molyneux
September 14th, 2009 at 11:20pm
Under Xbox 360
In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on “Dimitri,” an “experimental thing” which he claimed was given life by a mysterious discovery. “And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that,” he said at the time. “I think that discovery is so significant … This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.”
According to Microsoft Game Studios head Phil Spencer, the discovery was actually “the right platform for an ambitious software idea” — namely Project Natal, Microsoft’s forthcoming motion control system for the Xbox 360. “Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago,” Spencer recently told Develop. “He focused on what people want to do in this environment, and that’s where a project of Lionhead’s, called Dimitri, become Milo – the team’s previous idea took on a whole new lease of life with Natal.”
Now that we’ve become acquainted with “Dimitri” in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux’s enthusiastic words. Though we’re undecided on Milo’s future as a Popular Mechanics cover model, we’re fairly confident he’ll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?
Project Natal: How Dimitri met Milo originally appeared on Joystiq on Mon, 14 Sep 2009 22:20:00 EST. Please see our terms for use of feeds.
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Tags: dimitri, microsoft-game-studios, milo, molyneux, natal, peter-molyneux, phil-spencer, project-natal
By Mister-X
Continue Reading Project Natal: How Dimitri met Milo
June 30th, 2009 at 08:30pm
Under Xbox 360
“Once we were bought up by Microsoft obviously things have changed within the top ranks and stuff. And I think over the last few years maybe the awareness of Rare has dropped.” That’s according to Steve McFarlane, art director for the studio responsible for such titles as, umm … hang on, we’re just checking Wikipedia here.
Won’t take a moment.
Banjo-Kazooie, Perfect Dark, Viva Piñata and GoldenEye, it says here. Anyway, according to an interview with OXM, Rare’s counting on some revitalized recognition, courtesy of new(ish) Microsoft Games Studios Europe director, Peter Molyneux. “And the idea of Pete coming in and being this new face of Rare it’s a great thing for us. It’s really just to get us out there a bit more,” McFarlane said. Pete’s a real pal, having similarly expressed a desire to foster an improved identity for Rare just a few weeks ago.
With a hit game and solid promotion, there’s no reason the spotlight can’t fall back on Rare, even inside Microsoft. We’re fairly confident you’ve all heard of standouts like Lionhead and walkouts like Bungie.
Rare happy to have Molyneux raising its profile originally appeared on Joystiq on Tue, 30 Jun 2009 19:30:00 EST. Please see our terms for use of feeds.
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Tags: banjo-kazooie, molyneux, peter-molyneux, rare, recognition
By Mister-X
Continue Reading Rare happy to have Molyneux raising its profile
June 15th, 2009 at 10:00am
Under Xbox 360
Microsoft’s European Creative Director Peter Molyneux would like to help fellow UK developer Rare gain an identity. Speaking with GI.biz during E3, the outspoken Lionhead Studios head says he was “totally blown away” by the talent at Rare and he wants to “help them get well known.” Not that the studio isn’t already known — for better or worse over the last half decade — having developed Perfect Dark Zero, Viva Pinata and Banjo-Kazooie: Nuts and Bolts.
It’s not exactly clear what Molyneux will do to help Rare gain an identity. Overall, Rare has been a disappointment ever since Microsoft bought it for $375 million back in 2002, never achieving the greatness it had while developing titles for Nintendo like Perfect Dark, Donkey Kong 64 and GoldenEye.
Molyneux would like to see Rare have an identity originally appeared on Joystiq on Mon, 15 Jun 2009 09:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Molyneux would like to see Rare have an identity
Tags: microsoft, molyneux, peter-molyneux, rare
By Mister-X
Continue Reading Molyneux would like to see Rare have an identity