miyamoto
November 23rd, 2009 at 09:00pm
Under DS
In the upcoming issue of Edge Magazine, Nintendo’s Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather … revealing quote from the father of Donkey Kong. “Nintendo has become one of those companies that graduates from colleges and good universities really want to work for … I often say to [Nintendo head] Mr. Iwata: ‘If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo.”
Though he adds that he “might pick up on [applicants] and try to find out something really different within them which you can’t judge just by a college degree,” it worries us greatly that today’s equivalent of the man who helped to birth some of the game industry’s landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone!
… Our apologies. That was quite enough.
Miyamoto thinks his college degree wouldn’t get him a job at Nintendo today originally appeared on Joystiq on Mon, 23 Nov 2009 20:00:00 EST. Please see our terms for use of feeds.
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Tags: college, college-degree, donkey-kong, jobs, miyamoto, nintendo, satoru-iwata, shigeru-miyamoto
By Mister-X
Continue Reading Miyamoto thinks his college degree wouldn’t get him a job at Nintendo today
November 19th, 2009 at 03:29pm
Under Wii / Nintendo
Our absolute favorite thing about the Zelda series is how much it saves us on strategy guides. See, you can pretty much follow the walkthrough for Link to the Past to beat every installment in the franchise released thereafter. (Get the sword! Get the shield! Beat the Forest Temple! Get the power bracelet! Beat the Fire Temple!) However, in a recent interview with Official Nintendo Magazine, series producer Eiji Aonuma revealed that we can expect some big changes from the franchise’s next iteration — changes which he hopes will be revealed during next year’s E3 showcase.
Aonuma explained that, in order to try and keep the series fresh, he and Shigeru Miyamoto “have been trying something new in terms of the structure of the Wii version of the new Zelda game this time.” You know what that means. They’re going to put the Fire Temple before the Forest Temple. We’re kidding, of course — that’s just crazy talk.
Zelda producer teases surprises for next title at E3 2010 originally appeared on Joystiq on Thu, 19 Nov 2009 14:29:00 EST. Please see our terms for use of feeds.
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Tags: e3-2010, Eiji-Aonuma, miyamoto, the-legend-of-zelda, Wii / Nintendo, zelda
By Mister-X
Continue Reading Zelda producer teases surprises for next title at E3 2010
November 8th, 2009 at 04:30pm
Under Wii / Nintendo
We all know that home console Zelda games take longer to develop than most small, fledgling nations — still, we’d secretly hoped that Nintendo would pull a hat trick next year, releasing new Wii installments in the Metroid, Mario and the aforementioned Triforce-centric series. Sadly, a recent quote from Reggie Fils-Aime has made us doubtful that this scenario will be realized — speaking on GameTrailers TV, Fils-Aime explained that Nintendo hasn’t “committed to Zelda for 2010.”
So, feel free to keep that hope in your heart that you’ll be Ganon-thwarting once more within the next 365 days — but don’t get too upset if it doesn’t happen. Much like a college-aged Lothario, Nintendo’s remaining non-committal. You might say the company’s as free as a bird, darling — and this bird, you cannot change.
Nintendo ‘hasn’t committed’ to new Zelda for Wii in 2010 originally appeared on Joystiq on Sun, 08 Nov 2009 15:30:00 EST. Please see our terms for use of feeds.
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Tags: 2010, gametrailers-tv, miyamoto, nintendo, Wii / Nintendo, zelda
By Mister-X
Continue Reading Nintendo ‘hasn’t committed’ to new Zelda for Wii in 2010
November 5th, 2009 at 05:27pm
Under Wii / Nintendo
In a voluminous response to an investor question about moving to support high-definition output, Nintendo executives laid out their current thoughts on how and when to make such a move in their consoles. Of course, these thoughts shouldn’t be taken as a definite indicator of Nintendo’s plans, but they might suggest where the company could be headed in the next generation. And if these statements do reflect future events, Nintendo’s next console will be HD-capable, but won’t require that standard for every game.
Genyo Takeda, GM of Nintendo’s Integrated Research & Development Division, said that “moving to HD appears to me a natural flow” given the adoption of HD by television programming. “If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game’s contents, it will be good, I think,” he suggested. Shigeru Miyamoto agreed, noting that HD wasn’t the most important consideration for something like Wii Fit. “Won’t HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make.”
Nintendo might be considering hybrid HD/SD console originally appeared on Joystiq on Thu, 05 Nov 2009 16:27:00 EST. Please see our terms for use of feeds.
