survival-horror

Alan Wake teaser shows us the power of light

December 8th, 2009 at 12:00pm Under Xbox 360

Light is, by most accounts, a pretty good thing. It’s warm, it makes plants grow and, perhaps most importantly, allows us to see. At least, that was its most important function. Now, thanks to Alan Wake, we know that light’s ultimate purpose is to disintegrate monsters. In the small mountain town of Bright Falls, a simple flashbang becomes a weapon of mass destruction and an ordinary road flare is transmogrified from a beacon of hope to a harbinger of doom.

If you don’t believe us, check out the new teaser — part of a week-long Alan Wake feature at 1UP — after the break.

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JoystiqAlan Wake teaser shows us the power of light originally appeared on Joystiq on Tue, 08 Dec 2009 11:00:00 EST. Please see our terms for use of feeds.

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Hands-on: Dementium 2 (DS)

November 20th, 2009 at 06:30pm Under DS

Having not played Renegade Kid’s first survival/horror-FPS on the Nintendo DS back in 2007, Dementium: The Ward, I had few expectations going into my recent hands-on with the game’s sequel, the aptly titled Dementium 2. I knew that the first game enjoyed critical acclaim for more than adequately bringing survival/horror tropes to Nintendo’s handheld, and ultimately scored pretty well with reviewers, but ever since Metroid Prime Hunters I’ve been wary of first-person mechanics on the DS.

Thankfully, when first faced with manipulating Dementium 2’s main character, it became quickly obvious that the game’s slow pace helps to account for any discomfort issues that might arise from the control scheme. Over the course of 45 minutes, I put together puzzles, traveled between two dimensions multiple times, and even fought a boss who tried to throw up on me from the ceiling (what a jerk!). Though its content and storytelling seems to be a carefully crafted amalgam of games from the three or so genres it mashes up (fps, adventure, survival/horror) – a handheld Half-Life meets Silent Hill on Monkey Island, almost – the time I spent with a preview build of Dementium 2 earlier today felt like the beginning of what could be a very interesting game.

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JoystiqHands-on: Dementium 2 (DS) originally appeared on Joystiq on Fri, 20 Nov 2009 17:30:00 EST. Please see our terms for use of feeds.

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Silent Hill: Shattered Memories debuts on Wii Dec. 8

November 12th, 2009 at 02:30pm Under Wii / Nintendo

It looks like GameStop got it right, as IGN reports that Silent Hill: Shattered Memories will arrive on the Wii on December 8. The PS2 and PSP versions have yet to be given solid release dates, with Konami promising to reveal further information at a later time. Given the Wii version’s proximity to the holiday shopping season, it sounds like PSP and PS2 players can consider their sanity safe until 2010 — though not long after, considering our experience with the PSP version at Tokyo Game Show.

Wii owners, on the other hand, should start preparing now by stocking up on flashlights, blankets and plenty of batteries. Just remember, so long as you’re completely covered they can’t get you. Braver readers might consider perusing some of our terrifying Shattered Memories preview coverage.

JoystiqSilent Hill: Shattered Memories debuts on Wii Dec. 8 originally appeared on Joystiq on Thu, 12 Nov 2009 13:30:00 EST. Please see our terms for use of feeds.

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New Hudson survival horror trailers are Calling

November 11th, 2009 at 02:15pm Under Wii / Nintendo

Hudson released a pair of trailers for Calling, due out in Japan on November 19. We don’t know if this will reflect on the actual scare content of the game, but the trailer above is creeeepy, bearing all the hallmarks of Japanese horror — by which we mean terrifying little girls getting in your face, and that weird head-rattling motion (in this case performed by dolls).

After the break, see another video demonstrating gameplay. Not only can the Wiimote be used to simulate the in-game cell phone, but apparently that phone can be used as a teleportation device? But … that would only be possible if you were some kind of ghost. We’re scared.

Gallery: Calling (Wii)

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Joystiq NintendoNew Hudson survival horror trailers are Calling originally appeared on Joystiq Nintendo on Wed, 11 Nov 2009 13:15:00 EST. Please see our terms for use of feeds.

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Ignition and Marvelous have a Deadly Premonition

November 10th, 2009 at 04:00pm Under Xbox 360

Ignition Entertainment, partnering with recent publisher BFF Marvelous Entertainment, has announced a new survival horror game for Xbox 360 called Deadly Premonition. The game is the second original work from Access Games, who created the PS2 stealth game Spy Fiction, and also codeveloped The Sky Crawlers and Ace Combat X.

The game stars an FBI agent investigating a murder in Silent Hill a rural town full of unexplained events, mysterious characters, and, apparently, dripping blood. It will feature exploration and driving in addition to fighting creepy Jawas. Ignition predicts an early 2010 release.

If this game looks familiar to you, you have a really good memory! It was announced back in 2007 as Rainy Woods, and was a multiplatform release at the time. It’s now been renamed and targeted just at the 360.

JoystiqIgnition and Marvelous have a Deadly Premonition originally appeared on Joystiq on Tue, 10 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.

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Forget about buying Silent Hill: Shattered Memories before November

September 15th, 2009 at 05:17pm Under PSP

Though it fails to offer a precise date, Nintendo’s packed holiday release schedule has confirmed a November debut for Silent Hill: Shattered Memories, the frigid re-imagining of the PlayStation survival-horror classic. GameStop, which is currently offering a Silent Hill soundtrack CD as a pre-order incentive, expects the game to arrive on November 3rd.

