legend-of-zelda
December 5th, 2009 at 06:30pm
Under DS
Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he’s been in a managerial role on the franchise ever since the series’ arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an “Ura Zelda” (a flipped version of Ocarina of Time — what would eventually become the Master Quest), Aonuma protested. Miyamoto’s compromise, though, instead turned out to be a much greater challenge — produce a sequel to OoT within one year.
“We were supposed to make its sequel in a year … at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans,” Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column.”in the beginning, it was all trial and error … ultimately, we adopted the ‘three-day system,’ and made it so that, if you couldn’t clear the game inside of three days, the world was destroyed.” Aonuma claims this concept was what allowed Majora’s Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora’s Mask — from having to remember a sequence of events in order to proceed, to “deep, compact play” — helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We’d like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he’s the man in charge of the upcoming LoZ game for the Wii. We’re sorry, Mr. Aonuma! Keep on truckin’!
[Via Gamasutra]
Nintendo’s Aonuma: Majora’s Mask the result of Miyamoto challenge originally appeared on Joystiq on Sat, 05 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.
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Tags: Eiji-Aonuma, legend-of-zelda, majoras-mask, ocarina-of-time, shigeru-miyamoto, spirit-tracks, the-legend-of-zelda, the-legend-of-zelda-spirit-tracks, zelda
By Mister-X
Continue Reading Nintendo’s Aonuma: Majora’s Mask the result of Miyamoto challenge
November 6th, 2009 at 11:59am
Under DS
Nintendo’s new The Legend of Zelda: Spirit Tracks trailer (after the break) reveals a more exciting innovation than the whole train thing: You’re not exactly rescuing Zelda in this game. In fact, she travels with you the whole time … in spirit!
In one of the craziest Zelda trailers we’ve ever seen, some wizard shows up and turns Zelda into a ghost, and then she sort of mopes around as an apparition until some guy with wheels suggests that she go on a road trip with Link. If you were wondering how Link could gain control of the Phantoms in this upcoming DS game, it’s not through a musical instrument he finds in a treasure chest (the usual Zelda route), but rather it’s because Princess Zelda possesses them.
Continue reading Zelda: Spirit Tracks trailer, now with more Zelda
Zelda: Spirit Tracks trailer, now with more Zelda originally appeared on Joystiq on Fri, 06 Nov 2009 10:59:00 EST. Please see our terms for use of feeds.
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Tags: action-rpg, legend-of-zelda, spirit-tracks, the-legend-of-zelda-spirit-tracks, zelda
By Mister-X
Continue Reading Zelda: Spirit Tracks trailer, now with more Zelda
November 3rd, 2009 at 06:30pm
Under Wii / Nintendo
Nintendo’s resident legend, Shigeru Miyamoto, has revealed that the next installment in the Legend of Zelda series on Wii will make use of Wii MotionPlus for more realistic sword combat and targeting. “In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand,” Miyamoto disclosed during an October 30 Q&A session, as translated by GameLife.
“In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience,” Miyamoto added.
Despite these revelations, Nintendo has yet to officially state whether Wii MotionPlus will be an option or a requirement for playing the game. When this next Zelda was announced during E3 2009, Miyamoto could only say that MotionPlus-exclusivity was “possible.” These gameplay elements — especially the swordplay — only make it seem more likely.
[Via GameLife]
Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay originally appeared on Joystiq on Tue, 03 Nov 2009 17:30:00 EST. Please see our terms for use of feeds.
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Tags: legend-of-zelda, motionplus, shigeru-miyamoto, Wii / Nintendo, wii-motionplus, zelda
By Mister-X
Continue Reading Miyamoto: Next Zelda will use MotionPlus for more realistic swordplay
October 1st, 2009 at 01:40pm
Under Wii / Nintendo
Arguably the two biggest titles set to release on their respective platforms this year, New Super Mario Bros. Wii and The Legend of Zelda: Spirit Tracks have both been dated by Nintendo of Europe. NSMBW is set to invade living rooms on November 20, while Spirit Tracks will be pulling into the station on December 11. But that’s not all, as Nintendo has also dated Wii Fit Plus for October 30 and plans to cater to your inner fashionista with Nintendo Presents Style Boutique on October 23.
Nintendo of America previously confirmed NSMBW for November 15 and Zelda for December 7; and Wii Fit Plus releases … this Sunday! Time to sculpt that perfect figure again.
New Super Mario Wii, Zelda: Spirit Tracks & others dated for Europe originally appeared on Joystiq on Thu, 01 Oct 2009 12:40:00 EST. Please see our terms for use of feeds.
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Tags: europe, legend-of-zelda, new-super-mario-bros, new-super-mario-bros-wii, pal, release-date, release-dates, spirit-tracks, style-savvy, super-mario-bros, the-legend-of-zelda-spirit-tracks, Wii / Nintendo, wii-fit, wii-fit-plus
By Mister-X
Continue Reading New Super Mario Wii, Zelda: Spirit Tracks & others dated for Europe
September 11th, 2009 at 06:10pm
Under Wii / Nintendo
Remember how frustrated you were when you tried to build that tiny papercraft Link? Yeah, well this guy made a life-size statue of Link … out of paper. Paper. Just look at it. It’s insanity. Seriously, if someone handed you a pile of card stock and asked you to build insanity, it would turn out like this. Sure, it’s awesome and everything but … damn.
If you can feel your grip on reality slipping a little every day, then feel free to download the detailed plans to craft your own right here. (Note: You’ll need a special Windows-only viewer to view the plans.) Oh, and be sure to stock up on printer ink.
