … and a surprise that’ll make you buy a PSP? originally appeared on Joystiq on Tue, 13 Oct 2009 20:30:00 EST. Please see our terms for use of feeds.

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Koei Tecmo’s new game is North Star Musou

October 13th, 2009 at 10:56am Under Xbox 360

The new game being teased by Koei Tecmothe one with the flowers? Um, yeah, it’s actually about punching people: As predicted, the game’s been revealed by Famitsu as Fist of the North Star Musou (officially, just Hokuto Musou, or North Star Musou) combining Koei’s populous Dynasty Warriors series with the venerable manga series, and it’s the smartest thing Koei has ever done with the Warriors series since the original idea.

The Fist of the North Star franchise follows a martial artist named Kenshiro who wanders around a post-apocalypse Earth, using his “Hokuto Shinken” style to fight gangsters that prey on hapless innocents. Why is this series so perfect for Warriors? Because it’s a well-known universe in which it’s perfectly believable for one guy to beat up a couple hundred enemies with his bare fists. This license will not require much adapting in the transition to a Warriors game.

Hokuto Musou, according to the magazine, will be out sometime next year on both PlayStation 3 and Xbox 360.

JoystiqKoei Tecmo’s new game is North Star Musou originally appeared on Joystiq on Tue, 13 Oct 2009 09:56:00 EST. Please see our terms for use of feeds.

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MadWorld headed to Japan, not being published by Sega

September 11th, 2009 at 08:15pm Under Wii / Nintendo

Even though Sega was kinda proud of MadWorld’s initial sales performance, the company has decided it won’t handle publishing duties for a Japanese version of the game. Famitsu reports that the game will be available in Japan sometime this Winter courtesy of Spike, a company well-versed in violent video games. Hopefully it won’t get a crash course in lackluster sales.

[Via Go Nintendo]

Gallery: MadWorld

Joystiq NintendoMadWorld headed to Japan, not being published by Sega originally appeared on Joystiq Nintendo on Fri, 11 Sep 2009 19:15:00 EST. Please see our terms for use of feeds.

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Spiritual successor to Ace Attorney: Capcom’s ‘Ghost Trick’

September 1st, 2009 at 05:50pm Under Wii / Nintendo

With Ace Attorney creator Shu Takumi directing and a look that evokes a futuristic Lupin the 3rd, Capcom’s new Ghost Trick has immediately attracted our attention. The concept, a mystery with shades of Time Hollow and D3’s The Saibanin, is equally gripping. The game stars a man named Sisal who has just been shot dead. Now a ghost with no memories, he attempts to solve his own murder and put together the details of his own life before his soul dissipates.

To carry out his investigation, Sisel can travel back and forth in time to see the events surrounding his death. He can also possess objects and use them to change history. Takumi told Famitsu (as translated by 1UP) that he came up with the idea for Ghost Trick during the production of Gyakuten Saiban 3 five years ago, in an effort to make “a new type of mystery, something different in style from Ace Attorney.” The style might be different, but the involvement of dead people’s spirits in murder cases is basically an Ace Attorney staple.

Joystiq NintendoSpiritual successor to Ace Attorney: Capcom’s ‘Ghost Trick’ originally appeared on Joystiq Nintendo on Tue, 01 Sep 2009 16:50:00 EST. Please see our terms for use of feeds.

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