street-fighter-iv
December 15th, 2009 at 09:30pm
Under Xbox 360

Click to “super” sizeCody isn’t the brightest of the Street Fighter bunch, is it? The Final Fight star made his first appearance in the series in Street Fighter Alpha 3, having just escaped from prison. Apparently, he hasn’t figured out how to remove his manacles (nor has he changed out of his incriminating garb) in the several years between the events of Street Fighter Alpha 3 and Street Fighter II, nor in the time between Street Fighter II and Super Street Fighter IV, which is where these new screens originate.
Sure, the other characters are all wearing the same outfits from years ago (except for Chun Li), but those can all be reasonably believed to be choices. Maybe Dan wears other stuff when he’s off the job, and changes into his pink gi. But it’s extremely hard to believe that Cody would voluntarily don his prison uniform and shackles again, which suggests that he can’t remove them. This is also the guy who picks up a rock and throws it as one of his special moves.
Super Street Fighter IV screens: Cody stuck in handcuffs originally appeared on Joystiq on Tue, 15 Dec 2009 20:30:00 EST. Please see our terms for use of feeds.
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Tags: capcom, cody, dimps, fighting, final-fight, screenshots, ssfiv, street-fighter-iv, super-street-fighter-iv
By Mister-X
Continue Reading Super Street Fighter IV screens: Cody stuck in handcuffs
November 16th, 2009 at 06:00pm
Under Xbox 360
Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew — additional fighters, online lobbies, car punching — it did inform us of two new online modes for the expansion to this year’s excellent brawler and hook us up with some screens of the updated lobby system.
Teams of two, three and four will be able to see who’s the best Hadoukener around in the new Team Battles mode, which is a “round-robin elimination” mode where “one man stays until beaten, next team member rotates in,” Capcom’s Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don’t go expecting any tagging in and out — that only happens in other Capcom games.
The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you’ve had any experience with DOA 4, then Endless mode is kinda like that game … sans the ability to be a chicken in a sombrero running around a martial arts dojo.
Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.
Continue reading Super Street Fighter IV Team Battles and Endless modes detailed
Super Street Fighter IV Team Battles and Endless modes detailed originally appeared on Joystiq on Mon, 16 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.
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Tags: endless, modes, multiplayer, online, ssfiv, street-fighter, street-fighter-iv, super-street-fighter-iv, team-battles
By Mister-X
Continue Reading Super Street Fighter IV Team Battles and Endless modes detailed
November 12th, 2009 at 04:00am
Under Wii / Nintendo
Look, if people are going to eschew their work day in favor of having a gaming tournament, we’re the first to sympathize. In the case of those in the business of protecting our lives from murderers and financial institutions though, we find it hard to offer much solace. So when eleven officials from several Florida agencies were caught on videotape playing games a couple months back and the story caught on internationally, we were hopeful that those found guilty would maybe, you know, actually receive some form of punishment.
Instead, the Lakeland Ledger reports that the offending officers will suffer such retribution as … a few hours of retraining? The names of the officers are even being withheld due to their “undercover” status at the time. Lakeland sheriff chief of staff Gary Hester goes as far as to say, “We are learning from our mistakes … I think we handled [the investigation] properly.” He then hurriedly rushed back to a game of Street Fighter IV in progress against a competing police department.
… Okay, we made up that last part.
Wii-playing police receive slap on the wrist, strict talking to originally appeared on Joystiq on Thu, 12 Nov 2009 03:00:00 EST. Please see our terms for use of feeds.
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Tags: florida, lakeland, lakeland-ledger, police, punishment, street-fighter-iv, the-ledger, Wii / Nintendo, wii-sports
By Mister-X
Continue Reading Wii-playing police receive slap on the wrist, strict talking to
November 6th, 2009 at 01:20pm
Under Xbox 360
This latest trailer for Super Street Fighter IV shows off the new online modes, including the “Endless Battle” mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the “Replay Channel,” which allows players to record and view replays together with voice chat; and a bunch of new tournament options.
It’s all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is — he loves watching his barrels get smashed!
[Thanks, Vince]
Super Street Fighter IV trailer unlocks bonus stages originally appeared on Joystiq on Fri, 06 Nov 2009 12:20:00 EST. Please see our terms for use of feeds.
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Tags: bonus-stage, capcom, ssfiv, street-fighter, street-fighter-iv, super-street-fighter-iv, trailers, video
By Mister-X
Continue Reading Super Street Fighter IV trailer unlocks bonus stages
November 5th, 2009 at 04:18pm
Under Xbox 360
After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations – car bashing – will return in Super Street Fighter IV. Though the image of Juri above is all we’re offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we’ll be hearing more about this bonus stage next week. In the meantime, we’ve dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You’re welcome.
Continue reading Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV
Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV originally appeared on Joystiq on Thu, 05 Nov 2009 15:18:00 EST. Please see our terms for use of feeds.
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Tags: bonus-stage, capcom, car-bashing, fighting, juri, mini-game, sfiv, ssfiv, street-fighter, street-fighter-iv, super-street-fighter-iv
By Mister-X
Continue Reading Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV
November 4th, 2009 at 10:45am
Under Xbox 360
While Street Fighter may be the perfect symbol of man’s inhumanity to man, we always considered SFII’s bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.
