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Kojima finally explains his wacky countdown site

July 16th, 2009 at 05:30pm Under Xbox 360

Remember when Kojima’s countdown ended … and started another countdown? Man, that was fun! The creator of the Metal Gear series seemingly had a big laugh as he teased gamers all the way to his E3 announcements: Metal Gear Solid: Peace Walker for PSP, Metal Gear Solid: Rising for PS3 and Xbox 360, and Castlevania: Lords of Shadow.

As the countdown continued, the site featured a number of symbols that flashed on the screen. Many of you attempted to break the code … but were you successful? Kojima just revealed what each of those symbols was supposed to mean:

  • 5 = it is an MGS5 class game
  • S = Snake
  • 巳=snake in Kanji
  • E = E3
  • R = Raiden
  • 3 = 3 from 360 and E3
  • 6 = 6 from 360
  • P and S = PSP and adding 3 makes it PS3

Once again, Kojima asks gamers: “Did you like it?” We think we can speak for most gamers when we say … “no.”

JoystiqKojima finally explains his wacky countdown site originally appeared on Joystiq on Thu, 16 Jul 2009 16:30:00 EST. Please see our terms for use of feeds.

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MGS Rising levels third-party playing field, Microsoft’s Kim declares

June 17th, 2009 at 12:45pm Under Xbox 360

Someday, we’ll talk about third-party exclusives like the way we talk about car phones, Laserdiscs and troll dolls — a thing of the past. That someday could be sooner than you think, if Microsoft exec Shane Kim is to be believed. “[Microsoft has] said for a long time that a key part of our strategy with Xbox 360 was a level third-party playing field,” Kim tells Gamasutra in a recent interview. “Now we’ve effectively done that with Metal Gear Solid [Rising] coming to the Xbox 360.”

Short of a blank check from Microsoft or Sony — like, what was the asking price for Agent exclusivity, you know? — there’s little incentive for a third-party publisher to release a big-budget game for only Xbox 360 or PS3. It’s possible that third-party exclusives will flourish as small, downloadable games and DLC (though those GTA IV add-ons weren’t cheap for Microsoft), but it’s more likely that they’ll diminish as cheap carnival gamesgeddit? Of course, with Microsoft and Sony designing their own waggleware apparatuses, such low-grade third-party exclusives won’t necessarily continue to be exclusive, either.

Still, Kim argues that “exclusive content is really important.” And so, it’s up to the first-party publishers to essentially unlevel the playing field with their own IPs. “[It's] really not about relying on third parties, because I don’t think that that is sustainable, as we’ve proven,” Kim concludes. “And it’s up to each of us to differentiate on our own.”

JoystiqMGS Rising levels third-party playing field, Microsoft’s Kim declares originally appeared on Joystiq on Wed, 17 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.

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Kojima says MGS: Peace Walker is his MGS5, calls Rising a ‘different kind of action’ game

June 15th, 2009 at 02:14pm Under PSP

Despite stating that he would be more hands-off with the Metal Gear Solid games after the fourth installment, Kojima has decided to once again roll up his sleeves and get his hands dirty with Metal Gear Solid: Peace Walker. Speaking with Japanese mag Famitsu (via PSPHyper), the gaming icon has said that Peace Walker will pretty much be his MGS5 — something that will likely be excellent news to every Genome soldier reading this very post — and that the MGS4 team will be working on it. (For some new Peace Walker screens, fresh out of Kojima Productions, check out our gallery embedded below).

Moving on to Metal Gear Solid Rising, Kojima says the game will include “a completely different kind of action than what has appeared in the series so far,” though we’re not sure if that’s a good or bad thing. He also mentioned that he will be involved with the project “more deeply” than a normal producer which, considering the expectations and the new engine involved, makes sense.

The implicit bad news here: With all this Metal Gear stuff taking up Kojima’s time (not to mention Castlevania: Lords of Shadow), we’re unlikely to see that rumored Snatcher and/or Zone of the Enders and/or Something Else title anytime soon.

SourceMetal Gear Solid Peace Walker details
Source – Kojima discusses Metal Gear Solid Rising [via Eurogamer]

JoystiqKojima says MGS: Peace Walker is his MGS5, calls Rising a ‘different kind of action’ game originally appeared on Joystiq on Mon, 15 Jun 2009 13:14:00 EST. Please see our terms for use of feeds.

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Metal Gear Solid Rising getting re-done graphics engine

June 13th, 2009 at 09:30pm Under Xbox 360

Like a case of bad allergies, Metal Gear Solid 4’s graphics left us rubbing our eyes. That said, when it comes to developing the recently unveiled Metal Gear Solid Rising, the latest sequel’s eye candy is not nearly sweet enough.

According to Kojima Productions assistant producer Sean Eyestone, the team is remaking Rising’s engine “from scratch” to make it look better than MGS4. Speaking during a recent Kojima Productions podcast, Eyestone describes the multiplatform project as “a big project like Metal Gear Solid 4,” adding that the team “team is serious about making it look as good as possible on every platform.” Let’s just hope our meager eyes can take it.

[Via 1UP]

JoystiqMetal Gear Solid Rising getting re-done graphics engine originally appeared on Joystiq on Sat, 13 Jun 2009 20:30:00 EST. Please see our terms for use of feeds.

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E3 2009 highlights: The Xbox roundup

June 12th, 2009 at 12:45pm Under Xbox 360

E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur — staying a.wake like that, you only pushed yourself to the brink of your own dark void. That’s where Joystiq comes in; to crackdown on the madness; to reach out … with conviction — phew! Crysis averted.

We’ve scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just ’cause we love you. So, draw nier and shift your eyes past the break.

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JoystiqE3 2009 highlights: The Xbox roundup originally appeared on Joystiq on Fri, 12 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.

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