street-fighter

NintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2

December 7th, 2009 at 11:30am Under DS

There’s some classic platforming to be had in both Rayman and Shinobi in this week’s Nintendo downloads, and even a way to deal with Jack’s overabundance of stress in Stop Stress: A Day of Fury. There’s over ten titles in all, so cruise past the break for the full list.

Continue reading NintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2

JoystiqNintendoWare Weekly: Rayman, Stop Stress, Shinobi, Street Fighter Alpha 2 originally appeared on Joystiq on Mon, 07 Dec 2009 10:30:00 EST. Please see our terms for use of feeds.

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Super Street Fighter IV Team Battles and Endless modes detailed

November 16th, 2009 at 06:00pm Under Xbox 360

Capcom recently fired off a fact sheet in our direction for Super Street Fighter IV and while most of it talks about the stuff we already knew — additional fighters, online lobbies, car punching — it did inform us of two new online modes for the expansion to this year’s excellent brawler and hook us up with some screens of the updated lobby system.

Teams of two, three and four will be able to see who’s the best Hadoukener around in the new Team Battles mode, which is a “round-robin elimination” mode where “one man stays until beaten, next team member rotates in,” Capcom’s Chris Kramer told Joystiq. So players will be able to either control a team themselves or assign slots to other players in the room. Just don’t go expecting any tagging in and out — that only happens in other Capcom games.

The other new mode is Endless mode, a one-on-one elimination mode where two players duke it out and the winner stays in the hot seat and fights the next individual queued up. If you’ve had any experience with DOA 4, then Endless mode is kinda like that game … sans the ability to be a chicken in a sombrero running around a martial arts dojo.

Capcom was also kind enough to include some new videos, strictly for training purposes. You can check out newcomer Juri fight T. Hawk above and, if you want some MAXIMUM gameplay footage, head past the break to see her fight Deejay.

Continue reading Super Street Fighter IV Team Battles and Endless modes detailed

JoystiqSuper Street Fighter IV Team Battles and Endless modes detailed originally appeared on Joystiq on Mon, 16 Nov 2009 17:00:00 EST. Please see our terms for use of feeds.

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NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones’ Greatest Adventures

November 16th, 2009 at 12:30pm Under Wii / Nintendo

This week, we get our first taste of Nintendo’s new WiiWare demos. Surprisingly, it didn’t take Nintendo that long to flip the switch for North America, considering the company revealed the long-overdue feature — and day-one annoyance — only earlier this month. And on top of the free trial versions of select WiiWare titles (five total this week!), there are also two new Virtual Console titles to enjoy, as well as three new DSiWare games. Hit the break for the full list.

Continue reading NintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones’ Greatest Adventures

JoystiqNintendoWare Weekly: WiiWare demos, Pokemon Rumble, Indiana Jones’ Greatest Adventures originally appeared on Joystiq on Mon, 16 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.

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Super Street Fighter IV trailer unlocks bonus stages

November 6th, 2009 at 01:20pm Under Xbox 360

This latest trailer for Super Street Fighter IV shows off the new online modes, including the “Endless Battle” mode that allows up to eight players to play multiple matches, with the loser of each match going to the end of the virtual line; the “Replay Channel,” which allows players to record and view replays together with voice chat; and a bunch of new tournament options.

It’s all great stuff, but we know what you came here to see: If you skip to about the 2:30 mark, you can watch Ryu car bashing and barrel bashing! Check out how excited the kilted barrel-dropping machine operator is — he loves watching his barrels get smashed!

[Thanks, Vince]

JoystiqSuper Street Fighter IV trailer unlocks bonus stages originally appeared on Joystiq on Fri, 06 Nov 2009 12:20:00 EST. Please see our terms for use of feeds.

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Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV

November 5th, 2009 at 04:18pm Under Xbox 360

After scans from Famitsu all but confirmed it, Capcom today revealed that the crescendo of humanity vs. his own creations – car bashing – will return in Super Street Fighter IV. Though the image of Juri above is all we’re offered by Capcom-Unity for now, various Capcom staff Twitter accounts lead us to believe we’ll be hearing more about this bonus stage next week. In the meantime, we’ve dropped an excellent video of John Cleese beating up a car with a stick for you just after the break. You’re welcome.

Continue reading Confirmed: Car-bashing bonus stage returns in Super Street Fighter IV

JoystiqConfirmed: Car-bashing bonus stage returns in Super Street Fighter IV originally appeared on Joystiq on Thu, 05 Nov 2009 15:18:00 EST. Please see our terms for use of feeds.

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Rumor: Car punching returns in Super Street Fighter IV

November 4th, 2009 at 10:45am Under Xbox 360

While Street Fighter may be the perfect symbol of man’s inhumanity to man, we always considered SFII’s bonus stage (which used the punching of a car as a John Henry-esque metaphor for the struggle to maintain humanity in the face of an industrial age) as the more poignant symbolism. Capcom appears to agree, as some new Famitsu scans seem to indicate that the car-punching bonus stage will return in Super Street Fighter IV.

Also depicted is the barrel smashing mini-game, though that doesn’t represent anything … except that it’s fun to smash barrels.

JoystiqRumor: Car punching returns in Super Street Fighter IV originally appeared on Joystiq on Wed, 04 Nov 2009 09:45:00 EST. Please see our terms for use of feeds.

