the-behemoth

(Castle) Crash Halloween with this Behemoth of a costume

October 24th, 2009 at 02:00pm Under Xbox 360

The team at The Behemoth know you’re having a hard time coming up with something original and awesome for Halloween, so the team has included an instructional guide to creating your very own Castle Crashers inspired costume on its blog.

Taking a simple 5-gallon bucket, some foam and a pocket full of hopes and dreams, you can rock one of the best costumes we’ve seen (all week, at least). As an added bonus, the guide is simple and includes plenty of pictures to guide would-be costume designers — and future “Best Costume of the Night” award winners.

Joystiq(Castle) Crash Halloween with this Behemoth of a costume originally appeared on Joystiq on Sat, 24 Oct 2009 13:00:00 EST. Please see our terms for use of feeds.

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Hands-on: The Behemoth’s ‘Game 3′

September 8th, 2009 at 10:30am Under Xbox 360

There’s a part of me that likes examining games’ sub-superficial levels — the lingering inspiration behind the art, gameplay, story and all the rest of its aggregate components. Behemoth’s Game 3 is difficult to dismantle in this manner, largely due to the fact that, even when compared to past entries in Behemoth’s bizarre repertoire — it’s an unabashed labor of madness.

It could also be due to the fact that the speed at which I was forced to play the Game 3 PAX demo could best be described as blistering. Still, it didn’t take much time to get what the game’s core components are all about: Frantic multiplayer platforming action, the likes of which you haven’t seen since Super Mario Bros. 3.

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JoystiqHands-on: The Behemoth’s ‘Game 3′ originally appeared on Joystiq on Tue, 08 Sep 2009 09:30:00 EST. Please see our terms for use of feeds.

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Castle Crashers Necromantic DLC coming tomorrow for 160 MS Points

August 25th, 2009 at 02:30pm Under Xbox 360

Wow. When Castle Crashers developer The Behemoth teased last week that its upcoming Necromantic DLC pack was coming “SOON,” they weren’t kidding. According to a countdown clock recently added to the game’s official blog, it’s due to drop tomorrow, bringing the long overdue chainsaw, two new characters and one new animal orb to the multi-man beat-’em-up.

The company has wisely placed the price of the expansion at 160 — so before you download that new The Devil Wears Prada track on Rock Band 2, we want you to stop, and reconsider your priorities. Music from a hardcore band named after a Meryl Streep movie? Or chainsaws? (This decision is also a litmus test for whether we can still be friends with you. Choose wisely.)

JoystiqCastle Crashers Necromantic DLC coming tomorrow for 160 MS Points originally appeared on Joystiq on Tue, 25 Aug 2009 13:30:00 EST. Please see our terms for use of feeds.

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‘Necromantic’ DLC pack coming to Castle Crashers

August 22nd, 2009 at 06:00pm Under Xbox 360

It’s been a long time coming — like, a looooong time — but it looks like an upcoming DLC pack for The Behemoth’s four-player beat-’em-up is finally delivering the oft-promised Chainsaw weapon to Castle Crashers worldwide. It’s part of the “Necromantic” DLC pack, which in addition to the gas-powered armament, will give players access to two new characters (the titular Necromancer and The Cult Minion), a new “Dragonhead” animal orb and two new weapons (the NG Skull Mace and, yes, the Chainsaw).

The Behemoth didn’t reveal a price or a definitive release date for the pack, but did mention it is coming “SOON.” That’s their choice of capitalization, not ours. As in, it’s not coming “soon” — it’s coming “SOON.”

Joystiq‘Necromantic’ DLC pack coming to Castle Crashers originally appeared on Joystiq on Sat, 22 Aug 2009 17:00:00 EST. Please see our terms for use of feeds.

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Comic-Con 2009: New details on The Behemoth’s third game

July 23rd, 2009 at 01:14pm Under Xbox 360

We’ll give it to you straight: we’re still not entirely sure what The Behemoth’s next game is. It’s sort of a platformer, it’s sort of a multiplayer brawler, but what is it really? We’re one step closer to understanding today, as GameSpot got a chance to preview the game this week at the San Diego Comic-Con, and says the game “falls beneath the umbrella of the platformer genre.”

Of what they played, only mutliplayer was available and it featured a handful of game types — coin collection, territories and kill the carrier, in so many words. Players choose a single weapon before each game (from fireballs to portable fans) and employ it liberally to their enemies, all the while avoiding environmental pitfalls (water, radioactive ooze, etc.) and trying to win the game mode. Do yourself a favor and check out the videos embedded after the break for a better idea of what The Behemoth’s third game will look like when it’s released sometime in 2010.

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JoystiqComic-Con 2009: New details on The Behemoth’s third game originally appeared on Joystiq on Thu, 23 Jul 2009 12:14:00 EST. Please see our terms for use of feeds.

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Super Meat Boy character select screen reveals playable Alien Hominid [update]

July 5th, 2009 at 08:00pm Under Wii / Nintendo

Things are on the up and up for Super Meat Boy developer Edmund McMillen. After releasing This is a Cry for Help last year and subsequently announcing SMB for WiiWare, he put his indie cred on display for the world in adding Braid’s Tim to his upcoming game. And now, during a live video interview with Bytejacker, McMillen revealed The Behemoth’s Alien Hominid as another playable character!

Quickly panning to his computer screen during the interview and teasing it, one of our wonderful readers snagged a screen grab so we could share it with the world. Now the real question: Castle Crashers characters playable as well? Hmmmm, McMillen? Hmmm?

(We love you. Please?)

Update: It was pointed out by a few astute Game Informer readers in the comments section that Alien Hominid was actually revealed as a playable character in a recent issue. Sorry, folks!

(Thanks, Zack!)

JoystiqSuper Meat Boy character select screen reveals playable Alien Hominid [update] originally appeared on Joystiq on Sun, 05 Jul 2009 19:00:00 EST. Please see our terms for use of feeds.

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Castle Crashers reached one million players today

June 22nd, 2009 at 07:00pm Under Xbox 360

The developers of Castle Crashers must have been ecstatic when its XBLA baby grew to house over 900,000 users last month, but this probably doesn’t compare to the excitement felt today. At 12:57pm, The Behemoth diligently verified via its Leaderboard numbers that its behemoth of a game has broken the seven-digit barrier, becoming host to exactly 1 million players.

Castle Crashers
has reached this momentous milestone rather quickly, having been out on the market for only 10 months (hey, that’s an average of 100,000 new players a month) and to celebrate, The Behemoth gave away a set of uber-fantastic stuff. If you signed up previously, you could’ve won a bag of prizes which included a custom Castle Crashers Xbox 360 Elite. Congrats to whoever won, and to The Behemoth!

JoystiqCastle Crashers reached one million players today originally appeared on Joystiq on Mon, 22 Jun 2009 18:00:00 EST. Please see our terms for use of feeds.

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