Hideo-Kojima

Metal Gear Solid: Peace Walker steps onto US soil May 25

December 4th, 2009 at 04:21pm Under PSP

We found out yesterday that the PSP sequel to Metal Gear Solid 3 will hit shelves in the UK on May 28 — following a March 18 debut in japan — and today Konami has announced that Metal Gear Solid: Peace Walker will arrive (via cardboard box, fittingly) at US retail three days earlier on May 25.

Although Kojima Productions is at work on a localized English language Peace Walker demo, the Japanese demo, released during Tokyo Game Show ‘09 (and later improved for release on PSN Japan) is pretty easy to pick up on — and definitely worth playing. We’ve contacted Konami in hopes of confirming a digital release of the game for the same week the physical copies hit shelves, and maybe — just maybe — we’ll get la-li-lu-le-lucky and score a special / limited edition for the States.

JoystiqMetal Gear Solid: Peace Walker steps onto US soil May 25 originally appeared on Joystiq on Fri, 04 Dec 2009 15:21:00 EST. Please see our terms for use of feeds.

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Famitsu: Metal Gear Solid Peace Walker strides into Japan on March 18

December 1st, 2009 at 12:30pm Under PSP

This week’s issue of Famitsu lifts the cardboard box off Metal Gear Solid: Peace Walker’s release date, outing the PSP title for a March 18, 2010 release in Japan. Given Konami’s history of timely Metal Gear localizations, it might not be too long until the game reaches its excited Western audience.

We loved what we played at TGS and we’re willing to bet those of you who braved the Japanese demo likely felt the same. If you were frightened by the lack of understandable words, have no fear — an English demo is currently in the works!

JoystiqFamitsu: Metal Gear Solid Peace Walker strides into Japan on March 18 originally appeared on Joystiq on Tue, 01 Dec 2009 11:30:00 EST. Please see our terms for use of feeds.

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Kojima and Desilets trade praise over Assassin’s Creed 2 and Peace Walker

October 22nd, 2009 at 08:55pm Under Xbox 360

Assassin’s Creed 2 head Patrice Désilets and MGS: Peace Walker head Hideo Kojima had a war of compliments in the most recent issue of Famitsu. It seems that the two gentlemen have a bit of a game industry bromance going on, lauding the other’s current project in a back and forth translated by 1UP. “I think there are three games that stand out above the rest of the pack in the remainder of this year. One is Call of Duty Modern Warfare 2, one is Uncharted 2, and the third is Assassin’s Creed II,” said Kojima.

“If I had to give my impression of Peace Walker, I’d have to say that I want to play more,” Désilets responded. “It was great fun; I can’t wait for the retail version.” Kojima expanded a bit on his appreciation for Désilets’ “focus on game design” over style, and said that he’s currently considering the possibility of them “maybe, kinda” going steady. Okay, we made up that last part.

JoystiqKojima and Desilets trade praise over Assassin’s Creed 2 and Peace Walker originally appeared on Joystiq on Thu, 22 Oct 2009 19:55:00 EST. Please see our terms for use of feeds.

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MGS: Peace Walker to feature Vocaloid, interactive cutscenes … and a surprise that’ll make you buy a PSP?

October 13th, 2009 at 09:30pm Under PSP

Ever the consummate hype man, Hideo Kojima is fluffing up Metal Gear Solid: Peace Walker by teasing an apparent system-selling feature. “I haven’t announced this yet, but there’s another feature in [Peace Walker] that will surprise people, to the point where they’ll want to go out and buy a PSP right now!” Kojima blabbed in the latest issue of Famitsu (as translated by 1UP). Short of some sort of in-game subliminal advertising (hey, these guys like to experiment), we’re thinking The Two-Hundred-and-Forty-Nine-Ninety-Nine-Dollar Feature — or maybe it’s just “The Buck-Seventy Feature” — could get lost in translation. After all, the two Peace Walker features that have been newly revealed seem distinctly Japanese in their appeal.

