james-silva

Rumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds

November 6th, 2009 at 02:30pm Under Xbox 360

Or, if you prefer: “Tom Morello strikes again; joined by Rebecca Romijn and Zach Braff.”

Screenshots of what may be a sequel to the XBLA game The Dishwasher: Dead Samurai have landed on 1UP, allegedly supplied by the same saboteur that leaked those supposed Halo: Reach images. The shots certainly jive with the original game’s art style and do feature some new enemies, backgrounds and objects. There are a number of new weapons shown, including a minigun, some kind of halberd, something that appears to be a giant syringe and — our favorite — a humongous pair of scissors.

When reached for comment, Dishwasher creator James Silva said, “Ska Studios does not comment on rumor and speculation,” and then added, “I’m never inviting Tom Morello, Rebecca Romijn and Zach Braff over again.”

JoystiqRumor: Screens of Dishwasher: Dead Samurai 2 leaked; Ska Studios responds originally appeared on Joystiq on Fri, 06 Nov 2009 13:30:00 EST. Please see our terms for use of feeds.

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Dishwasher dev defends Xbox Community Games

July 16th, 2009 at 03:45pm Under Xbox 360

After Clover developer Binary Tweed made its disappointment in the game’s sales clear, it laid a portion of the blame at the feet of Microsoft and its Community Games platform (soon to be renamed Indie Games). James Silva — head of Dishwasher developer Ska Studios — has posted something of a rebuttal on his company’s blog. His comments aren’t directed expressly toward Binary Tweed, but rather toward any developer that thinks the service is an instant goldmine.

Silva points out that, even with its faults, Community Games has many advantages over a Windows release, namely visibility, easy payment processing and piracy protection. Addressing complaints that Microsoft doesn’t do enough to market Community Games, Silva notes that many games simply won’t fly on the Xbox 360, as there are already better versions available for the platform. Paraphrasing Silva, putting a tower defense game on Community Games is “a step down” from other strategy titles available. Meanwhile, all the music generators and ridiculous massage applications really have no competition from Xbox 360 retail titles, allowing them to address an untapped market.

Of course, none of that matters if a Community Game lacks the most important factor: fun. Silva encourages developers to “make better games,” saying, “All of this blaming nonsense just hurts everyone, and tragically generates more blogroll buzz than any yay-XNA articles do.”

Joystiq XboxDishwasher dev defends Xbox Community Games originally appeared on Joystiq Xbox on Thu, 16 Jul 2009 14:45:00 EST. Please see our terms for use of feeds.

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