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Viewtiful Joe’s Kamiya would ‘like to finish’ series, won’t henshin-a-go-go back to Okami

December 7th, 2009 at 11:00pm Under DS

Hideki Kamiya, creator of the forthcoming Bayonetta, would be up for making a sequel to his stylish side-scroller Viewtiful Joe if given the opportunity, according to a report by Game Informer. Not so much for Okami, though, which he’d wanted to revisit until he learned Capcom was making Okamiden for DS. “I heard the announcement that someone else would be making a sequel,” he told the magazine. “Now I’m just not interested in it anymore.”

Kamiya, who left Capcom along with Resident Evil creator Shinji Mikami and other key staffers to form the now-defunct Clover Studio, doesn’t retain the rights to any of the IPs he created at either company — but nevertheless feels that the story of Viewtiful Joe “is incomplete,” adding “I’d like to finish it someday.”

While that’s probably a long shot, Kamiya has already proven he’s a man full of amazing ideas, which we’ll hopefully see many more of after Bayonetta – a game he could very well make a sequel to — is released in the US on January 5.

JoystiqViewtiful Joe’s Kamiya would ‘like to finish’ series, won’t henshin-a-go-go back to Okami originally appeared on Joystiq on Mon, 07 Dec 2009 22:00:00 EST. Please see our terms for use of feeds.

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Interview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto

October 19th, 2009 at 07:20pm Under Xbox 360

Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who’s responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games’ Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta’s plot, and the inspiration behind the game’s one-handed mode. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]

Joystiq: Bayonetta has sex and violence, but do you consider it a “mature” game?
It’s definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It’s pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn’t let your kids watch? Or, would kids really understand it and get any value out of participating in that?

Having made games like Viewtiful Joe and Okami, and Bayonetta as well — it’s never been a thought of “oh well, is this intended for adults or intended for children?” It’s more like “we’re making the best game we know how to make.” And for a game like Bayonetta, because there’s so much blood splattering on screen when you’re in battle and stuff … if it weren’t for that, it probably would be alright for kids to be playing, on just the level that it’s a game, an action game, and it doesn’t really matter how old you are when you’re playing it. You should be able to appreciate it and enjoy it. So the idea that we’re targeting a specific demographic, or specific age rather, when making a game doesn’t really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.

Continue reading Interview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto

JoystiqInterview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto originally appeared on Joystiq on Mon, 19 Oct 2009 18:20:00 EST. Please see our terms for use of feeds.

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Bayonetta jumps to January 2010, hits Japan October 29

July 17th, 2009 at 02:52pm Under Xbox 360

Following on the less fashionable (and deadly) heels of games such as BioShock 2 and Singularity, Sega’s Bayonetta and its bespectacled title character have slid — gracefully, we’d imagine — into 2010 for the US and Europe; January ‘10, to be precise. Sega West president and COO Mike Hayes has commented, “As a result of market analysis we have taken a Publishing decision that January 2010 is the optimum release time in the Western Markets to maximize this exciting new title’s potential.”

Surely this has nothing to do with the prospect of going up again the “biggest entertainment launch of all time.”

It was announced in April that Bayonetta would see a simultaneous worldwide release in the fall of this year. Now only Japan will be getting it before the year is out. It hits in developer Platinum Games’ home territory on October 29.

Early 2010 — it’s the new Holiday 2009!

JoystiqBayonetta jumps to January 2010, hits Japan October 29 originally appeared on Joystiq on Fri, 17 Jul 2009 13:52:00 EST. Please see our terms for use of feeds.

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