multiplayer
December 10th, 2009 at 02:00pm
Under Xbox 360
Terrifying video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game’s designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well.
According to the report, the game’s action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game’s setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: “All I can say is it’s really fun, and you’ll get to strategically dismember your friends.” Oh, man — Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There’s no way to tell for sure until we get our hands on the Clarke-covered magazine.
[Via VG247]
Rumor: Dead Space 2 info extracted from Game Informer originally appeared on Joystiq on Thu, 10 Dec 2009 13:00:00 EST. Please see our terms for use of feeds.
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Tags: dead-space, dead-space-2, ea, game-informer, isaac-clarke, multiplayer, visceral-games
By Mister-X
Continue Reading Rumor: Dead Space 2 info extracted from Game Informer
December 7th, 2009 at 04:30pm
Under Xbox 360
If amazingly fast and explosive men have been the bane of your existence in Modern Warfare 2 as of late, then know that Activision’s go-to guy, Robert “fourzerotwo” Bowling, has got the hot scoops on a patch in the works to address the despised Javelin glitch. Version 1.06 of the game will not only do away with that awful bit of frustration, but will also address two other notable exploits in the multiplayer experience:
- Fixes the Javelin glitch (thank the Flying Spaghetti Monster!)
- Fixes unlimited care packages glitch
- Fixes areas where players could exploit geography (e.g. hide inside rocks in Afghan)
Bowling says the patch is currently in the hands of Microsoft for certification on Xbox 360 and presumably in Sony’s for PS3 certification. We’ve contacted Bowling for more info and will update the post when we hear back.
Source – 1.06 in Microsoft cert
Source – 1.06 patch notes
Modern Warfare 2 update 1.06 fixes Javelin glitch, infinite care packages, geography exploits originally appeared on Joystiq on Mon, 07 Dec 2009 15:30:00 EST. Please see our terms for use of feeds.
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Tags: call-of-duty, call-of-duty-modern-warfare-2, exploit, glitch, infinity-ward, javelin, javelin-glitch, modern-warfare-2, multiplayer, psn, xbox-live
By Mister-X
Continue Reading Modern Warfare 2 update 1.06 fixes Javelin glitch, infinite care packages, geography exploits
November 29th, 2009 at 08:30pm
Under Xbox 360
It could happen this week, it could happen next week, but sometime in the month of December, Ubisoft will decide to liberate Avatar from the shackles of game development. And when that happens, we’re prepared to go directly online and start popping 10-foot blue things with our big human weapons. This is about survival, ya dig?
It appears that in addition to simply plugging bullets into the creatures, Ubisoft will also be allowing for some form of capture the flag (wait, isn’t this about survival?). Other than that one crucial detail, the only info we gleaned from the multiplayer trailer above is that there’ll be a ton of explosions, even more mid-air flip-kicks, and explosion/flip-kick-laden jungle combat when the game does finally come out. For now, unfortunately, you’ll have to sate yourselves with something totally boring like Modern Warfare 2. Humans against humans? Pssshhht, that’s so mid-November.
Avatar mutliplayer trailer pits giant blue things against humans originally appeared on Joystiq on Sun, 29 Nov 2009 19:30:00 EST. Please see our terms for use of feeds.
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Tags: adaptation, avatar, avatar-the-game, gameplay, modern-warfare-2, multiplayer, online-multiplayer, trailer, ubisoft
By Mister-X
Continue Reading Avatar mutliplayer trailer pits giant blue things against humans
November 29th, 2009 at 11:30am
Under Xbox 360
According to a recent post on CVG, the publishing partner of PC Zone magazine, the next issue of the latter will drop some knowledge on us regarding Splinter Cell: Conviction’s multiplayer modes. CVG reports that the last issue of PC Zone teases an article on Conviction, claiming the piece will feature “hands-on, co-op reveal and a brand new mode.”
If the game truly does have co-operative play, then we’re kinda bummed about the aesthetic changes the title has undergone over the past year. Can you imagine: Secret two-man hobo operations to blow up a whole park’s worth of hot dog stands? Party game of the year.
Report: Splinter Cell: Conviction to have co-op, new multiplayer mode originally appeared on Joystiq on Sun, 29 Nov 2009 10:30:00 EST. Please see our terms for use of feeds.
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Tags: co-op, magazine, multiplayer, splinter-cell, splinter-cell-conviction, ubisoft
By Mister-X
Continue Reading Report: Splinter Cell: Conviction to have co-op, new multiplayer mode
November 27th, 2009 at 06:00pm
Under PC+ Xbox 360
Something’s always struck us as kind of … off about the title Aliens vs. Predator. For one, there are “colonial marines” up in there, mixing it up. More confusing, though, is the fact that both “Aliens” and “Predators” are, in fact, aliens. [And aren't all of them predators? - Ed.] At least Sega is keeping our minds diverted from these recondite questions with the latest multiplayer footage (found after the break).
Aside from trotting out a handful of European game writers who all tell the same “This game is SO awesome” story, we’re treated to a smattering of gameplay snippets from all three sides of the equation. We’re only left wondering one thing after watching them – if you can play as a predator against eight colonial marines, who would ever choose the marines side?
[Thanks, Ikarop]
Continue reading Aliens vs. Predator multiplayer trailer watches your back, stabs it
Aliens vs. Predator multiplayer trailer watches your back, stabs it originally appeared on Joystiq on Fri, 27 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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Tags: aliens, aliens-vs-predator, colonial-marines, fps, multiplayer, multiplayer-gamers-day, predator, video
By Mister-X
Continue Reading Aliens vs. Predator multiplayer trailer watches your back, stabs it
November 25th, 2009 at 07:31am
Under PS3