Also depicted is the barrel smashing mini-game, though that doesn’t represent anything … except that it’s fun to smash barrels.
Rumor: Car punching returns in Super Street Fighter IV originally appeared on Joystiq on Wed, 04 Nov 2009 09:45:00 EST. Please see our terms for use of feeds.
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Tags: capcom, famitsu, fighting, street-fighter, street-fighter-iv, super-street-fighter-iv
By Mister-X
Continue Reading Rumor: Car punching returns in Super Street Fighter IV
October 23rd, 2009 at 09:00pm
Under Xbox 360
So what if you weren’t able to make it out to Capcom’s second annual NYC Fight Club last night? Don’t worry, we went — and got trounced by the competition — in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us — more than double last year’s attendance numbers).
As we weren’t able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night’s four live demos. “He doesn’t feel cheap or overpowered .. he does feel good though, like he belongs in the game — a lot of his moves have been retained from previous games,” Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? “One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom.”
In case it wasn’t already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality — it was really dark) and be sure to peep the gallery below — it’s just like you were there! We’ll have a hands-on of Tatsunoko vs Capcom’s final two characters later on. Promise.
Continue reading We get beaten up at Capcom’s NYC Fight Club so you don’t have to
We get beaten up at Capcom’s NYC Fight Club so you don’t have to originally appeared on Joystiq on Fri, 23 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.
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Continue Reading We get beaten up at Capcom’s NYC Fight Club so you don’t have to
Tags: capcom, capcom-fight-club, deejay, fight-club, juri, nyc, seth-killian, street-fighter, street-fighter-iv, super-street-fighter-iv, t-hawk, tatsunoko-vs-capcom
By Mister-X
Continue Reading We get beaten up at Capcom’s NYC Fight Club so you don’t have to
October 21st, 2009 at 06:00am
Under Xbox 360
For the longest time, we didn’t understand game soundtracks. “Hey, just turn the game on and walk away,” we said. But after our 17th red ring and 10th Cell chip to commit melty, plasticy suicide, we quickly began to see the value.
Capcom’s feeding our new habit with three new additions to the Music section of the Capcom Store: Ten Years Of Resident Evil: The Official Soundtrack, Resident Evil 5: Original Soundtrack and Street Fighter IV: Original Soundtrack. If you too are hesitant about leaping into game soundtracks, Capcom’s sweetening the offer with 25 percent off the Mega Man 9 score for anyone who purchases one of the new offerings.
Resident Evil and Street Fighter join the Capcom music store originally appeared on Joystiq on Wed, 21 Oct 2009 05:00:00 EST. Please see our terms for use of feeds.
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Tags: capcom, mega-man, mega-man-9, music, resident-evil, soundtracks, street-fighter-iv
By Mister-X
Continue Reading Resident Evil and Street Fighter join the Capcom music store
October 16th, 2009 at 05:30pm
Under Xbox 360
With Super Street Fighter IV proposing to add eight new fighters to the already content-rich SFIV experience, we could easily envision Capcom charging top dollar for the title — despite Capcom’s comments to the contrary — but that doesn’t appear to be the case. According to a GameStop listing, the retailer pegs the release down to March 23, 2010, which certainly falls in line with Capcom’s quoted “Spring 2010″ placeholder, and suggests the game will have a $40 price tag.
Look, Capcom, all we’re going to say is this: the price isn’t an issue, but in all of your tinkerin’ with this and that, you better not mess with our favorite character, Dan — or we will find you … and likely grovel at your feet, asking you to change him back.
[Via Destructoid]
GameStop suggests $40 price for Super Street Fighter IV originally appeared on Joystiq on Fri, 16 Oct 2009 16:30:00 EST. Please see our terms for use of feeds.
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Tags: capcom, dee-jay, gamestop, juri, street-fighter-iv, super-street-fighter-iv, t-hawk
By Mister-X
Continue Reading GameStop suggests $40 price for Super Street Fighter IV
October 14th, 2009 at 10:06am
Under Xbox 360
The official Super Street Fighter IV development blog has revealed some unused character art for the first game, revealing a different take on Abel than the giant amnesiac in bike shorts we know now. Before he was beefy and uncomfortably pant-less, he was wispy … and pretty much only in pants.
“With Abel,” battle planner Taisaku Okada explained (as translated by Andriasang) we wanted to make someone representative of ‘the weak can beat the strong,’ and so he was originally a small judo character who could be mistaken for a girl.” Eventually, it would appear, they opted for someone representative of ‘the strong can beat the … also strong.”
The post also reveals E. Honda’s skeleton, which, like all the characters’, is rendered in full 3D. The other characters’ hairstyles probably don’t have bone structure, however.
[Via Andriasang]
Street Fighter IV’s Abel before he bulked up originally appeared on Joystiq on Wed, 14 Oct 2009 09:06:00 EST. Please see our terms for use of feeds.
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Tags: abel, capcom, character-design, fighting, street-fighter-iv
By Mister-X
Continue Reading Street Fighter IV’s Abel before he bulked up