tomb-raider

The many artistic portrayals of Lara Croft

November 19th, 2009 at 04:00am Under DS


[Nebeziel, deviantART user]

A Google image search of Lara Croft is a lot tamer than it used to be these days, though it’s still something we wouldn’t suggest doing. Thankfully, we have a link to quench your thirst for inspired, non-naked, sexually-deprived-fanboy-fantasy-quasi-porn, courtesy of The Design Inspiration.

There are 40 fanworks in total, all originating from deviantART (obviously). There are a lot of great renditions, including the image where Lara is fighting dinosaurs and the one where she’s hiding from dinosaurs. We also have a soft spot for this odd image of her fighting Wonder Woman, but the best has to be this image where she defends herself so she can stop and eat the baked potato she brought down into the tomb with her. Tomb raiding takes a lot of carbohydrates, people!

[Via Kotaku]

JoystiqThe many artistic portrayals of Lara Croft originally appeared on Joystiq on Thu, 19 Nov 2009 03:00:00 EST. Please see our terms for use of feeds.

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Former Tomb Raider director discusses highs and lows of Underworld

September 2nd, 2009 at 11:00pm Under Xbox 360

Meant to conclude the trilogy that began with the franchise’s crucial and critically well-received reboot, Tomb Raider: Underworld ended not only Lara Croft’s search for her mystically misplaced mother, but Eric Lindstrom’s stint as creative director at Crystal Dynamics. He’s spoken out on some elements of Underworld’s development before — particularly with regards to its two DLC expansions — but a postmortem published on Gamasutra features a complete account of his work on the game.

While Lindstrom points out many of the game’s successes in terms of design and play mechanics, he admits that several unforeseen factors took a significant bite out of time that was initially set aside for polishing. Getting a shared technology base in place proved unexpectedly difficult, and “acts of god” seemed to target the team, tragically taking the life of the lead level designer during the first half of production.

Eidos may have expressed disappointment in Underworld’s sales, but the now Square Enix-owned publisher is rumored to be at work on a new direction for the franchise, overseen by original Tomb Raider designer Toby Gard.

JoystiqFormer Tomb Raider director discusses highs and lows of Underworld originally appeared on Joystiq on Wed, 02 Sep 2009 22:00:00 EST. Please see our terms for use of feeds.

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