tgs-2009

Splinter Cell walkthrough video brings out the brutality

October 15th, 2009 at 02:30pm Under Xbox 360

This four-and-a-half-minute walkthrough preview of Badass: The Game (a.k.a. Splinter Cell Conviction) is not for the faint of heart. “We really wanted to bring out Sam’s brutality,” observes an unseen narrator, as the rogue agent stabs a terrorist in the hand in a torture scene that would make Jack Bauer feel at home.

Certainly, Amnesty International wouldn’t approve of these tactics — but we’re a rather depraved bunch here at Joystiq HQ. It’s pretty clear Splinter Cell Conviction is one of our most anticipated games targeted for the crowded Q1 season next year.

JoystiqSplinter Cell walkthrough video brings out the brutality originally appeared on Joystiq on Thu, 15 Oct 2009 13:30:00 EST. Please see our terms for use of feeds.

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Interview: Microsoft Game Studios’ Phil Spencer

October 14th, 2009 at 01:15pm Under Xbox 360

If given the choice of becoming a (presumably) anthropomorphic vegetable, Phil Spencer would opt for an eggplant. Sure, we spoke to the confident head of Microsoft Game Studios about other things — Halo, Project Natal, Fable, Crackdown, the Xbox 360’s successor, blah blah blah — but with that profound scoop out of the way, there’s barely any reason to read this interview.

Mind you, the part where Spencer suggests that alternate forms of input (whether in addition to or in substitute of traditional controllers) might become a common expectation is pretty interesting. You should definitely read that.

Joystiq: We just came out of the Tokyo Game Show panel discussion for Project Natal …

Phil Spencer: The creators panel.

Yes, the creators panel. Hideo Kojima was there; they brainstormed about all these games. How much focus is Microsoft Game Studios placing on Natal development internally in comparison to other projects?

It’s a big focus for us in first party. As a first party, I think it’s our duty, it’s our responsibility to look at the new technologies that we bring to our platform. We did this with Live. We did at launch of 360. When we look at Project Natal as an opportunity for first party to truly innovate on our platform, creating new experiences, new intellectual property, we’re very focused. A large percentage of the studio right now is thinking about Natal as part of what they’re doing.

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JoystiqInterview: Microsoft Game Studios’ Phil Spencer originally appeared on Joystiq on Wed, 14 Oct 2009 12:15:00 EST. Please see our terms for use of feeds.

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Hands-on: Front Mission Evolved

October 9th, 2009 at 12:10pm Under Xbox 360

Many franchises attempt to break apart from familiar genres in an effort to expand their fan bases. Metroid went first-person, Halo went RTS and Square Enix’s long-standing, tactical RPG franchise, Front Mission, has turned into a standard third-person action game.

For players still clamoring to return to the world of MechAssault, Front Mission Evolved may help cater to their needs. While the game’s current state looks pretty rough, the Robot vs. Other Giant Robot action is fun, fast and fulfilling. Front Mission Evolved features a limited array of weaponry, but its quick pace actually had me hooked while it lasted. If the action becomes a little too harsh — and the game did pose a challenge during my brief demo with the Xbox 360 version — tapping the ‘Y’ button slows down time and turns every weapon in your arsenal to an automatic victory cannon.

There isn’t much to the action: Run through a linear level and defeat the enemies that get in your way. It isn’t the Citizen Kane of gaming, but the demo was entertaining. At least half of it was.

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JoystiqHands-on: Front Mission Evolved originally appeared on Joystiq on Fri, 09 Oct 2009 11:10:00 EST. Please see our terms for use of feeds.

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Interview: tri-Ace and Sega on Resonance of Fate

October 7th, 2009 at 11:33am Under Xbox 360

Immediately after I got my first chance to play Resonance of Fate, with my ears still ringing from virtual gunfire, I met with director Takayuki Suguro (tri-Ace) and producer Mitsuhiro Shimano (Sega) to discuss the futuristic title. In our brief chat, the developers talked about the unique setting, the guns, and the difficulties of making both a multiplatform game and a game designed for a worldwide audience.

And if you ever wondered what tri-Ace does to unwind after a hard day at the RPG mines, that happens to come up too.


Continue reading Interview: tri-Ace and Sega on Resonance of Fate

JoystiqInterview: tri-Ace and Sega on Resonance of Fate originally appeared on Joystiq on Wed, 07 Oct 2009 10:33:00 EST. Please see our terms for use of feeds.

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Hands-on: Dynasty Warriors Strikeforce (360/PS3), Samurai Warriors 3 (Wii)

October 5th, 2009 at 10:30pm Under Wii / Nintendo

I played two games in Koei’s prolific Warriors series at TGS: the Wii-exclusive Samurai Warriors 3, and the PS3/360 port of the PSP’s Dynasty Warriors Strikeforce. The two games were as different from one another as two Warriors games could be, though, of course, both games stuck to the Warriors foundation of controlling a historical war hero as he or she beats several thousand enemy soldiers on a crowded battlefield. Both seem like high-quality entries, each offering compelling reasons for lapsed combatants to return to the fight.