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Nintendoware Weekly: Sparkle Snapshots, Fighting Street, Carnival King & more

November 2nd, 2009 at 10:44am Under DS

Nintendo actually released a respectable number of downloadable games this week: 8 games across Virtual Console, WiiWare and DSiWare. You may have even heard of some of them!

As far as we can tell, the highlights of the week are a DSiWare photo decoration app and the embarrassing parent of the Street Fighter series. Hit the post break and find out if any of the many offerings are what you were looking to drain your Nintendo Points on.

Continue reading Nintendoware Weekly: Sparkle Snapshots, Fighting Street, Carnival King & more

JoystiqNintendoware Weekly: Sparkle Snapshots, Fighting Street, Carnival King & more originally appeared on Joystiq on Mon, 02 Nov 2009 09:44:00 EST. Please see our terms for use of feeds.

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We get beaten up at Capcom’s NYC Fight Club so you don’t have to

October 23rd, 2009 at 09:00pm Under Xbox 360

So what if you weren’t able to make it out to Capcom’s second annual NYC Fight Club last night? Don’t worry, we went — and got trounced by the competition — in your stead. Though Super Street Fighter IV was only there for Capcom to demo (and give a small handful of community members time with), we snapped pictures of everything. We also played a mess of Tatsunoko vs Capcom in a next to final build (yes, we put the two recently revealed characters through their paces), and even shot some video of legendary Street Fighter player turned Capcom employee Seth Killian demoing new SSFIV characters in front of a roaring crowd (550 or so people over the course of the night, a rep approximated for us — more than double last year’s attendance numbers).

As we weren’t able to get our hands on the three new fighters being showcased (Juri, Deejay, and T. Hawk), we talked to Jamal Brewster, a gentleman who exchanged kindness for some time with Deejay during one of the night’s four live demos. “He doesn’t feel cheap or overpowered .. he does feel good though, like he belongs in the game — a lot of his moves have been retained from previous games,” Brewster told us, echoing sentiments from Seth Killian earlier in the night. But how did you get chosen to play the game, you lucky dog? “One of the representatives here, she was almost passing out in the corner over there, and a friend of mine and I noticed this, so we did our best to try to help her out. We sat her down, gave her some water, and the people here were so grateful that they offered me a chance to play Super Street Fighter IV and they gave me an autographed hoodie of Tatsunoko vs Capcom.”

In case it wasn’t already clear: Yes, Capcom Fight Club is most certainly for the fans. Hit the break for a video of the new characters in action (sorry about the quality — it was really dark) and be sure to peep the gallery below — it’s just like you were there! We’ll have a hands-on of Tatsunoko vs Capcom’s final two characters later on. Promise.

Continue reading We get beaten up at Capcom’s NYC Fight Club so you don’t have to

JoystiqWe get beaten up at Capcom’s NYC Fight Club so you don’t have to originally appeared on Joystiq on Fri, 23 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.

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Super Street Fighter IV producer wants to expand online mode, add more original characters

October 8th, 2009 at 04:00pm Under Xbox 360

In an interview with Famitsu, Super Street Fighter IV producer Yoshinori Ono did a lot of hinting, but didn’t really offer any specifics about the new Street Fighter IV update. For example, he declined to explain what’s going on with the changed Ultra Combo gauge, though Famitsu speculates the mark in the middle is a Roman numeral I, to denote the first of multiple meters filling. However, there’s still enough information to be interesting in Andriasang’s translated synopsis.

Ono said he wanted to expand online play, to more closely approximate the excitement of being at a tournament. Online match viewing is something Ono hopes to add to the game, making Street Fighter more of a spectator sport. He also said he wanted to augment the Replay Viewer feature in some way.

As for the most noticeable new addition to Super — the new characters — don’t expect Juri to be the only original character among a bunch of old Street Fighter series also-rans. Ono said he wanted to add more original characters who, like C. Viper, are at “the borderline of what fans might accept” using unusual fighting styles.

JoystiqSuper Street Fighter IV producer wants to expand online mode, add more original characters originally appeared on Joystiq on Thu, 08 Oct 2009 15:00:00 EST. Please see our terms for use of feeds.

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Super Street Fighter IV producer wants to expand online mode, add more original characters

October 8th, 2009 at 04:00pm Under Xbox 360

In an interview with Famitsu, Super Street Fighter IV producer Yoshinori Ono did a lot of hinting, but didn’t really offer any specifics about the new Street Fighter IV update. For example, he declined to explain what’s going on with the changed Ultra Combo gauge, though Famitsu speculates the mark in the middle is a Roman numeral I, to denote the first of multiple meters filling. However, there’s still enough information to be interesting in Andriasang’s translated synopsis.

Ono said he wanted to expand online play, to more closely approximate the excitement of being at a tournament. Online match viewing is something Ono hopes to add to the game, making Street Fighter more of a spectator sport. He also said he wanted to augment the Replay Viewer feature in some way.

As for the most noticeable new addition to Super — the new characters — don’t expect Juri to be the only original character among a bunch of old Street Fighter series also-rans. Ono said he wanted to add more original characters who, like C. Viper, are at “the borderline of what fans might accept” using unusual fighting styles.

JoystiqSuper Street Fighter IV producer wants to expand online mode, add more original characters originally appeared on Joystiq on Thu, 08 Oct 2009 15:00:00 EST. Please see our terms for use of feeds.

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