milo

Molyneux: Milo will boast collective object recognition, accept half-eaten fruit

October 28th, 2009 at 08:20pm Under Xbox 360

From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth — that’s the path Peter Molyneux has taken in his quest to find life within technology. “Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?” the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft’s Project Natal, Molyneux hopes to breathe that life into a young boy — or girl! — named Milo (or Millie!). While he admits that much of it is “smoke and mirrors and tricks,” he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won’t just recognize you (his imaginary, otherworldly friend), but everyday objects as well. “Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple,” the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

“Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills.” If his plans come to fruition, Molyneux envisions “all the Milos that will be released” feeding their observations into a centralized recognition of “everything in the world.”

To Skynet alarmists: Have you seen this boy?

JoystiqMolyneux: Milo will boast collective object recognition, accept half-eaten fruit originally appeared on Joystiq on Wed, 28 Oct 2009 19:20:00 EST. Please see our terms for use of feeds.

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Project Natal: How Dimitri met Milo

September 14th, 2009 at 11:20pm Under Xbox 360

In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on “Dimitri,” an “experimental thing” which he claimed was given life by a mysterious discovery. “And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that,” he said at the time. “I think that discovery is so significant … This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.”

According to Microsoft Game Studios head Phil Spencer, the discovery was actually “the right platform for an ambitious software idea” — namely Project Natal, Microsoft’s forthcoming motion control system for the Xbox 360. “Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago,” Spencer recently told Develop. “He focused on what people want to do in this environment, and that’s where a project of Lionhead’s, called Dimitri, become Milo – the team’s previous idea took on a whole new lease of life with Natal.”

Now that we’ve become acquainted with “Dimitri” in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux’s enthusiastic words. Though we’re undecided on Milo’s future as a Popular Mechanics cover model, we’re fairly confident he’ll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?

JoystiqProject Natal: How Dimitri met Milo originally appeared on Joystiq on Mon, 14 Sep 2009 22:20:00 EST. Please see our terms for use of feeds.

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IGN shows us Milo’s future

July 4th, 2009 at 12:45am Under Xbox 360

Concept and execution are two totally different worlds. Although the concept and initial presentation of Lionhead Studios’ Milo blew everyone away at E3 2009, what does fate have in store for the little digital boy’s longterm execution? IGN attempts to answer that question in a little sketch they put together. We all know Milo will lose his innocence once he’s in the hands of normal people, but just how bad will it become? Check out the video after the break.

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JoystiqIGN shows us Milo’s future originally appeared on Joystiq on Fri, 03 Jul 2009 23:45:00 EST. Please see our terms for use of feeds.

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E3 2009 highlights: The Xbox roundup

June 12th, 2009 at 12:45pm Under Xbox 360

E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur — staying a.wake like that, you only pushed yourself to the brink of your own dark void. That’s where Joystiq comes in; to crackdown on the madness; to reach out … with conviction — phew! Crysis averted.

We’ve scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just ’cause we love you. So, draw nier and shift your eyes past the break.

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JoystiqE3 2009 highlights: The Xbox roundup originally appeared on Joystiq on Fri, 12 Jun 2009 11:45:00 EST. Please see our terms for use of feeds.

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