platinum-games

Viewtiful Joe’s Kamiya would ‘like to finish’ series, won’t henshin-a-go-go back to Okami

December 7th, 2009 at 11:00pm Under DS

Hideki Kamiya, creator of the forthcoming Bayonetta, would be up for making a sequel to his stylish side-scroller Viewtiful Joe if given the opportunity, according to a report by Game Informer. Not so much for Okami, though, which he’d wanted to revisit until he learned Capcom was making Okamiden for DS. “I heard the announcement that someone else would be making a sequel,” he told the magazine. “Now I’m just not interested in it anymore.”

Kamiya, who left Capcom along with Resident Evil creator Shinji Mikami and other key staffers to form the now-defunct Clover Studio, doesn’t retain the rights to any of the IPs he created at either company — but nevertheless feels that the story of Viewtiful Joe “is incomplete,” adding “I’d like to finish it someday.”

While that’s probably a long shot, Kamiya has already proven he’s a man full of amazing ideas, which we’ll hopefully see many more of after Bayonetta – a game he could very well make a sequel to — is released in the US on January 5.

JoystiqViewtiful Joe’s Kamiya would ‘like to finish’ series, won’t henshin-a-go-go back to Okami originally appeared on Joystiq on Mon, 07 Dec 2009 22:00:00 EST. Please see our terms for use of feeds.

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Bayonetta demo brings climax action to XBLM

December 3rd, 2009 at 04:15pm Under Xbox 360

Here’s a friendly little reminder for all the climax action fans out there: The previously announced Bayonetta demo has arrived on Xbox Live Marketplace. We’ve been able to spend some time with the demo, and it’s probably safe to say that Devil May Cry and Ninja Gaiden players out there have something to look forward to. But you don’t have to take out word for it, because you can try it yourself. Amazing world we live in, isn’t it?

Shortcut: Download the Bayonetta demo [Via Xbox.com]

Joystiq XboxBayonetta demo brings climax action to XBLM originally appeared on Joystiq Xbox on Thu, 03 Dec 2009 15:15:00 EST. Please see our terms for use of feeds.

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UK Bayonetta pre-order bonuses revealed

December 1st, 2009 at 05:00pm Under Xbox 360

We’re not sure why publishers decided that purchasing a game should be more difficult, but the recent trend of retailer exclusive pre-order goodies seems to be here to stay. Case in point: the various pre-order bonuses for Bayonetta in the UK. Those who pre-order at Play.com will receive the Bayonetta Climax Edition, pictured above on the left. Meanwhile, HMV pre-orders get a “Manga’s Leading Ladies” DVD, which features “full episodes, trailers and exclusive clips” of something. Perhaps the coolest bonus, though, belongs to game.co.uk, which offers a replica of one of Bayonetta’s guns, Scarborough Fair.

All three are being offered for £39.99, so the only decision you really have to make is which bonus you like the best. Well, that and whether or not you ever want to invite a pretty girl into your home.

JoystiqUK Bayonetta pre-order bonuses revealed originally appeared on Joystiq on Tue, 01 Dec 2009 16:00:00 EST. Please see our terms for use of feeds.

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So you want to play the Bayonetta demo early, do you?

November 7th, 2009 at 12:00am Under Xbox 360

Sega just announced that 40,000 lucky Xbox 360 owners will get extremely early access to a demo for the upcoming action game Bayonetta. To be considered for the prize, gamers must register for a free Sega Pass — essentially the publisher’s newsletter — and enter for a chance to be selected on the official Bayonetta demo site.

Registration for the “contest” will be open from Monday, November 9 to Friday, November 13. Winners will be notified on Monday, November 16. Those not selected will then be referred to as “the group least likely to win a ‘boot-gun thing‘ firing contest” … or PlayStation 3 players. Should you not get selected, you might want to take advantage of making a Japanese account.

JoystiqSo you want to play the Bayonetta demo early, do you? originally appeared on Joystiq on Fri, 06 Nov 2009 23:00:00 EST. Please see our terms for use of feeds.

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Interview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto

October 19th, 2009 at 07:20pm Under Xbox 360

Like the US release of Bayonetta, this interview from Tokyo Game Show is fashionably late. Who’s responsible for creating a world where a witch must fight evil angels with her hair and shoe-guns? We talked with Platinum Games’ Hideki Kamiya and Yusuke Hashimoto about the seriousness of Bayonetta’s plot, and the inspiration behind the game’s one-handed mode. [Note: While two people were interviewed, only the responses from our single Sega-provided translator are transcribed. We apologize for the lack of proper attribution.]

Joystiq: Bayonetta has sex and violence, but do you consider it a “mature” game?
It’s definitely not a game for kids. Being a parent, is this a kind of game I would want my grade schooler playing? Absolutely not. It’s pretty straightforward: all the blood and violence and sexual overtones. My idea is even more than that. If you see a movie for adults, does that necessarily make it an adult movie that you wouldn’t let your kids watch? Or, would kids really understand it and get any value out of participating in that?