Also plucked from the pages of Famitsu, is the revelation that Peace Walker will feature Yamaha’s Vocaloid software. (Yeah, we’d never heard of it either — just wikipedia it.) If we understand it correctly, Vocaloid will allow certain weapons in the game to sing and scream. Mm-hmm, sounds incredibly annoying.

Also revealed: Those 2D-illustrated cut scenes? Yep, like this one. Well, they’re interactive. “For example, if you zoom in on the scene where you first meet Paz, you can see the uniform she has on under her coat, and then what’s under that,” art director Yoji Shinkawa explained … rather creepily. “It’s an idea I came up with while thinking about what makes games different from movies or animation. I think it’s pretty interactive.” Hopefully, not too interactive.

JoystiqMGS: Peace Walker to feature Vocaloid, interactive cutscenes … and a surprise that’ll make you buy a PSP? originally appeared on Joystiq on Tue, 13 Oct 2009 20:30:00 EST. Please see our terms for use of feeds.

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TGS 2009: Hands-on: Metal Gear Solid Peace Walker (co-op)

September 28th, 2009 at 09:57am Under PSP

Sharing a flimsy, cardboard box with another soldier is sure to be an inexhaustible supply of awkward discomfort. Aside from the clear violation of personal space, there are two major concerns for the occupants of Metal Gear Solid’s iconic camouflage: (1) Who’s driving this thing? And (2) that better be your gun poking me in the back, I swear.

Thankfully, Metal Gear Solid: Peace Walker has an elegant solution for the former problem. Holding up on the PSP’s d-pad will “sync” you with your sneaking partner(s) and, as long as the button remains held down, you’ll stay in automatic lockstep with the leader. Remaining a cohesive group is an essential strategy for a silent approach, though splitting up offers its own advantages as well.

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JoystiqTGS 2009: Hands-on: Metal Gear Solid Peace Walker (co-op) originally appeared on Joystiq on Mon, 28 Sep 2009 08:57:00 EST. Please see our terms for use of feeds.

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TGS 2009: Metal Gear Solid: Peace Walker’s epic 10-minute trailer

September 24th, 2009 at 11:40pm Under PSP

Hideo Kojima wasn’t kidding around when he said his crack MGS4 development team was going for an epic, console-quality Metal Gear experience with Metal Gear Solid: Peace Walker on PSP. This freshly released TGS 2009 trailer for the game is proof positive that Kojima Productions is putting its all into the release — it looks absolutely amazing, clearly building on the presentation and gameplay of both MGS4 and MGS3: Snake Eater.

Of course, you don’t just have to settle for the trailer. Once it’s got you good and pumped up to choke out some fools as Big Boss himself, check our post from yesterday to down-la-li-lu-le-load the TGS demo for play on your very own PSP. How cool is that?

JoystiqTGS 2009: Metal Gear Solid: Peace Walker’s epic 10-minute trailer originally appeared on Joystiq on Thu, 24 Sep 2009 22:40:00 EST. Please see our terms for use of feeds.

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TGS 2009: Xbox 360 Creator Panel Discussion recap

September 24th, 2009 at 04:01pm Under Xbox 360

Dubbed a “public brainstorming session” in a sorry-I-couldn’t-make-it introductory video from Microsoft’s Interactive Entertainment Business VP, Don Mattrick, the Xbox 360 Creator Discussion Panel saw three esteemed Japanese game developers share their dreams and designs for Project Natal.

It was immediately noted that no ideas or concepts — erupting from Hideo Kojima (Metal Gear Solid), Keiji Inafune (Mega Man, Dead Rising) and Toshihiro Nagoshi (Monkey Ball, Yakuza) — should be considered actual, in-development concepts. Which is just as well, because it didn’t take long for the trio to joke about a motion-enabled female feel-’em-up (see above gesture for context).

Keiji Inafune was the one to bring it up, noting that the evolution of controllers was “way behind the evolution of graphics.” According to Inafune, “Body language is part of this important evolution. With Natal we can involve ourselves. I’m getting really excited and show it in my body or action. Instead of pressing the button, it can be truly immersive experience.”

