team17
December 14th, 2009 at 08:20pm
Under Xbox 360
It looks like we get more than the previously announced Alien Breed Evolution on XBLA this week, as Major Nelson has revealed that it will be joined by Puzzlegeddon from Tecmo. Despite its apocalyptic name, Puzzlegeddon sports an entirely cheery disposition, complete with lots of bright colors and bubbly music. The PC version previously received some decent reviews, and we’ve certainly been roped in by cute puzzle games in the past.
Alien Breed Evolution and Puzzlegeddon will run you 800
($10) apiece.
This Wednesday: Alien Breed Evolution brings about Puzzlegeddon on XBLA originally appeared on Joystiq on Mon, 14 Dec 2009 19:20:00 EST. Please see our terms for use of feeds.
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Continue Reading This Wednesday: Alien Breed Evolution brings about Puzzlegeddon on XBLA
Tags: alien-breed-evolution, pieces-interactive, puzzlegeddon, team17, tecmo, xbla, xblawednesday
By Mister-X
Continue Reading This Wednesday: Alien Breed Evolution brings about Puzzlegeddon on XBLA
December 4th, 2009 at 12:43pm
Under Xbox 360
Team17 has announced that the first episode of its upcoming shooter, Alien Breed Evolution, will arrive on Xbox Live Arcade on Wednesday, December 16. The first of three planned episodes, the game will offer both single-player and co-op play. Team17 revealed earlier this year that each episode would contain a prologue and five full levels, lasting roughly five to eight hours altogether. Each episode will also include a cooperative battle mode. The first episode has been priced at 800
($10).
Check out a new trailer above, new screens below, and episode one videos after the break.
Continue reading Alien Breed Evolution evolves on XBLA Dec. 16
Alien Breed Evolution evolves on XBLA Dec. 16 originally appeared on Joystiq Xbox on Fri, 04 Dec 2009 11:43:00 EST. Please see our terms for use of feeds.
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Continue Reading Alien Breed Evolution evolves on XBLA Dec. 16
Tags: alien-breed, alien-breed-evolution, release-date, team17, xbla
By Mister-X
Continue Reading Alien Breed Evolution evolves on XBLA Dec. 16
December 4th, 2009 at 07:32am
Under Uncategorized
The first episode of Team 17’s (Worms) Alien Breed Evolution will become available on Xbox LIVE in two weeks time, and to celebrate, the developer has released a mess of screenshots and a few trailers for you to gawk at.

Alien Breed Evolution (Episode 1) is a re-imagining of Team 17’s classic alien breed top-down corridor shooter, Alien Breed, which released in 1991 to great acclaim. Now, 18 years later, gamers will be able to get their hands on the next entry to the franchise on December 16th on Xbox LIVE Marketplace for the measly sum of 800 MS Points.
After looking over the following screenshots, and watching the two included videos, you’ll understand why that amount of Space Bucks is so measly.

While the game is currently exclusive to the Xbox 360, it’ll become available soon enough on PC and PS3 next year, and features singleplayer and cooperative play while using Unreal Engine technology to raise “the quality and production bar for original digital download titles.”
Take it away, screenshots and videos:




