peter-molyneux

Tattooed dude is more into Lionhead than you

November 18th, 2009 at 02:15am Under Xbox 360

That’s a bold statement in the headline, but it’s one we can back up pretty easily by revealing that those are his pecs just above. They’ve been adorned, as you can see, with not one but two mirrored logos for Peter Molyneux’s Lionhead Studios.

Though the end product is pretty impressive, we can’t help but be a little disappointed to see that it doesn’t cover his entire body, glow in the dark and emit soothing jazz music at opportune moments as Molyneux originally promised.

JoystiqTattooed dude is more into Lionhead than you originally appeared on Joystiq on Wed, 18 Nov 2009 01:15:00 EST. Please see our terms for use of feeds.

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Molyneux: Milo will boast collective object recognition, accept half-eaten fruit

October 28th, 2009 at 08:20pm Under Xbox 360

From a four-by-four pixel face, to a loyal pooch, to an inquisitive youth — that’s the path Peter Molyneux has taken in his quest to find life within technology. “Right, can we dare to create a character which anybody interacting with that character would truly believe was alive?” the renowned designer recently asked attendees of the annual BAFTA Video Game Lecture (transcribed by The Guardian).

Harnessing the motion-sensitive camera in Microsoft’s Project Natal, Molyneux hopes to breathe that life into a young boy — or girl! — named Milo (or Millie!). While he admits that much of it is “smoke and mirrors and tricks,” he provided some interesting insight into the technology put to use behind the scenes. It seems Milo won’t just recognize you (his imaginary, otherworldly friend), but everyday objects as well. “Firstly the process of scanning is really lovely, you just reach your arm up, you can also scan in three dimensional objects, for example if you are eating an apple you can give that apple to Milo and he will carry on eating the apple,” the Lionhead lead explained. But will Milo scan candy held aloft by strangers?

“Or the other thing that is amazing about this technology and this is the online portion of inspiration, we are collecting continuing to collect and improve his object recognition skills.” If his plans come to fruition, Molyneux envisions “all the Milos that will be released” feeding their observations into a centralized recognition of “everything in the world.”

To Skynet alarmists: Have you seen this boy?

JoystiqMolyneux: Milo will boast collective object recognition, accept half-eaten fruit originally appeared on Joystiq on Wed, 28 Oct 2009 19:20:00 EST. Please see our terms for use of feeds.

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In-game ’shop’ will bring microtransactions to Fable 3

October 21st, 2009 at 10:25pm Under Xbox 360

Lionhead boss Peter Molyneux isn’t just pushing the curve on Xbox 360 with now-confirmed Project Natal support in Fable 3; during his speech at the annual BAFTA gathering, the legendary designer revealed his intent to integrate an “in-game shop” within the game world, enabling players to purchase DLC without disrupting the game experience (i.e. exiting to the Xbox Live Marketplace). In a report on the presentation, That VideoGame Blog noted that Molyneux had suggested special weapons, for example, could be sold for about £1 ($1.70).

Also mentioned were plans to offer “travel” to new areas of the game world (think Fable 2’s DLC destinations) for a fee. Molyneux thankfully didn’t suggest that such things as tattoos, hair dye and the like — which were purchased using the in-game currency of Fable 2 — would be for-pay in its sequel. We imagine that getting the town crier to announce you as “Supreme Ruler of the Universe Who’s Better Than Anyone Else at Fable 3 Ever” will carry a modest fee.

[Thanks, Rain!]

JoystiqIn-game ’shop’ will bring microtransactions to Fable 3 originally appeared on Joystiq on Wed, 21 Oct 2009 21:25:00 EST. Please see our terms for use of feeds.

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Molyneux confirms Natal support in Fable 3

October 21st, 2009 at 07:55pm Under Xbox 360

Shocking absolutely no one, Peter Molyneux has confirmed that Fable 3 will support Project Natal in some fashion. The confirmation came during a lecture at BAFTA in London. The news was confirmed by Eurogamer’s Johnny Minkley, who tweeted the info during the event itself. Molyneux also reportedly showed off Milo and proved that Natal is capable of scanning objects (people, presumably) in bad lighting.

Molyneux himself hinted at the possible inclusion of Natal in Fable 3 as recently as two weeks ago, though he neglected to confirm it for fear of a quick, sniper-borne death.

So that’s that then: Fable 3 will use Project Natal. Of course, we don’t speak for everyone, but we can’t wait to pretend to fart in front of a crowd of adoring, virtual townsfolk.

[Via VG247]

JoystiqMolyneux confirms Natal support in Fable 3 originally appeared on Joystiq on Wed, 21 Oct 2009 18:55:00 EST. Please see our terms for use of feeds.

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Natal in Fable 3 hinted by a paranoid Molyneux

October 5th, 2009 at 10:54am Under Xbox 360

In an interview with Joystiq, Microsoft’s Phil Spencer said he wouldn’t be surprised to see Project Natal integration in Fable 3. Another person who wouldn’t be surprised? The guy in charge of Fable 3. Peter Molyneux told Game Kings that he was “leaving the most exciting gameplay stuff for later.” He then added, “I am going to say it’s going to use a controller, but I’ve never said it’s not going to use Natal.”

“And obviously what would probably happen if I started talking about this is you would see a little red dot appear moving on my forehead,” Molyneux continued. “And then as I would start to speak the words then there would be a shotgun fire, and I would be assassinated. Quite clearly, it is that sensitive.” But not so sensitive that he can’t quite nearly confirm it in the next breath.

“Do you really think, knowing me, as maybe you do over the years, I wouldn’t want to use something like Natal? I mean, that’s just mad, man.” Let’s just lay it out here: The guy responsible for basically the only known Natal project is going to put some Natal segments in Fable 3. We all know this. It’s going to happen. Try to look surprised when it’s announced at whichever trade show next year.