According to producer Tomm Hulett, “If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.” Oh, and definitely don’t expect Dahlia to be a robot in this one. We made sure about that.

JoystiqForget about buying Silent Hill: Shattered Memories before November originally appeared on Joystiq on Tue, 15 Sep 2009 16:17:00 EST. Please see our terms for use of feeds.

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Hudson officially reveals Wii survival-horror ‘Calling’

July 10th, 2009 at 05:15pm Under Wii / Nintendo

Click image to call forth more screens

Joystiq [Nintendo] frequenters likely remember Calling being outed way back when. Now it’s back, with Hudson finally getting around to officially announcing the thing. Outside of a vague release of Spring 2010, Hudson was thankfully able to provide us with some worthwhile info on the game’s content.

Hudson is calling it a “traditional survival-horror” game, with the story involving the dead luring the living to isolated locales for some unspeakable acts of evil (they’re going to make them watch Postal?). The game will feature the perspectives of multiple characters, and in the gallery of fresh screens below we get a glimpse at one particularly frightened young man. We’re pretty sure he’s scared of that teddy bear-wielding ghoul behind him, if not the telemarketer who just asked him if he’s happy with his long distance provider.

Gallery: Calling (Wii)

JoystiqHudson officially reveals Wii survival-horror ‘Calling’ originally appeared on Joystiq on Fri, 10 Jul 2009 16:15:00 EST. Please see our terms for use of feeds.

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Interview: Silent Hill: Shattered Memories producer Tomm Hulett

June 24th, 2009 at 07:30pm Under Wii / Nintendo

When it was first revealed, we gave Silent Hill: Shattered Memories a bit of a cold shoulder. Gone was the established story that had first introduced us to the world’s creepiest town, reinterpreted with altered characters and a new otherworld that ditched darkness and rust in favor of jutting glaciers and vaguely menacing snowflakes. Thankfully, our experience with the game at E3 revived our expectations, even if it was at the expense of whole memories.

We later had the opportunity to speak to producer Tomm Hulett, who elaborated on why we should call Shattered Memories a re-imagining — and not a remake:

You’re making Silent Hill: Shattered Memories and you’re tying it to the first game. Harry Mason is back, but you’re calling it a re-imagining, you’re not saying “remake.” Is that a bad word?

Right, that’s a curse word. [laughs] By re-imagining, like you said, we’ve got the premise of the first game: you’re Harry Mason, you’re looking for your daughter Cheryl. Beyond that we’ve changed and updated it, so it’s an entirely new experience. If you’ve played the PlayStation game to death, you still have no idea what to expect for Shattered Memories.

We did that because, on the Wii, maybe there’s a lot of people who haven’t played any Silent Hill games, so it wasn’t really fair to say, “Here’s the sequel to Homecoming, enjoy yourself.” But then, returning fans, they’ve played the first game, they’ve played Origins, they’ve seen the movie, and they’ve played Silent Hill 3 and it all kind of revolves around the events of the first game. So they wouldn’t really want to play a remake and so, by re-imagining it, there’s new content — if you’ve never played it before, of course, it’s new to you — but then, there’s also this extra layer of new content if you’re returning, because you get to experience all these things that are different from what you’re expecting. And that really fits the theme of Silent Hill, which is this place where your reality is subjective and you don’t know what to expect. We’ve built that into the game if you’re a returning fan.

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JoystiqInterview: Silent Hill: Shattered Memories producer Tomm Hulett originally appeared on Joystiq on Wed, 24 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.

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Bleszinski not working on survival horror game, not sick of Gears yet

June 19th, 2009 at 12:50pm Under Xbox 360

We’ve heard a number of rumors claiming Mr. Clifford B. was preparing to eschew his chainsawgun-heavy namesake in favor of one more spooky. However, these rumors were recently crushed between Bleszinski’s manly, well-maintained jaws during an interview with OXM, in which he explains he’s “not making a horror game next,” because, well, “Gears is very much near and dear” to him.

While news that Bleszinski’s next project won’t contain ammo conservation or purposefully poor lighting may seem like the biggest news to come out of the interview, the real sizzler arises three questions later, when Bleszinski proudly admits, “I’m a giant douchebag.” (No, we’re not making that up. Promise!)

JoystiqBleszinski not working on survival horror game, not sick of Gears yet originally appeared on Joystiq on Fri, 19 Jun 2009 11:50:00 EST. Please see our terms for use of feeds.

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Left 4 Dead 2 cover changed to appease ESRB

June 17th, 2009 at 05:50pm Under Xbox 360

Poor Valve, it just can’t catch a break. At this year’s E3, it revealed what should have been one of the more pleasant surprises of the show in Left 4 Dead 2, only to have a bunch of angry folks cry “boycott.” Then, it put out box art for the game, only to have the ESRB flip out over something as silly as two chewed-off fingers.

As you can see above, Valve had to dial the gore back, with the two offending fingers now bent back. Oddly enough, there were no issues with the thumb, which makes us think the ESRB is composed of a bunch of Steve Oedekerk haters.

JoystiqLeft 4 Dead 2 cover changed to appease ESRB originally appeared on Joystiq on Wed, 17 Jun 2009 16:50:00 EST. Please see our terms for use of feeds.

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