little-kings-story

Marvelous lost money on most of its Wii releases

November 19th, 2009 at 12:45pm Under PSP

Pretty much everyone can guess why No More Heroes is being released again — Marvelous needs money. During a Q&A presentation (PDF link, Japanese) about its fiscal Q2 2010 earnings, Marvelous boldly revealed that three out of its four 2009 Wii releases lost money, though it didn’t say which was the winner.

Muramasa sold 47,000 units in Japan, the company said, not specifying American sales. Arc Rise Fantasia, which will be published Stateside by Ignition, sold 45,000 copies. Little King’s Story sold 26,000 copies in Japan, 37,000 copies in North America, and 67,000 in Europe. Valhalla Knights: Eldar Saga, which came out in September in North America, sold just 16,000 copies (Japanese sales, which started in October, are not mentioned). Harvest Moon: Tree of Tranquility on Wii somehow sold 57,000 units in 2009 despite being a 2007 release in Japan, a 2008 release in America, and not out until October in Europe and Australia.

Because of lower development costs, Marvelous said, PSP software was more successful, with four out of five releases making money on similar sales numbers. Half-Minute Hero was Marvelous’s overall best-performing title, at 70,000 copies sold.

[Via Siliconera]

JoystiqMarvelous lost money on most of its Wii releases originally appeared on Joystiq on Thu, 19 Nov 2009 11:45:00 EST. Please see our terms for use of feeds.

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Nintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii

November 17th, 2009 at 01:30pm Under Wii / Nintendo

Despite slow to non-existent sales for several high-profile third-party Nintendo Wii titles, the company’s US head, Reggie Fils-Aime, still believes that third-party publishers on Nintendo’s console can be successful. Speaking with Kotaku, Fils-Aime says he’s “extremely disappointed” with the lack of major third party games on the Wii. He even goes so far as to say he’s spoken (presumably quite sternly) with “every publisher who makes content that is not available on my platform” about the subject.

When questioned as to why major titles like Grand Theft Auto IV and Assassin’s Creed 2 aren’t headed to his company’s console, he explains it as a measure of long lead times rather than technological inability. “Typically decisions are being made two years prior … and so the decisions two years ago were that those types of games would not be effective on the platform.” And though the subject isn’t directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii … with the right marketing. “High-quality, effectively marketed against our installed base, will sell. Period. End of story.”

It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie’s standards.

JoystiqNintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii originally appeared on Joystiq on Tue, 17 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.

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TGS 2009: Interview: Little King’s Story’s Yoshiro Kimura

September 30th, 2009 at 11:45am Under Wii / Nintendo

Yoshiro Kimura is the creator of Little King’s Story, likely the only game in history to be the inspiration for a giveaway of one hundred hamburgers, one hundred bananas, and one hundred coupons for a visit to a spa — all simultaneously.

We spoke to Kimura during Tokyo Game Show about the secrets of the Wii game, about that rather strange contest, and about a can’t-miss concept for a game about an old man drinking on a bench.

Continue reading TGS 2009: Interview: Little King’s Story’s Yoshiro Kimura

JoystiqTGS 2009: Interview: Little King’s Story’s Yoshiro Kimura originally appeared on Joystiq on Wed, 30 Sep 2009 10:45:00 EST. Please see our terms for use of feeds.

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TGS 2009: Interview: Little King Story’s Yoshiro Kimura

September 27th, 2009 at 11:45am Under Wii / Nintendo

Yoshiro Kimura is the creator of Little King’s Story, likely the only game in history to be the inspiration for a giveaway of one hundred hamburgers, one hundred bananas, and one hundred coupons for a visit to a spa — all simultaneously.

We spoke to Kimura during Tokyo Game Show about the secrets of the Wii game, about that rather strange contest, and about a can’t-miss concept for a game about an old man drinking on a bench.

Continue reading TGS 2009: Interview: Little King Story’s Yoshiro Kimura

JoystiqTGS 2009: Interview: Little King Story’s Yoshiro Kimura originally appeared on Joystiq on Sun, 27 Sep 2009 10:45:00 EST. Please see our terms for use of feeds.

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XSEED employee rewarded with adorable Little King’s Story bento

September 23rd, 2009 at 03:00am Under Wii / Nintendo


Click to see full bento box. Warning: may cause incredible jealousy and/or hunger.

Making a video game is no easy task. XSEED’s Christine Nakashima had been working long hours on the Wii game, Little King’s Story. Thankfully, someone noticed her effort! Her sister stayed up late one evening, making a Japanese-style “bento” box for Christine, featuring various characters from the game. Perhaps we have a bias for looking at adorable things … and then eating them, because this looks far more appetizing than Little King Story’s other food promotion.

