the-conduit

The Conduit on sale for $12 at NewEgg

December 8th, 2009 at 07:45pm Under Wii / Nintendo

Given that The Conduit was neither a commercial nor critical success, you may have passed on the once hyped shooter from High Voltage. NewEgg looks to be clearing out some end-of-year inventory and those boxes of The Conduit have got to go! For a mere $12 (shipping’s free), the game’s yours and, while not the best bang for your buck, the bargain buy could be justified in so much as The Conduit represents a valiant, if flawed effort to build a sound FPS for Wii hardware. Or, maybe you’re just looking for a cheap gift for your little bro. Bingo, this is it.

[Via Go Nintendo]

Joystiq NintendoThe Conduit on sale for $12 at NewEgg originally appeared on Joystiq Nintendo on Tue, 08 Dec 2009 18:45:00 EST. Please see our terms for use of feeds.

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Nintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii

November 17th, 2009 at 01:30pm Under Wii / Nintendo

Despite slow to non-existent sales for several high-profile third-party Nintendo Wii titles, the company’s US head, Reggie Fils-Aime, still believes that third-party publishers on Nintendo’s console can be successful. Speaking with Kotaku, Fils-Aime says he’s “extremely disappointed” with the lack of major third party games on the Wii. He even goes so far as to say he’s spoken (presumably quite sternly) with “every publisher who makes content that is not available on my platform” about the subject.

When questioned as to why major titles like Grand Theft Auto IV and Assassin’s Creed 2 aren’t headed to his company’s console, he explains it as a measure of long lead times rather than technological inability. “Typically decisions are being made two years prior … and so the decisions two years ago were that those types of games would not be effective on the platform.” And though the subject isn’t directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii … with the right marketing. “High-quality, effectively marketed against our installed base, will sell. Period. End of story.”

It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie’s standards.

JoystiqNintendo’s Fils-Aime: ‘effectively marketed’ third-party titles can sell on Wii originally appeared on Joystiq on Tue, 17 Nov 2009 12:30:00 EST. Please see our terms for use of feeds.

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Sega: Giving up on hardcore Wii games would be ‘arrogant’

August 13th, 2009 at 08:40pm Under Wii / Nintendo

Sega’s Mike Hayes assured Wired that the company still plans to make “core” games for the Wii, despite the relative lack of success of MadWorld. For one thing, its other games are doing well, in his opinion. “We actually regard The Conduit as a success,” he said. “We shipped 300,000 units, sold through half of those and now it’s at the point where it’s selling consistently at a time when Wii sales are generally depressed in the marketplace.”

Despite somewhat disappointing sales Stateside, Hayes also told Wired that The House of the Dead: Overkill “did really well in Europe.” As for MadWorld, Hayes doesn’t think one game’s failure is enough to close up shop on the Wii. “The thing that we’re saying is, Sega would be extremely arrogant to have a title that didn’t do as well as we thought on a platform and then say, Those kind of games don’t sell on that platform.’”

Quite a change from the Blast Processing / “Genesis Does What Nintendon’t” days when Sega was extremely, demonstrably, arrogant.

JoystiqSega: Giving up on hardcore Wii games would be ‘arrogant’ originally appeared on Joystiq on Thu, 13 Aug 2009 19:40:00 EST. Please see our terms for use of feeds.

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Sega clarifies first-week sales numbers for The Conduit

August 5th, 2009 at 08:30pm Under Wii / Nintendo

In announcing its Q1 2010 earnings last week, Sega also presented a sales figure of 150,000 units for The Conduit during its first week on sale (June 23 through June 30). Just a little more than a week earlier, figures released by NPD put sales of the game for June 23 through July 4 at just 72,000 copies — not a small discrepancy by any means. We contacted Sega to find out which report was the most accurate. Turns out they both were.

Sega’s 150k figure, the publisher told us, was based on copies of the game shipped to retailers during that first week. Although a rep explained that this figure was “global,” the only part of the globe the game was available in before July 10 (the UK launch) was North America. Those 72,000 units reported by NPD, then? Those were how many of the 150,000 copies shipped were sold-through to consumers (a.k.a. actually sold), according to Sega.

While this certainly makes the game’s first week less impressive, we’ll need to see how The Conduit did for all of July before delivering a fair verdict. We’ll have those numbers as soon as the next NPD report hits.

JoystiqSega clarifies first-week sales numbers for The Conduit originally appeared on Joystiq on Wed, 05 Aug 2009 19:30:00 EST. Please see our terms for use of feeds.