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Tags: design, development, genyo-takeda, hardware, hd, high-definition, miyamoto, research, sd, shigeru-miyamoto, standard-definition, Wii / Nintendo
By Mister-X
Continue Reading Nintendo might be considering hybrid HD/SD console
November 3rd, 2009 at 02:15pm
Under DS
Though Square Enix has yet to say anything concrete about releasing Dragon Quest IX outside of Japan, Nintendo has discussed its own plans to market the title. Last year, Satoru Iwata mentioned his intention to promote the game in the West, and during this week’s financial results Q&A session, senior managing director Shinji Hatano reiterated that intention.
“Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware,” GameLife summarized. Maybe eventually, Square Enix will announce this game.
Also on the subject of Dragon Quest IX, at the same event, Shigeru Miyamoto praised DQIX’s communication mode, which allows players to collect and interact with others’ characters passively. “Dragon Quest IX’s passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I’m thinking that I could probably make something unique like that,” he said. And then he said “Also, recently, we got a cat.” Hint, hint.
[Via GameLife]
Nintendo still planning to co-market Dragon Quest IX originally appeared on Joystiq Nintendo on Tue, 03 Nov 2009 13:15:00 EST. Please see our terms for use of feeds.
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Tags: dragon-quest-ix, earnings, miyamoto, shigeru-miyamoto, square-enix
By Mister-X
Continue Reading Nintendo still planning to co-market Dragon Quest IX
October 28th, 2009 at 08:50pm
Under DS
For being a Nintendo property, the Star Fox series hasn’t performed, well — it hasn’t performed like a Nintendo property. Gaming legend Shigeru Miyamoto recently divulged to MTV Multiplayer that the series has been on the decline since its inception, with steadily declining sales for each new iteration.
But, despite all of that, Miyamoto is still a “big fan” of the series. He says that every time a new entry releases, he’s “hoping people will enjoy it as much as I do,” but that — in Japan, at least — the series’ popularity has not met with Nintendo’s expectations over its lifespan. It’s understandable, really; when a company puts out the best-selling “game” of the last decade, it might find it hard to justify putting out something that isn’t guaranteed to create giant piles of cash.
Miyamoto a ‘big fan’ of Star Fox, says series popularity on the decline originally appeared on Joystiq on Wed, 28 Oct 2009 19:50:00 EST. Please see our terms for use of feeds.
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Tags: miyamoto, shigeru-miyamoto, shiggy, star-fox
By Mister-X
Continue Reading Miyamoto a ‘big fan’ of Star Fox, says series popularity on the decline
October 20th, 2009 at 12:40pm
Under Wii / Nintendo
It sounds like Nintendo’s plans for the next console are going to continue largely in the direction they’ve always been going (you know, the one that has resulted in millions of dollars). Shigeru Miyamoto told Popular Mechanics that, despite not having a solid plan yet for upcoming hardware, motion controls are likely to stick around.
“With both the Wii remote itself and Wii MotionPlus, what we’ve been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience,” Miyamoto said. “And while we don’t have any concrete plans for what we’ll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient.”
This could result in a single unit that combines the base Wiimote functionality with the extra accelerometer of the MotionPlus, which makes sense. Or, more excitingly, Miyamoto could be talking about the system being more “compact” and “cost-efficient.” Either way, it’s starting to look less and less likely that the Wii 2 will be just like its competitors, but with Mario games on it.
In much more important news, Miyamoto said that he’d never heard of The Wizard. Bill Trinen’s got a night of translating horrible Fred Savage dialogue ahead of him!
Miyamoto: Wii successor will likely feature motion controls in ‘more compact’ form originally appeared on Joystiq on Tue, 20 Oct 2009 11:40:00 EST. Please see our terms for use of feeds.
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Tags: miyamoto, motion-controls, motionplus, shigeru-miyamoto, Wii / Nintendo, wii-2
By Mister-X
Continue Reading Miyamoto: Wii successor will likely feature motion controls in ‘more compact’ form
October 16th, 2009 at 12:20pm
Under Wii / Nintendo
New Super Mario Bros. Wii is “pretty difficult,” series creator Shigeru Miyamoto told us at a NYC press demo yesterday, acknowledging complaints that the previous 2D iteration of the franchise was too easy. After our disastrous performance in last week’s hands-on, we’d agree with that assessment.
While “Demo Play” makes concessions towards novice players, NSMBW celebrates hardcore gameplay. By earning the super coins hidden through each level, you’ll be able to unlock a series of “Super Guide” videos that highlight “super skills” tactics. These videos will reveal how to get infinite 1-ups, find the secret goals and show alternate ways of playing the game. (One video we saw showed three Yoshis working in tandem to lick and spit a hapless Luigi throughout the level.)
