half-life-2

Castlevania Half-Life 2 mod brings Belmont to the Source

November 15th, 2009 at 04:30pm Under Wii / Nintendo

Man, is this National Awesome Half-Life 2 Mod Weekend, or what?

Machinima.com user (and assumed Source engine guru) m0rtanius recently made a 3D adaptation of the first level of Castlevania, which you can view in the video after the jump. Before you pass judgment on this mod, we suggest you view this clip from Castlevania 64.

We’ve come a long way, baby.

[Via GoNintendo]

Continue reading Castlevania Half-Life 2 mod brings Belmont to the Source

JoystiqCastlevania Half-Life 2 mod brings Belmont to the Source originally appeared on Joystiq on Sun, 15 Nov 2009 15:30:00 EST. Please see our terms for use of feeds.

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Valve researching sign language for use in Half-Life 2: Episode 3

August 7th, 2009 at 04:30pm Under Xbox 360

Valve’s Gabe Newell appears to have recently conducted a focus group with deaf individuals in order to learn more about sign language and how it can be applied to games, notably the upcoming Half-Life 2: Episode 3. Why? To help develop Alyx’s character, and further the animation technology implemented in the Half-Life games. Newell explains: “[Alyx] had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that’s why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing … It gave us the excuse to build the technology for signing.”

The focus group responds by noting the importance of facial expression whilst signing. While the Half-Life franchise has been known for its believable facial animation, it might take even more to fully realize the nuances necessary for authentic signing. It’ll be interesting to see if Valve is up to the challenge.

JoystiqValve researching sign language for use in Half-Life 2: Episode 3 originally appeared on Joystiq on Fri, 07 Aug 2009 15:30:00 EST. Please see our terms for use of feeds.

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