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JoystiqTGS 2009: Xbox 360 Creator Panel Discussion recap originally appeared on Joystiq on Thu, 24 Sep 2009 15:01:00 EST. Please see our terms for use of feeds.

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TGS 2009: Every major publisher ‘actively working on games for Project Natal’

September 23rd, 2009 at 10:00pm Under Xbox 360

digg_url = ‘http://www.joystiq.com/2009/09/23/tgs-2009-every-major-publisher-actively-working-on-games-for-p/’; Kicking off Tokyo Game Show 2009 with a kick digitally translated into a game, Microsoft has announced massive industry support for upcoming motion device Project Natal. Trumpeting a laundry list of gaming industry all-stars from Activision to Ubisoft, it appears that every major publisher is in some way “actively working on games for Project Natal” (full list after the break).

Microsoft says publishers received development kits in early June and have been hard at work ever since. EA’s Peter Moore thinks Natal “could fundamentally change the way people play sports games” while Capcom’s Keiji Inafune says it “will expand the possibilities of gaming.” In fact, Microsoft is so intent on proving that developers love it, the company is hosting a panel at TGS featuring the aforementioned Inafune, Sega’s Toshihiro Nagoshi and Konami’s Hideo Kojima.

Wait a minute, Kojima is working with Project Natal? But we can’t do any of that crazy Raiden ninja stuff!

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JoystiqTGS 2009: Every major publisher ‘actively working on games for Project Natal’ originally appeared on Joystiq on Wed, 23 Sep 2009 21:00:00 EST. Please see our terms for use of feeds.

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Kojima finally explains his wacky countdown site

July 16th, 2009 at 05:30pm Under Xbox 360

Remember when Kojima’s countdown ended … and started another countdown? Man, that was fun! The creator of the Metal Gear series seemingly had a big laugh as he teased gamers all the way to his E3 announcements: Metal Gear Solid: Peace Walker for PSP, Metal Gear Solid: Rising for PS3 and Xbox 360, and Castlevania: Lords of Shadow.

As the countdown continued, the site featured a number of symbols that flashed on the screen. Many of you attempted to break the code … but were you successful? Kojima just revealed what each of those symbols was supposed to mean:

  • 5 = it is an MGS5 class game
  • S = Snake
  • 巳=snake in Kanji
  • E = E3
  • R = Raiden
  • 3 = 3 from 360 and E3
  • 6 = 6 from 360
  • P and S = PSP and adding 3 makes it PS3

Once again, Kojima asks gamers: “Did you like it?” We think we can speak for most gamers when we say … “no.”

JoystiqKojima finally explains his wacky countdown site originally appeared on Joystiq on Thu, 16 Jul 2009 16:30:00 EST. Please see our terms for use of feeds.

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Kojima Productions ‘aiming for PS3 quality’ with Peace Walker

July 16th, 2009 at 03:30pm Under PSP


Click to embiggen.

Peace Walker may be a PSP game, but that’s not stopping Hideo Kojima from treating it as his Metal Gear Solid 5. Kojima explains that “the main staff of MGS4 are producing it,” and as such, “they are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago.” Obviously, the PSP is significantly less powerful than Sony’s home console, but the team is trying to push the PSP in new ways, “expressing this in ways only we can express it in.”

Kojima wouldn’t confirm how the multiplayer gameplay of Peace Walker will work, but he does promise it will be “stealth-action based.” Some new additions exclusive to the PSP game include “a variety of other different cardboard boxes,” the ability to customize Snake’s gear configurations, and a “growth feature” where “your character evolves.” As usual, the coy designer avoided going into specifics.

Check out brand new screenshots of the game (scheduled for a 2010 release) here:

JoystiqKojima Productions ‘aiming for PS3 quality’ with Peace Walker originally appeared on Joystiq on Thu, 16 Jul 2009 14:30:00 EST. Please see our terms for use of feeds.

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