[Via GoNintendo]
The Legend of a giant papercraft Link originally appeared on Joystiq Nintendo on Fri, 11 Sep 2009 17:10:00 EST. Please see our terms for use of feeds.
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Tags: culture, legend-of-zelda, link, papercraft, Wii / Nintendo, zelda
By Mister-X
Continue Reading The Legend of a giant papercraft Link
August 16th, 2009 at 12:30pm
Under Wii / Nintendo
Having heard the cries of the internet, the Happy Seamstress has revealed the secrets of her baby-sized Link costume. The pattern that sent our desire for a spawn into overdrive is now available — for free. The incredibly detailed instructions should now immediately be given to your friend with +3 knitting skill. You can also leave a donation for the pattern on the Happy Seamstress’ site.
The outfit appears to take a little time to complete and we understand that making a baby usually takes about nine months, if you want to make one of your own. Wait, what? It requires two people? That complicates things.
Source — Happy Seamstress
Source — Baby Link pattern [Warning: PDF link]
[Thanks, Maggie]
Link costume pattern acquired, baby in production originally appeared on Joystiq on Sun, 16 Aug 2009 11:30:00 EST. Please see our terms for use of feeds.
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Tags: baby-link, craftster, happy-seamstress, legend-of-zelda, link-costume, upknitcreek, Wii / Nintendo
By Mister-X
Continue Reading Link costume pattern acquired, baby in production
August 6th, 2009 at 08:01am
Under Wii / Nintendo
You want to watch the paternal instincts of a bunch of guys instantly kick in like their desire for s’mores over an open fire? Then show them this adorable knit baby-sized Link costume. Oh my gawd, who doesn’t want a little baby now?! Not only that, but the quiver holds the baby bottle. It’s all toooooo cute. We want an office baby now. Craftster.org user UpKnitCreek created this as a baby shower gift … and we’re totally jealous of the recipient.
We’re currently trying to get in contact with UpKnitCreek to see if we can get the pattern. Not that we’d know what to do with it, but we’re sure somebody else does — and then we want one! We haven’t been this impressed with a knitting project since the Guitar Hero scarf.
We’re having a baby to justify this Link costume originally appeared on Joystiq on Thu, 06 Aug 2009 07:01:00 EST. Please see our terms for use of feeds.
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Tags: craftster, legend-of-zelda, link, link-baby, link-costume, upknitcreek, Wii / Nintendo
By Mister-X
Continue Reading We’re having a baby to justify this Link costume
July 21st, 2009 at 05:15pm
Under DS
If you’ve ever wondered what Link’s life would be if he were real (and a pathetic middle-aged man), you may enjoy Link, the later years (watch it after the break). If you’re a fan of uproarious laughter and entertainment, you won’t be a fan of Link, the later years. It has its moments, but Link’s pathetic (and monotone) state drags on as a nearly six-and-a-half minute bummer. Seriously, we’re so depressed about it we’re going to go polish off a whole tub of Chunky Monkey.
[Via GoNintendo]
Continue reading Link, the later (and depressing) years
Link, the later (and depressing) years originally appeared on Joystiq Nintendo on Tue, 21 Jul 2009 16:15:00 EST. Please see our terms for use of feeds.
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Tags: depressing, fanmade, funny, legend-of-zelda, link, link-the-later-years, the-legend-of-zelda, video
By Mister-X
Continue Reading Link, the later (and depressing) years
July 14th, 2009 at 08:15pm
Under Wii / Nintendo
No, really. Nintendo of Korea has posted a release date for Twilight Princess: August 27, 2009. Let us never, ever complain about a localization delay again. Unless, of course, you’re reading this from South Korea, in which case, we feel for you. Actually, we can’t. We have no idea what it feels like to wait for a Zelda game knowing everyone else can and did scoop up the game and already beat it, and probably lent it to friends to beat, and then traded it in … only to buy it back … to hack their Wiis and maybe beat again, and then sold it off — for good … years ago. No, that level of agony — *shudder* — is unknown to our fragile beings.
[Via GoNintendo]
Twilight Princess Korean localization dated for release originally appeared on Joystiq Nintendo on Tue, 14 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.
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Tags: korea, legend-of-zelda, nitendo-of-korea, twilight-princess, Wii / Nintendo, zelda
By Mister-X
Continue Reading Twilight Princess Korean localization dated for release
July 2nd, 2009 at 12:10pm
Under Wii / Nintendo
If you subscribe to Nintendo Power, the latest issue should be arriving at your house very soon — Aeropause has the scoop on some details on Nintendo’s upcoming lineup from the issue. Most important to folks reading this text is likely what Miyamoto had to say regarding the new Legend of Zelda game, announced back at E3: “I don’t think it’s going to be that radically different.” But, what about the theory of the girl being the Master Sword? Surely that is radically different!
In typical Nintendo fashion, that’s all Miyamoto had to say. He left us hanging to speculate, and we’re sure most will be able to turn this appetizer of a quote into a five-course meal.
[Via Videogamer]
Miyamoto: Next Legend of Zelda won’t be ‘radically different’ originally appeared on Joystiq on Thu, 02 Jul 2009 11:10:00 EST. Please see our terms for use of feeds.
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Tags: e3-2009, legend-of-zelda, link, master-sword, miyamoto, nintendo-power, shigeru-miyamoto, Wii / Nintendo, zelda
By Mister-X
Continue Reading Miyamoto: Next Legend of Zelda won’t be ‘radically different’