indie-games
November 16th, 2009 at 07:15pm
Under Xbox 360
Johnny Platform’s Biscuit Romp emerged as one of the more popular Indie Game titles when the service first launched last year (back when it was known as Community Games). Now, developer Ishisoft is back with a sequel, Johnny Platform Saves Christmas. As the title implies — and the trailer outright declares — Christmas is in trouble, and only Johnny Platform can save it. According to GamerBytes, the sequel is packing revamped graphics, wide screen support and 100 levels of running, jumping, head-stomping action.
See the trailer after the break.
Continue reading Johnny Platform to save Christmas on XBL Indie Games
Johnny Platform to save Christmas on XBL Indie Games originally appeared on Joystiq Xbox on Mon, 16 Nov 2009 18:15:00 EST. Please see our terms for use of feeds.
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Continue Reading Johnny Platform to save Christmas on XBL Indie Games
Tags: indie-games, ishisoft, johnny-platform, johnny-platform-saves-christmas, johnny-platforms-biscuit-romp
By Mister-X
Continue Reading Johnny Platform to save Christmas on XBL Indie Games
November 4th, 2009 at 10:00am
Under Xbox 360
We know that Xbox Indie Game creators have been programming non-game apps for all sorts of odd purposes, but we thought this one was especially interesting. Scare Me lets you use your console to horrify your loved ones with cheap scares when they least expect it for just 80 points ($1). There are some generically scary sequences filled with screams and spooky imagery (you can even program your own) but we’re partial to the “Shock Game” section, which lets you bait friends into playing mocked up games for a few seconds before startling the bejeezus out of them with a screaming death mask.
But Joystiq, why would I be interested in doing something this cruel to friends and family after Halloween? A fair question. But we, in turn, ask you: When will they ever be expecting it less?
Scare Me makes your Xbox spooky originally appeared on Joystiq Xbox on Wed, 04 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Scare Me makes your Xbox spooky
Tags: indie-games, scare-me, WolRon, xblm
By Mister-X
Continue Reading Scare Me makes your Xbox spooky
October 14th, 2009 at 08:00pm
Under Xbox 360
One of the nice things about Xbox 360 Indie Games: They’re cheap. Case in point, Weapon of Choice, one of the more popular Indie Games, used to cost just 400
, only five American dollars. You may have noticed the past tense employed in the previous sentence. Your senses of deduction may have perceived that to imply that Weapon of Choice doesn’t cost 400
anymore, and your senses would be right. As a matter of fact, the game’s price has been reduced to a mere 240 Microsoft Points, a paltry pittance of $3.
If you find yourself longing for some side-scrolling, multi-directional, alien-blasting action, you might consider giving it a go.
[Via XNPlay]
Indie Game favorite Weapon of Choice gets cheaper originally appeared on Joystiq Xbox on Wed, 14 Oct 2009 19:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Indie Game favorite Weapon of Choice gets cheaper
Tags: indie-games, mommys-best-games, weapon-of-choice, xbox-live
By Mister-X
Continue Reading Indie Game favorite Weapon of Choice gets cheaper
October 5th, 2009 at 11:26am
Under Wii / Nintendo
IndieCade 2009 was held in Culver City, CA this past weekend, and the local art galleries and restaurants were filled with independent games and their developers from all over the world. The festival billed itself as the “video game Sundance” and lived up to this self-made reputation, putting 29 different indie games on display, both throughout the weekend and during a Thursday night opening ceremony MC’d by Uncharted 2’s Richard Lemarchand (shown above with festival founder Stephanie Barish).
We’ve rounded up the festival’s finalists in the gallery below. You may be familiar with a few of them, including Twisted Pixel’s The Maw and a selection of well-known iPhone titles, but all of these titles deserve your attention — and a playthrough!
IndieCade 2009: The finalists originally appeared on Joystiq on Mon, 05 Oct 2009 10:26:00 EST. Please see our terms for use of feeds.