According to a tweet on developer Naughty Dog’s official Twitter account, players of Uncharted 2 can expect something “quite awesome” to appear in the multiplayer portion of the game by the end of the week. The post reads:
“Things are looking up that we’re going to have something quite awesome lined up for multiplayer at the end of this week”
What on earth could it be? New multiplayer maps? New modes? Does this form part of the developer’s promised downloadable content (DLC)?
So many questions! We shall simply have to wait until the end of the week, shan’t we?
Source: Twitter



Continue Reading Something “awesome” promised for Uncharted 2 multiplayer this week
Tags: dlc, multiplayer, News, twitter, uncharted2
By Mister-X
Continue Reading Something “awesome” promised for Uncharted 2 multiplayer this week
November 20th, 2009 at 04:45pm
Under Xbox 360
We’ve all felt the pain of pressing the jump button a second time just barely too late in a game of Worms 2, sending a brave worm soldier free falling off the side of a mountain or, worse yet, into the watery depths below. Recognizing that the game might have some issues – and rather than simply calling us “newbs” like most people do – Worms 2 developers Team17 have just released a patch aimed at ailing all that is wrong with the adorable multiplayer strategy games.
Listing everything from “Back flip input slowed down to stop incorrect jumps harming the player” to “Fixed bug which made crates in Forts matches only land on the right hand side,” as well as a slurry of other fixes, Team17 seems to have given the nearly five-month-old release a full overhaul. An overhaul that’ll perhaps feel all the more worthwhile when the developers make good on next year’s DLC for the game. In the meantime, we’ll be over here waiting for you with a Buffalo of Lies.
[Via CVG]
Worms 2 gets patched up on XBLA originally appeared on Joystiq Xbox on Fri, 20 Nov 2009 15:45:00 EST. Please see our terms for use of feeds.
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Tags: multiplayer, patch, team17, worms, worms-2, worms-2-armageddon, xbla, xbox-live
By Mister-X
Continue Reading Worms 2 gets patched up on XBLA
November 16th, 2009 at 06:00pm
Under Xbox 360
Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew — additional fighters, online lobbies, car punching — it did inform us of two new online modes for the expansion to this year’s excellent brawler and hook us up with some screens of the updated lobby system.
Teams of two, three and four will be able to see who’s the best Hadoukener around in the new Team Battles mode, which is a “round-robin elimination” mode where “one man stays until beaten, next team member rotates in,” Capcom’s Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don’t go expecting any tagging in and out — that only happens in other Capcom games.
The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you’ve had any experience with DOA 4, then Endless mode is kinda like that game … sans the ability to be a chicken in a sombrero running around a martial arts dojo.
Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.
Continue reading Super Street Fighter IV Team Battles and Endless modes detailed
Super Street Fighter IV Team Battles and Endless modes detailed originally appeared on Joystiq on Mon, 16 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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Tags: endless, modes, multiplayer, online, ssfiv, street-fighter, street-fighter-iv, super-street-fighter-iv, team-battles
By Mister-X
Continue Reading Super Street Fighter IV Team Battles and Endless modes detailed
November 12th, 2009 at 07:14am
Under PS3

After the miniscule disaster of a launch for Infinity Ward’s Call of Duty: Modern Warfare 2, as players on both the PS3 and Xbox 360 experienced problems with online multiplayer and unlocking Achievements and Trophies, the issues at hand seem to have dissipated for the most part.
When PS3 users couldn’t unlock their precious Trophies, Infinity Ward jumped on the problem and released patch 1.02 for Modern Warfare 2, solving that difficulty, but seemingly causing another, resulting in online multiplayer becoming completely unplayable.
The release of the patch and the inability to play online with the PS3 version of the game were unrelated, however, as Infinity Ward’s Creative Strategist, Robert Bowling, posted on his Twitter account revealing that, due to unexpected demand from PS3 users, the online servers “died.”
This caused a bit of a knock-on effect, Bowling posts: “Demonware server died. Causing mass error messages to Sony’s server, which made it block all [MW2] connections to prevent PSN fail.”
According to Bowling, however, everything should be hunky dory for PS3 users right about now: “PS3 Status update of the day: PSN Multiplayer should be running at full capacity. We expect smooth skies ahead.”
After personally trying to connect, I found everything is indeed running as usual, and PS3 players should be able to connect to online multiplayer matches as usual.
The party invite patch, on the other hand, is still said to become available by the end of tomorrow (Friday).



Continue Reading Modern Warfare 2 on PS3 back online
Tags: callofdutymodernwarfare2, infinityward, multiplayer, News, patch, xbox360
By Mister-X
Continue Reading Modern Warfare 2 on PS3 back online
November 2nd, 2009 at 06:45am
Under Uncategorized
Private chat between players during online Xbox 360 gaming may soon become a thing of the past, as Microsoft is giving developers the option of leaving out the option for their future games.

Currently, Xbox 360 gamers are allowed to chat amongst themselves during a game, even chatting privately to specific players if they wish.
This has opened up cheating loopholes in online games such as Gears of War and Call of Duty as it allowed players on the same team to inform one another as to the positions of their enemies, even after their involvement in a current round of the game (after death, for example) had come to an end.
Now with Microsoft’s permission, this form of cheating may become a thing of the past, as future games, such as Call of Duty: Modern Warfare 2, will be able to force players to choose to play the game and join the overall game chat (i.e. not private), or stay in a private chat and not join the game.
The only real downside to this (unless you can think of more) would be how it affects gaming friends who are playing different games at the same time, but wish to speak to one another, regardless, in a private chat.
Otherwise, it seems like a solid solution to an ongoing problem.



Continue Reading Future Xbox 360 titles may not include private chat online
Tags: callofdutymodernwarfare2, multiplayer, News, xbox360, xboxlive
By Mister-X
Continue Reading Future Xbox 360 titles may not include private chat online