Continue reading Hands-on: Dynasty Warriors Strikeforce (360/PS3), Samurai Warriors 3 (Wii)

JoystiqHands-on: Dynasty Warriors Strikeforce (360/PS3), Samurai Warriors 3 (Wii) originally appeared on Joystiq on Mon, 05 Oct 2009 21:30:00 EST. Please see our terms for use of feeds.

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Interview: Super Monkey Ball’s Yasuhito Baba

October 5th, 2009 at 03:46pm Under Wii / Nintendo

Who would’ve thought that a simple game about monkeys trapped in plastic balls would go on to become one of Sega’s biggest franchises? We talked with Sega producer Yasuhito Baba at Tokyo Game Show about the upcoming Step & Roll for the Wii Balance Board, and talked about the future for the franchise. Will it include support for Natal and the PlayStation Motion Controller? Read on.

Joystiq: How long after the Balance Board was announced did you think of making a new Monkey Ball game for it?
Yasuhito Baba: So actually, as soon the Balance Board game out, we thought this would be a great match for Super Monkey Ball. But the problem is, because we can’t bundle with the Balance Board, we had to wait and see how the Balance Board would do. We had to wait for it to sell and wait for there to be a market for more Balance Board games.

Monkey Ball is really well suited for new devices. So pretty much whenever there’s a new device or new platform, we’re always thinking about if Monkey Ball would work on it or not.

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JoystiqInterview: Super Monkey Ball’s Yasuhito Baba originally appeared on Joystiq on Mon, 05 Oct 2009 14:46:00 EST. Please see our terms for use of feeds.

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TGS 2009: The Recap Post

October 2nd, 2009 at 11:10pm Under PSP

Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you’re looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered — and organized!

Click on a platform below to scan the highlights:

(On the far right: that’s “News” and “Culture” on the top and bottom, respectively)

Continue reading TGS 2009: The Recap Post

JoystiqTGS 2009: The Recap Post originally appeared on Joystiq on Fri, 02 Oct 2009 22:10:00 EST. Please see our terms for use of feeds.

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TGS 2009: Interview: imageepoch and Sega on Sands of Destruction

October 2nd, 2009 at 10:10pm Under DS

Though Sands of Destruction has been out in Japan since late 2008, developer imageepoch was present at Tokyo Game Show conducting interviews for the DS RPG in order to promote the January 2010 Western release.

We spoke with representatives from both imageepoch and Sega about the unconventional 2D game, learning a bit about what’s been changed for the US version, talking about how cute the character Taupy (right) is and finding out what the deal is with the title change in the most unexpectedly awkward way possible.

Continue reading TGS 2009: Interview: imageepoch and Sega on Sands of Destruction

JoystiqTGS 2009: Interview: imageepoch and Sega on Sands of Destruction originally appeared on Joystiq on Fri, 02 Oct 2009 21:10:00 EST. Please see our terms for use of feeds.

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Hands-on: Coropata

October 1st, 2009 at 04:45pm Under DS

Delightfully free of both hype and epic lines, Lukplus’s Coropata proved to be one of the most pleasant surprises of TGS 2009. The DS adventure game looks at first like any of a million chibi anime games, but proved to be a light-hearted Japanese take on the Incredible Machine-meets-Lemmings gameplay most recently found in LucasArts’ upcoming Lucidity.

Each puzzle in Coropata gives you a limited number of items in your inventory, like a single wooden platform or two basketballs, to use in order to help a blue-haired girl get to the goal. Additionally, other objects, including scissors and baseballs, are pre-littered throughout each stage, and their positions can’t be changed. The girl automatically interacts with any object she comes across: if there’s a ball, she throws it; if there’s a banana peel, she slips, delaying her progress for a few seconds.

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Joystiq NintendoHands-on: Coropata originally appeared on Joystiq Nintendo on Thu, 01 Oct 2009 15:45:00 EST. Please see our terms for use of feeds.

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Hands-on: 0 Day Attack on Earth (XBLA)

October 1st, 2009 at 04:15pm Under Xbox 360

Hidden in the back of its large TGS booth, Square Enix had three Xbox Live Arcade titles on display last week, one of which was 0 Day Attack on Earth.

A twin-stick shooter — finally!0 Day puts players in control of a fighter jet fending off an alien attack. Throw darts at a board littered with game premises and this is where many of them land. The problem isn’t that the game mimics the mechanics of so many other titles available on XBLA — because twin-stick shooters can still be good — it’s that 0 Day Attack on Earth just isn’t compelling.

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Joystiq XboxHands-on: 0 Day Attack on Earth (XBLA) originally appeared on Joystiq Xbox on Thu, 01 Oct 2009 15:15:00 EST. Please see our terms for use of feeds.

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