The newly released video above highlights some of the various stages in NSMBW. Does it look “difficult” to you? You can also check out North America’s all-red packaging after the break.
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New Super Mario Bros. Wii is ‘pretty difficult’ originally appeared on Joystiq on Fri, 16 Oct 2009 11:20:00 EST. Please see our terms for use of feeds.
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Tags: mario, miyamoto, new-super-mario-bros, new-super-mario-bros-wii, nintendo, nsmbw, shigeru-miyamoto, super-mario-bros, Wii / Nintendo
By Mister-X
Continue Reading New Super Mario Bros. Wii is ‘pretty difficult’
October 15th, 2009 at 10:00pm
Under Wii / Nintendo
At a New York City roundtable event, Nintendo’s resident wunderkind Shigeru Miyamoto showed Joystiq and several other press outlets his latest creation: New Super Mario Bros. Wii (more on that later). During the Q&A that followed, when asked if he was particularly surprised by the reception of any of his games, Miyamoto responded that while he wasn’t “truly surprised” by the reaction it got, he thinks “there may still be some possibility with … Wii Music,” the Big N’s poorly received music title.
“The development team members, the directors of Wii Music were I think, maybe a little bit shocked by the reaction and had hoped it would get a better response than it did,” Miyamoto explained through a translator. “So I think if we were to do anything, it would be a matter of getting back together with them and trying to understand what their expectations were and where the gap was between their expectations and what the resulting product was.”
That doesn’t mean Miyamoto doesn’t have any insight into the game’s failure to connect with gamers. He explained that the “gap between the positives and the negatives seems to be pretty big,” referring to the games reception. “The thing that’s interesting about Wii Music is there are people who are very versed in music and play the game and their evaluation of it is very high but at the same time there are a lot of people who play it and don’t have a very good opinion of it.”
As if to prevent any “Wii Music 2 confirmed!” headlines from finding their way online, Miyamoto clarified, “We have talked about it but it isn’t anything that’s concrete at this point.” As unusual as it is to see a Nintendo product miss the mark, it’s similarly unusual to hear the company acknowledge as much.
Miyamoto: ‘there may still be some possibility’ for Wii Music franchise originally appeared on Joystiq on Thu, 15 Oct 2009 21:00:00 EST. Please see our terms for use of feeds.
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Tags: miyamoto, shigeru-miyamoto, Wii / Nintendo, Wii-Music
By Mister-X
Continue Reading Miyamoto: ‘there may still be some possibility’ for Wii Music franchise
October 15th, 2009 at 09:30pm
Under Wii / Nintendo
Nintendo designer Shigeru Miyamoto may not play many of his competitors’ games, but he does see a future where games like LittleBigPlanet will become increasingly commonplace. After demoing a few levels from the upcoming New Super Mario Bros. Wii, we asked Miyamoto if he’d ever consider giving everyday players the tools to make their own Mario levels. “This is an area that I have a lot of interest in, and I think that the side-scrolling Mario games in particular are well suited to that idea,” Miyamoto said (as translated by Bill Trinnen).
Miyamoto then pointed to previous Nintendo works in an attempt to prove his openness towards the idea. “Of course the Mario vs. Donkey Kong series is one that’s made in North America by NST, but it’s one that I’ve been involved in and from early on. We did have a lot of discussions about how to enable that kind of level creation in that series. And of course, more recently on Nintendo DSi, we have released Flipnote Studio, which is another kind of utility or tool-type of software that’s really about letting users let their creation out and share it with others.”
Neither examples have the depth or scope of what we wanted Miyamoto to do: Confirm a LBP-esque community-driven Mario platformer. As implausible as that may sound, Miyamoto reiterated his interest, and admitted that the future will see more of these kinds of games. “And I think those types of interactive experiences are going to continue to broaden and we’ll see a lot more user-generated content going forward. I’ve always had an interest in those kinds of creative tools, so I will definitely be open to ideas like that in the future.”
Miyamoto foresees more user-generated content in the future originally appeared on Joystiq on Thu, 15 Oct 2009 20:30:00 EST. Please see our terms for use of feeds.
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Tags: mario, miyamoto, new-super-mario-bros-wii, shigeru-miyamoto, user-generated-content, Wii / Nintendo
By Mister-X
Continue Reading Miyamoto foresees more user-generated content in the future