Having made games like Viewtiful Joe and Okami, and Bayonetta as well — it’s never been a thought of “oh well, is this intended for adults or intended for children?” It’s more like “we’re making the best game we know how to make.” And for a game like Bayonetta, because there’s so much blood splattering on screen when you’re in battle and stuff … if it weren’t for that, it probably would be alright for kids to be playing, on just the level that it’s a game, an action game, and it doesn’t really matter how old you are when you’re playing it. You should be able to appreciate it and enjoy it. So the idea that we’re targeting a specific demographic, or specific age rather, when making a game doesn’t really enter in too much. Once the game comes in reaches this level of development, and reaches this stage of concept, it naturally gravitates in a certain direction.

Continue reading Interview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto

JoystiqInterview: Bayonetta’s Hideki Kamiya and Yusuke Hashimoto originally appeared on Joystiq on Mon, 19 Oct 2009 18:20:00 EST. Please see our terms for use of feeds.

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Bayonetta’s PS3 and 360 iterations compared on video

October 12th, 2009 at 04:30pm Under Xbox 360

You’ve likely been hearing reports about Bayonetta’s graphically inferior PS3 version for quite some time — now, you can see the two versions of the title side-by-side in a GameTrailers comparison video in order to make an educated decision for yourself. It’s posted after the jump, and is rated NSFW due to brief partial nudity, blood and terrifying hair monsters.

For a more in-depth look at the game’s graphical non-parity, check out Digital Foundry’s collection of comparison videos as well. After studying up, let us know what you think in the comments — provided “what you think” doesn’t include any inappropriate musings on these videos’ lustier segments.

Continue reading Bayonetta’s PS3 and 360 iterations compared on video

JoystiqBayonetta’s PS3 and 360 iterations compared on video originally appeared on Joystiq on Mon, 12 Oct 2009 15:30:00 EST. Please see our terms for use of feeds.

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Bayonetta’s ‘non-stop climax action’ briefly goes live-action in new commercial

October 12th, 2009 at 10:30am Under Xbox 360

With Bayonetta out in Japan on October 29, Sega is beginning to market the game aggressively with (of course) the downloadable demo, but also a new Japanese TV commercial (after the break) featuring the debut of the theme, “Something Missing” by MiChi. Will the Japanese audience respond to a woman in an undulating hair suit fighting demons? Brief footage of a real model dressed as Bayonetta couldn’t hurt, though the crowd at Tokyo Game Show suggested the game doesn’t really need help drawing attention.

Meanwhile, Platinum Games may be trying to divert some of that attention toward Sega. Not only does the (slightly less visually appealing) PS3 demo include a “Converted by Sega” screen in the introduction, Famitsu’s infobox for the game was updated in the last issue to include “PS3 port developer: Sega.” Either Platinum asked for those notices, or Sega’s really proud of the work it’s done.

Continue reading Bayonetta’s ‘non-stop climax action’ briefly goes live-action in new commercial

JoystiqBayonetta’s ‘non-stop climax action’ briefly goes live-action in new commercial originally appeared on Joystiq on Mon, 12 Oct 2009 09:30:00 EST. Please see our terms for use of feeds.

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MadWorld headed to Japan, not being published by Sega

September 11th, 2009 at 08:15pm Under Wii / Nintendo

Even though Sega was kinda proud of MadWorld’s initial sales performance, the company has decided it won’t handle publishing duties for a Japanese version of the game. Famitsu reports that the game will be available in Japan sometime this Winter courtesy of Spike, a company well-versed in violent video games. Hopefully it won’t get a crash course in lackluster sales.

[Via Go Nintendo]

Gallery: MadWorld

Joystiq NintendoMadWorld headed to Japan, not being published by Sega originally appeared on Joystiq Nintendo on Fri, 11 Sep 2009 19:15:00 EST. Please see our terms for use of feeds.

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Sega taps MiChi for official Bayonetta theme song

August 27th, 2009 at 01:00am Under Xbox 360

Having a sexed-up protagonist in a suit made of her own hair isn’t enough to market Bayonetta to the Japanese public, apparently. Sega has enlisted the aid of popular Japanese vocalist MiChi to provide a theme song, titled “Something Missing,” Andriasang points out that a commercial to introduce the song is currently in production and will be revealed prior to the game’s October 29 release date in Japan.

Supposedly, MiChi signed on for song duty after she had a chance to try out Bayonetta, a title she said is “more than just a game.” She’s right: Bayonetta isn’t just any old game — you can totally suplex dragons in it.

JoystiqSega taps MiChi for official Bayonetta theme song originally appeared on Joystiq on Thu, 27 Aug 2009 00:00:00 EST. Please see our terms for use of feeds.

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Some stuff is too violent even for MadWorld

August 17th, 2009 at 04:45pm Under Wii / Nintendo

We’re sure we don’t have to tell you how violent MadWorld is. But, what you may not know is that some of the over-the-top violence originally conceptualized was a bit too violent for the game disc that’s not been spinning in your Wii for the last few months. Past the break, you’ll find a deleted finishing move, one we must warn you is one of the most violent things you will ever see. We know the majority of MadWorld is tongue-in-cheek, but this is like tongue-in-meat-grinder-while-being-stabbed kind of gruesome. Don’t say we didn’t warn you!

[Via Sega Nerds]

Continue reading Some stuff is too violent even for MadWorld

Joystiq NintendoSome stuff is too violent even for MadWorld originally appeared on Joystiq Nintendo on Mon, 17 Aug 2009 15:45:00 EST. Please see our terms for use of feeds.

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