[Via IGN]

JoystiqNatal in Fable 3 hinted by a paranoid Molyneux originally appeared on Joystiq on Mon, 05 Oct 2009 09:54:00 EST. Please see our terms for use of feeds.

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Project Natal: How Dimitri met Milo

September 14th, 2009 at 11:20pm Under Xbox 360

In a March 2008 interview with GamersGlobal, renowned designer Peter Molyneux divulged few details on “Dimitri,” an “experimental thing” which he claimed was given life by a mysterious discovery. “And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focusing on it and sculpting a game around that,” he said at the time. “I think that discovery is so significant … This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines.”

According to Microsoft Game Studios head Phil Spencer, the discovery was actually “the right platform for an ambitious software idea” — namely Project Natal, Microsoft’s forthcoming motion control system for the Xbox 360. “Peter [Molyneux] and I saw the first [Natal] prototype about 2 years ago,” Spencer recently told Develop. “He focused on what people want to do in this environment, and that’s where a project of Lionhead’s, called Dimitri, become Milo – the team’s previous idea took on a whole new lease of life with Natal.”

Now that we’ve become acquainted with “Dimitri” in his new, boyish form, we can lay the old codeword to rest and attempt to discern the reality within Molyneux’s enthusiastic words. Though we’re undecided on Milo’s future as a Popular Mechanics cover model, we’re fairly confident he’ll wind up on Game Informer sooner or later. Shall we file this under Molyknew or Molyno?

JoystiqProject Natal: How Dimitri met Milo originally appeared on Joystiq on Mon, 14 Sep 2009 22:20:00 EST. Please see our terms for use of feeds.

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Fable 3 will question the foundations on which Fable is built, says Molyneux

August 19th, 2009 at 04:57pm Under Xbox 360

Hot off the announcement this morning of Fable 3 coming to Xbox 360 in 2010, Microsoft Game Studios of Europe head Peter Molyneux sat down to discuss the franchise a bit with GamesIndustry.biz. Though the acutely over-promising developer kept tight-lipped about details on the upcoming sequel, he did let slip that Fable 3 will question “some of the foundations that Fable [the franchise] is built on.”

We’re not sure exactly what that means, but we already know that the gesture system has been given a major facelift. The moral choice aims to be a lot deeper than in Fable 2 as well, with Molyneux saying promises you make in your rise to power will affect your position as the people’s ruler. We’ll be sure to remember these promises when the game releases next year (that’s three promises so far, Molyneux!).

JoystiqFable 3 will question the foundations on which Fable is built, says Molyneux originally appeared on Joystiq on Wed, 19 Aug 2009 15:57:00 EST. Please see our terms for use of feeds.

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Molyneux announces Fable III at GamesCom, coming 2010 [update]

August 19th, 2009 at 05:20am Under Xbox 360

Peter Molyneux has just announced Fable III is coming later in 2010. You’ll play as the son or daughter of your Fable II hero and start a revolution to become the ruler of Albion. We’ll update with more details soon. He’s just dropping so much info right now. Be back soon!

Update: Added details after the break.

Continue reading Molyneux announces Fable III at GamesCom, coming 2010 [update]

JoystiqMolyneux announces Fable III at GamesCom, coming 2010 [update] originally appeared on Joystiq on Wed, 19 Aug 2009 04:20:00 EST. Please see our terms for use of feeds.

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Lionhead Studios website overthrown by Che Guevara [update]

August 13th, 2009 at 11:30am Under Xbox 360

digg_url = ‘http://digg.com/xbox/Lionhead_Studios_website_overthrown_by_Che_Guevara’; Update: It would appear as though Lionhead Studios’ website has been overthrown by not one revolutionary but a series of them, as the site has updated today with a numeral five (countdown!) and an image of Maximilien Robespierre. Oh, you don’t know who he is? He’s one of those copycat French revolutionaries. A famous one, we promise. Now we’re just hoping that at the end of the countdown, Lionhead doesn’t overthrow the Internet.

Don’t you just hate it when your website gets overthrown by a long-dead South American revolutionary? Happens all the time! Well, okay, we’re embellishing a bit, but it seems as though that’s happened to Fable 2 developer Lionhead Studios’ website. As you can see in the image above, Che Guevara’s questioning gaze posits, “At the risk of seeming ridiculous, let me say that the true revolutionary is guided by a great feeling of love,” accompanied by a massive six.

Sure, that could be six years or six celestial bodies orbiting around Lionhead prez Peter Molyneux’s head at any given time, but we’re thinking it pertains to a “special announcement” at next week’s Euro convention, Gamescom, by the (in)famous developer. The email from Microsoft says, “Peter Molyneux, visionary developer and Creative Director of MGS Europe, will make a special announcement, so be sure to join us for this reveal.” In the meantime, we’ll be busily clicking between the thumbs up or down choice below Che’s silhouette, watching as the sidebars change.

It’s called moral choice, folks. It’s kind of popular.

JoystiqLionhead Studios website overthrown by Che Guevara [update] originally appeared on Joystiq on Thu, 13 Aug 2009 10:30:00 EST. Please see our terms for use of feeds.

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IGN shows us Milo’s future

July 4th, 2009 at 12:45am Under Xbox 360

Concept and execution are two totally different worlds. Although the concept and initial presentation of Lionhead Studios’ Milo blew everyone away at E3 2009, what does fate have in store for the little digital boy’s longterm execution? IGN attempts to answer that question in a little sketch they put together. We all know Milo will lose his innocence once he’s in the hands of normal people, but just how bad will it become? Check out the video after the break.

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JoystiqIGN shows us Milo’s future originally appeared on Joystiq on Fri, 03 Jul 2009 23:45:00 EST. Please see our terms for use of feeds.

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