JoystiqXSEED employee rewarded with adorable Little King’s Story bento originally appeared on Joystiq on Wed, 23 Sep 2009 02:00:00 EST. Please see our terms for use of feeds.

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Little Burger King’s promotion for Little King’s Story

August 21st, 2009 at 04:00pm Under Wii / Nintendo

Marvelous is taking an extra step in Japan to market the upcoming release of Little King’s Story, and it’s one that makes a lot of sense: the company is partnering with Burger King to promote the strategy game. Burger King restaurants in Japan are displaying the poster depicted to the right, and will also have LKS placemats. According to Andriasang, Burger King’s mail magazine will also include Little King’s Story information. In addition, a small army of Burger King employees, led by a real little king, will lead an assault on a nearby McDonalds in an attempt to take down Ronald. We may have made that up.

It’s pretty amazing that Little King’s Story is a big enough game to get this kind of promotion, which is reserved in the US for huge franchises. Either that, or Burger King is a small enough operation.

Joystiq NintendoLittle Burger King’s promotion for Little King’s Story originally appeared on Joystiq Nintendo on Fri, 21 Aug 2009 15:00:00 EST. Please see our terms for use of feeds.

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Marvelous planning a ‘Super Little King’s Story’

July 30th, 2009 at 02:15pm Under Wii / Nintendo

Little King’s Story creator Yoshiro Kimura had previously said that he’s interested in making a sequel to his strategy title. Now, speaking to Siliconera, Kimura explained that he is in the early stages of working on just such a thing. “We are planning to make a sequel to Little King’s Story, like Super Little King’s Story,” Kimura said, “but we’re still in the process idea phase.”

At the moment, Marvelous is looking for funding for the sequel, as well as “partners” to help make it. The first game was developed by Cing and Town Factory, along with some high-profile freelancers. While we don’t want anyone involved with the first game excluded from this potential sequel, we can understand the appeal of having a single team make a game, if that’s Kimura’s intent.

Joystiq NintendoMarvelous planning a ‘Super Little King’s Story’ originally appeared on Joystiq Nintendo on Thu, 30 Jul 2009 13:15:00 EST. Please see our terms for use of feeds.

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Review: Little King’s Story (Wii)

July 23rd, 2009 at 06:15pm Under Wii / Nintendo

When I started Cing/Town Factory’s Little King’s Story, I expected to find a cute, very charming little strategy game whose flaws prevented it from greatness, like most games this heavy on the quirkiness factor. I was blindsided by how much fun I continued to have through hours of play. It’s rare for a game to be this cute and odd, but also this good. I found this game utterly magical, and I hate strategy games.

Continue reading Review: Little King’s Story (Wii)

JoystiqReview: Little King’s Story (Wii) originally appeared on Joystiq on Thu, 23 Jul 2009 17:15:00 EST. Please see our terms for use of feeds.

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Review: Little King’s Story (Wii)

July 23rd, 2009 at 06:15pm Under Wii / Nintendo

When I started Cing/Town Factory’s Little King’s Story, I expected to find a cute, very charming little strategy game whose flaws prevented it from greatness, like most games this heavy on the quirkiness factor. I was blindsided by how much fun I continued to have through hours of play. It’s rare for a game to be this cute and odd, but also this good. I found this game utterly magical, and I hate strategy games.

Continue reading Review: Little King’s Story (Wii)

JoystiqReview: Little King’s Story (Wii) originally appeared on Joystiq on Thu, 23 Jul 2009 17:15:00 EST. Please see our terms for use of feeds.

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Little King’s Story sequel could have multiplayer

July 22nd, 2009 at 12:45pm Under Wii / Nintendo

Yoshio Kimura, producer on Little King’s Story, originally planned to include multiplayer in the strategy title, according to an interview with 411mania. “This game used to have a 2-player mode,” he explained, “but we couldn’t make the QA and debug in time, so we had to take it out. And this is one of the things that I really wanted to have.”

If setting competing armies of townspeople against one another, or collaborating to expand your shared kingdom, sounds great to you (like it does to us), you know how you can make your voice heard. “But if Little King’s Story does well and a lot of people get to play it and if I have a chance to make a sequel, that’s definitely something I want to implement.”

Aside from gameplay-focused matters, Kimura had a lot to say in this interview. Check it out for discussion of the character designs and how, uh, a talking squirrel inspired him to create the game.

[Via GoNintendo]

Joystiq NintendoLittle King’s Story sequel could have multiplayer originally appeared on Joystiq Nintendo on Wed, 22 Jul 2009 11:45:00 EST. Please see our terms for use of feeds.

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