Alien Breed Evolution ‘Then and Now’ Comparison video




Alien Breed Evolution Xbox 360 Launch Trailer



Continue Reading Alien Breed Evolution hits Xbox LIVE soon, new screenshots and footage released
Tags: alienbreedevolution, News, screenshots, team17, trailer, xbla, xblm, xbox360, xboxlive
By Mister-X
Continue Reading Alien Breed Evolution hits Xbox LIVE soon, new screenshots and footage released
November 20th, 2009 at 04:45pm
Under Xbox 360
We’ve all felt the pain of pressing the jump button a second time just barely too late in a game of Worms 2, sending a brave worm soldier free falling off the side of a mountain or, worse yet, into the watery depths below. Recognizing that the game might have some issues – and rather than simply calling us “newbs” like most people do – Worms 2 developers Team17 have just released a patch aimed at ailing all that is wrong with the adorable multiplayer strategy games.
Listing everything from “Back flip input slowed down to stop incorrect jumps harming the player” to “Fixed bug which made crates in Forts matches only land on the right hand side,” as well as a slurry of other fixes, Team17 seems to have given the nearly five-month-old release a full overhaul. An overhaul that’ll perhaps feel all the more worthwhile when the developers make good on next year’s DLC for the game. In the meantime, we’ll be over here waiting for you with a Buffalo of Lies.
[Via CVG]
Worms 2 gets patched up on XBLA originally appeared on Joystiq Xbox on Fri, 20 Nov 2009 15:45:00 EST. Please see our terms for use of feeds.
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Continue Reading Worms 2 gets patched up on XBLA
Tags: multiplayer, patch, team17, worms, worms-2, worms-2-armageddon, xbla, xbox-live
By Mister-X
Continue Reading Worms 2 gets patched up on XBLA
November 9th, 2009 at 04:24am
Under Uncategorized
Team17 Software are giving Worms fans the chance to design a fort and have it added into the Xbox 360 version of Worms 2: Armageddon.
In case you haven’t tried it yet, the Fort mode sees players battling it out on a landscape made up of two Forts located opposite one another. With players Worms placed on their chosen Fort, the last team standing wins!

To enter, send an image outlining your Fort as well as a brief description of how your Fort should look to Team17 at pr@team17.com with the subject Worms Fort Competition. You can enter as many times as you like, but make sure you do so by the 27th of November. The winner will be revealed on the 30th of November and the winning Fort reworked by Team 17 artists and included in the game.

See the ‘Ice castle’ style fort with stalactites coming down in sections as an example. Here are a few tips for what makes this particular Fort a good idea:
- A chunky fort (capable of taking lots of damage)
- Good access (to move your worms around the fort to chosen areas)
- Multiple fire points (to attack your enemy from)
- Awkward shapes (to help repel enemy projectile weapons such as grenades etc)
- Plenty of cover (to avoid air-strikes and the like)
El33tonline enjoyed our time spent with “a new wave of psychotic invertebrate reinforcements” – read our review of Worms 2: Armageddon to find out more or head over to our previous coverage for more information about the game.