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Continue Reading IndieCade 2009: The finalists
Tags: aether, akrasia, classicnight, closure, cogs, dear-esther, deep-sleep-initiative, eliss, everybody-dies, festival, gallery, global-conflicts, gray, indie, indie-games, indiecade, indiecade-2009, mightier, modal-kombat, osmos, papermint, playthrough, radio-flare, richard-lemarchand, ruben-and-lullaby, shadow-physics, sowlar, spectre, the-maw, the-path, train, tuning, Wii / Nintendo, you-get-me
By Mister-X
Continue Reading IndieCade 2009: The finalists
September 6th, 2009 at 09:30pm
Under Xbox 360
It must be nice winning $40,000! We imagine Dust: An Elysian Tail developer Dean Dodrill will be drinking his fair share of shirley temples this weekend with all those extra duckets, after winning first place in this year’s XNA Developer Dream-Build-Play competition. As you can see in the gallery below and video after the break, Dust is a beautiful, hand-drawn side-scroller that features action-RPG gameplay in the vein of Castlevania … but with furries.
Second place (and $20,000) went to Panya Inversin from Coin App who created Max Blastronaut, which looks to be a mix between Super Stardust HD and … Double Dragon? We’re just as confused as you are, but see for yourself after the break, below the Dust clip. Third and fourth place went to Mauricio Garcia’s Rotor’scope and Hu Ling’s HurricaneX2 Evolution, respectively. Congratulations to all of this year’s winners!
Continue reading 2009 Dream-Build-Play winners announced, Dust takes top honor
2009 Dream-Build-Play winners announced, Dust takes top honor originally appeared on Joystiq on Sun, 06 Sep 2009 20:30:00 EST. Please see our terms for use of feeds.
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Continue Reading 2009 Dream-Build-Play winners announced, Dust takes top honor
Tags: castlevania, coin-app, dean-dodrill, dream-build-play, dust, dust-an-elysian-tail, hu-ling, hurricanx2-evolution, indie-games, mauricio-garcia, max-blastronaut, panya-inversin, rotorscope, super-stardust-hd, xna, xna-indie-games
By Mister-X
Continue Reading 2009 Dream-Build-Play winners announced, Dust takes top honor
August 20th, 2009 at 06:45pm
Under Xbox 360
Ska Studios is at it again, with another Xbox Live Indie Game filled to the brim with awesome. On August 16, the Dishwasher: Dead Samurai dev released a new title, sure to light a creative fire under the butts of game makers everywhere. I MAED A GAM3 W1TH Z0MB1ES!!!1 attempts to answer the question that has plagued game designers for decades: What would happen if you made a game and then put zombies in it?
The results are astounding. Never in the history of the video game world — unless you consider the Resident Evil franchise, Left 4 Dead, that mode in World at War … and about three hundred others — has a game company attempted to insert zombies into their title, but somehow Ska delivers. I MAED A GAM3 W1TH Z0MB1ES!!!1 is available now for the budget price of 80
($1.00 in human money). A video of the hilarious shooter in action is after the jump.
[Thanks, Jon]
Continue reading Ska MAED an Indie game and put Z0MB1ES!!!1 in it
Ska MAED an Indie game and put Z0MB1ES!!!1 in it originally appeared on Joystiq Xbox on Thu, 20 Aug 2009 17:45:00 EST. Please see our terms for use of feeds.
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Continue Reading Ska MAED an Indie game and put Z0MB1ES!!!1 in it
Tags: funny, I-MAED-A-GAM3-W1TH-Z0MB1ES1, indie-games, ska-studios, xbox-live-indie-games, xbox-live-marketplace
By Mister-X
Continue Reading Ska MAED an Indie game and put Z0MB1ES!!!1 in it
July 24th, 2009 at 11:30am
Under Xbox 360
Microsoft announced plans yesterday to change a variety of XNA Creators Club features in the coming weeks. First and foremost, the recently renamed Xbox Live Indie Games will get a new pricing structure: games will start at 80
($1) and cap off at 400
($5). Second, the renaming of the service will take affect on Xbox Live and at the XNA Creators Club website.
Additionally, games on the Indie Games Channel can now receive automatic updates (a la Xbox Live Arcade and Xbox 360 games). Perhaps the most interesting piece of this update is the inclusion of 50 “tokens” for each creator per game; meaning that developers can now send out review codes of games to press (wink, wink), as well as giveaway copies of the game to fans. Interestingly, this is the same number of free codes that Apple grants its App Store developers. Well played, Microsoft.
[Via Xbox Indies]
Xbox Indie Games get new pricing structure, improved update system originally appeared on Joystiq on Fri, 24 Jul 2009 10:30:00 EST. Please see our terms for use of feeds.