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Sega issues first-week sales numbers for The Conduit, differ from NPD’s

July 31st, 2009 at 07:38pm Under Wii / Nintendo

JoystiqSega issues first-week sales numbers for The Conduit, differ from NPD’s originally appeared on Joystiq on Fri, 31 Jul 2009 18:38:00 EST. Please see our terms for use of feeds.

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Sega issues first-week sales numbers for The Conduit, differ from NPD’s

July 31st, 2009 at 07:38pm Under Wii / Nintendo

JoystiqSega issues first-week sales numbers for The Conduit, differ from NPD’s originally appeared on Joystiq on Fri, 31 Jul 2009 18:38:00 EST. Please see our terms for use of feeds.

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Nintendo’s Kaigler: Hardcore Wii game sales could go long tail … maybe

July 29th, 2009 at 03:15pm Under Wii / Nintendo

If there’s one thing that Nintendo VP of corporate affairs Denise Kaigler knows, it’s first-party game sales. In a recent Wired interview, she happily expounded on the “long tail” that Nintendo first-party games tend to enjoy (we’re looking at you, anything with Mario in the title), though couldn’t say as much for third-party sales on Wii — especially those of the “hardcore” variety.

When asked about slow sales of critically acclaimed titles MadWorld and The Conduit, Kaigler said that both games could follow the non-traditional Nintendo sales trend (the aforementioned “long tail”), but her comments seemed rooted in speculation. “You know, I don’t know … it could be titles have the same type of sales curve that a lot of Nintendo titles have — titles [that] don’t follow that traditional sales curve where they launch big and then that’s it.” She said that Nintendo remains “hopeful” that the titles will move more units in the future, calling them both “deep experiences,” though we’re not sure those kind words will help soothe Sega’s assuredly dented coffers.

JoystiqNintendo’s Kaigler: Hardcore Wii game sales could go long tail … maybe originally appeared on Joystiq on Wed, 29 Jul 2009 14:15:00 EST. Please see our terms for use of feeds.

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The Conduit sales fizzle in late-June debut

July 17th, 2009 at 12:02pm Under Wii / Nintendo

Once again, Sega places its hopes and dreams in the untapped hardcore Wii market, and once again it just doesn’t pay off. With the June NPD sales figures comes a sad truth for those who’ve been hyping The Conduit since it first reared its head last April: according to those figures, the conspiracy-infused FPS sold under 72,000 copies between its June 23 launch and the NPD cutoff date of July 4, placing it at number 25 on the U.S. top sellers list.

Sure, The Conduit hasn’t been out for a full month yet, but that sales total has got to be a disappointing figure for Sega, whose last two adult-themed Wii releases, MadWorld and House of the Dead: Overkill, made even smaller impacts during their respective launch months (we suppose there’s a little silver lining in The Conduit performing slightly better). We’ve contacted both Sega and High Voltage to find out how they’re feeling about the game’s somewhat underwhelming sales figures.

JoystiqThe Conduit sales fizzle in late-June debut originally appeared on Joystiq on Fri, 17 Jul 2009 11:02:00 EST. Please see our terms for use of feeds.

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Hacker claims The Conduit ‘virtually unprotected,’ easy to foil

July 16th, 2009 at 10:05am Under Wii / Nintendo

A hacker by the name of “hetoan2″ claims that it is relatively simple to alter variables in High Voltage’s Wii FPS, The Conduit, allowing cheaters to attain infinite ammo, health, invisibility from radar, and other beneficial but unfair advantages — even online. You can see some of the hacks in action in a video on hetoan2’s site.

“Everything is virtually unprotected,” hetoan2 discovered when he dumped the game’s data and opened it up in a remote debugging program. “All values can be edited fairly easily, and there’s virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers.” hetoan2 said that hacking the online version is as easy as hacking the offline version, because the code is completely identical. “The only difference is in the online mode the game sends the variables in real-time to their server.”

hetoan2 released some patch codes for The Conduit, but initially altered them to corrupt the save files of anyone using them. Now, he told The Wiire, he’s working with High Voltage to identify cheaters, whose MAC addresses are currently being sent to Nintendo for banning.

JoystiqHacker claims The Conduit ‘virtually unprotected,’ easy to foil originally appeared on Joystiq on Thu, 16 Jul 2009 09:05:00 EST. Please see our terms for use of feeds.

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Review: The Conduit

June 30th, 2009 at 01:45pm Under Wii / Nintendo

The problem with reviewing High Voltage’s The Conduit is that it’s impossible to do in a vacuum. Depending on where you’re coming from, you’re going to have vastly different reactions to this game, so I’m going to do my best to talk to everyone.

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JoystiqReview: The Conduit originally appeared on Joystiq on Tue, 30 Jun 2009 12:45:00 EST. Please see our terms for use of feeds.

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