Continue Reading Design a fort for Worms 2: Armageddon on Xbox 360
Tags: competition, News, team17, worms2armageddon, xbla, xbox360
By Mister-X
Continue Reading Design a fort for Worms 2: Armageddon on Xbox 360
October 29th, 2009 at 05:00pm
Under Xbox 360
At the Eurogamer Expo — in Europe! — Team17 has revealed its plans for the episodic structure of its upcoming downloadable title, Alien Breed Evolution. It was previously revealed that the game would be released in three separate episodes, and now Team17’s John Dennis explains that each episode will contain a prologue and five levels that are “much larger than they should have been.” In addition, each episode contains two major “set pieces” — large scripted events — as well as two boss battles and a multiplayer level. Each episode should last five to eight hours.
The first episode of Alien Breed Evoluation should release fairly soon, as it was originally slated for “around October.” The XBLA version will enjoy an unknown period of exclusivity before the PSN and PC versions are released.
Team17 details Alien Breed episodes structure originally appeared on Joystiq on Thu, 29 Oct 2009 16:00:00 EST. Please see our terms for use of feeds.
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Continue Reading Team17 details Alien Breed episodes structure
Tags: alien-breed, alien-breed-evolution, episodes, episodic, psn, team17, xbla
By Mister-X
Continue Reading Team17 details Alien Breed episodes structure
July 14th, 2009 at 12:50pm
Under Xbox 360
Speaking at the Develop Conference in Brighton, England today, Team17 leader Martyn Brown described his studio’s forthcoming digital release, Alien Breed Evolution, as a trilogy — “one of the most expensive digital titles to-date,” too — according to GamesIndustry.biz. Said to be costing in the realm of $2.5 million to develop, Team17’s Unreal remake of its Amiga shooter will be distributed in three parts, spanning an estimated 15 hours of gameplay. The first “episode” will include three, one-hour levels and an additional three-hour, co-op scenario, and is scheduled to hatch on Xbox Live Arcade around October and destined for PSN at a later date, confirmed VG247.
The underlying message of Brown’s presentation, titled “10 Things Nobody Tells You About Digital Distribution and Self-publishing That You Must Understand to Succeed,” seemed to be one of caution, as summarized by Gamasutra. Brown dispelled much of the get-rich-quick myth of independent, digital development — and publishing. Sure, one in a billion basement programmers might strike gold, but to enjoy lasting success, as Team17 has for nearly two decades, expect to spend money to make money and employ a staff with a “wide variety of skills” (a team of 30 or so is currently working on Alien Breed, for example). Brown warned, “if you don’t know something, get someone who does, because you will not be able to wing it.”
Source – Alien Breed trilogy cost $2.5 million to make
Source – Alien Breed trilogy: PS3 version coming later
Source – Develop 2009: Team17’s Brown Talks Challenges Of Self-Publishing Online
Alien Breed Evolution to spawn trilogy on XBLA, PSN originally appeared on Joystiq on Tue, 14 Jul 2009 11:50:00 EST. Please see our terms for use of feeds.
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Continue Reading Alien Breed Evolution to spawn trilogy on XBLA, PSN
Tags: alien-breed, alien-breed-evolution, develop-conference, psn, team-17, team17, trilogy, uk, unreal-engine-3, xbla
By Mister-X
Continue Reading Alien Breed Evolution to spawn trilogy on XBLA, PSN
July 1st, 2009 at 07:15pm
Under Xbox 360
Filed under: X3F TV
Another twofer this week, as XBLA adds a fighting game and a turn-based strategy game to its ever-growing ranks. From SNK’s huge library of fighting games, we have King of Fighters ‘98 Ultimate Match. The XBLA version includes online play and will set you back 800
($10). Meanwhile, Team17 has dropped the sequel to the XBLA version of Worms, which is titled, appropriately enough, Worms 2: Armageddon. The game brings lots of new features to the table — as well as some old favorites — and also costs 800
($10).
Watch the latest episode of XBLA in Brief and see which one is screaming for your hard-earned cash.
Download the trial version of King of Fighters ‘98 Ultimate Match
Download the trial version of Worms 2: Armageddon
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly.
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[M4V] Download the M4V directly.
XBLA in Brief: King of Fighters ‘98 Ultimate Match, Worms 2: Armageddon originally appeared on Joystiq Xbox on Wed, 01 Jul 2009 18:15:00 EST. Please see our terms for use of feeds.
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Continue Reading XBLA in Brief: King of Fighters ‘98 Ultimate Match, Worms 2: Armageddon
Tags: king-of-fighters, king-of-fighters-98, king-of-fighters-98-ultimate-match, snk, snk-playmore, team17, worms, worms-2-armageddon, x3f-tv, xbla, xbla-in-brief
By Mister-X
Continue Reading XBLA in Brief: King of Fighters ‘98 Ultimate Match, Worms 2: Armageddon
June 30th, 2009 at 06:15pm
Under Xbox 360
click to explode
Just shy of its official release on Xbox Live Arcade, Team17 has dropped plenty of details and a big ol’ pile of screens for Worms 2 Armageddon, out tomorrow for 800
($10). First up, there are lots of new weapons in Worms 2, some of them are brand new, while others are returning favorites from other installments in the series. Fans will be happy to know that the Concrete Donkey is back (as is his nemesis, the Buffalo of Lies[?]). The game also includes bunker buster bombs which, true to their name, are used to take out cowardly worms that have burrowed deep, deep out of harm’s way.
As we’ve mentioned before, the game also brings persistent fire, which is utilized in weapons like napalm and the petrol bomb. The game includes a handful of new modes too, such as Fort Mode — which sets each team’s worms in opposing bases instead of placing them randomly — and Rope Race Mode. Another addition that might not sound too sexy but, trust us, it’s important: Host migration for network play. The game also introduces vertical levels, which are tall and narrow, as opposed to the traditional wide levels.
All in all, it sounds like Worms 2 Armageddon is packing plenty of punch. Check out new screens in the gallery below and two trailers after the break.
Continue reading Worms 2 details, new screens fresh out of the can
Worms 2 details, new screens fresh out of the can originally appeared on Joystiq Xbox on Tue, 30 Jun 2009 17:15:00 EST. Please see our terms for use of feeds.
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Continue Reading Worms 2 details, new screens fresh out of the can
Tags: team17, worms, worms-2-arcade, xbla
By Mister-X
Continue Reading Worms 2 details, new screens fresh out of the can