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Continue Reading Xbox Indie Games get new pricing structure, improved update system
Tags: community-games, indie-games, indie-games-channel, microsoft, xbla, xbox-live, xna, xna-creators-club
By Mister-X
Continue Reading Xbox Indie Games get new pricing structure, improved update system
July 16th, 2009 at 03:45pm
Under Xbox 360
After Clover developer Binary Tweed made its disappointment in the game’s sales clear, it laid a portion of the blame at the feet of Microsoft and its Community Games platform (soon to be renamed Indie Games). James Silva — head of Dishwasher developer Ska Studios — has posted something of a rebuttal on his company’s blog. His comments aren’t directed expressly toward Binary Tweed, but rather toward any developer that thinks the service is an instant goldmine.
Silva points out that, even with its faults, Community Games has many advantages over a Windows release, namely visibility, easy payment processing and piracy protection. Addressing complaints that Microsoft doesn’t do enough to market Community Games, Silva notes that many games simply won’t fly on the Xbox 360, as there are already better versions available for the platform. Paraphrasing Silva, putting a tower defense game on Community Games is “a step down” from other strategy titles available. Meanwhile, all the music generators and ridiculous massage applications really have no competition from Xbox 360 retail titles, allowing them to address an untapped market.
Of course, none of that matters if a Community Game lacks the most important factor: fun. Silva encourages developers to “make better games,” saying, “All of this blaming nonsense just hurts everyone, and tragically generates more blogroll buzz than any yay-XNA articles do.”
Dishwasher dev defends Xbox Community Games originally appeared on Joystiq Xbox on Thu, 16 Jul 2009 14:45:00 EST. Please see our terms for use of feeds.
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Continue Reading Dishwasher dev defends Xbox Community Games
Tags: community-games, indie-games, james-silva, microsoft, ska-studios, xbox-live
By Mister-X
Continue Reading Dishwasher dev defends Xbox Community Games
July 8th, 2009 at 10:27pm
Under Xbox 360
Daniel Jones of Binary Tweed, developer of the Xbox 360 Indie Game Clover, has a few choice things to say about Microsoft’s independent games service. Speaking to the UK’s X360 Magazine, Jones just doesn’t see a big enough audience in Indie Games to justify creating a game for it — Joystiq readers will recall similar comments after Clover sales failed to set the world on fire.
“We’re seeing even the best-selling Indie Games titles sell in the low five-figure numbers,” says Jones, laying the blame on “lack of marketing from us developers, Microsoft, and also on the dirge of massage ‘games’ that dilute the brand’s message.” (Don’t forget fart games!) He notes that the most popular titles on Indie Games are simple applications like music visualizers and digital aquariums, saying, “The marketing message clearly hasn’t gotten to the people that want to play games, and so one has to question if there’s any point making games for a service that gamers don’t buy from.”
Jones believes that the upcoming user ratings feature will help “immeasurably,” though he adds, “There’s still a lot of work to do in educating LIVE users about [what] Indie Games is about.”
We’re inclined to agree that the Indie Games channel needs a lot of work, especially if Microsoft ever expects it to become more than a Kodu delivery service.
Clover dev: Indie Games channel has a long way to go originally appeared on Joystiq on Wed, 08 Jul 2009 21:27:00 EST. Please see our terms for use of feeds.
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Continue Reading Clover dev: Indie Games channel has a long way to go
Tags: binary-tweed, clover, community-games, daniel-jones, indie-games
By Mister-X
Continue Reading Clover dev: Indie Games channel has a long way to go
July 4th, 2009 at 11:00am
Under Xbox 360
Today is the day of independence for Joystiq readers in the United States, which also means it’s a day full of aerial explosions of light. You know, fireworks. For those not lucky enough to be in an area where one can witness this colorful spectacle, we figured we’d bring the explosive excitement to the internet, for all to share, with the help of the recently released Community Game, Kodu.
Enjoy the show and have a boom-tastic July 4th!
Celebrate July 4th with adorable Kodu fireworks originally appeared on Joystiq Xbox on Sat, 04 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Celebrate July 4th with adorable Kodu fireworks
Tags: community-games, fireworks, fourth-of-july, indie-games, kodu
By Mister-X
Continue Reading Celebrate July 4th with adorable Kodu fireworks