visceral-games
December 14th, 2009 at 08:00pm
Under Xbox 360
Would it be possible to use Dante Alighieri’s spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante’s Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4.
There’s a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he’s not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.
… So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?
Dante’s Inferno producer hopes for sequel, despite challenges originally appeared on Joystiq on Mon, 14 Dec 2009 19:00:00 EST. Please see our terms for use of feeds.
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Tags: dante, dantes-inferno, ea, jonathan-knight, sequel, visceral-games
By Mister-X
Continue Reading Dante’s Inferno producer hopes for sequel, despite challenges
December 10th, 2009 at 02:00pm
Under Xbox 360
Terrifying video game news site Rely On Horror claims to have recently gotten its hands on the next issue of Game Informer, which contains a pretty comprehensive breakdown of the new methods of Necromorph murder featured in Dead Space 2. According to the site, the Informer article reveals that the game’s designers are trying to make the game spookier, placing hero Isaac Clarke (who learned the ability to speak between games, it seems) in more death-defying situations, and likely a few impossible-to-defy-death situations as well.
According to the report, the game’s action has moved off of the Ishimura, instead placing Clarke on the similarly monster-infested interstellar city Sprawl, which dwarfs the original game’s setting in size. Finally, the article supposedly ends with the developer dropping the following tease regarding multiplayer: “All I can say is it’s really fun, and you’ll get to strategically dismember your friends.” Oh, man — Bushido Laser-Saw confirmed! Or, rather, it might be confirmed. There’s no way to tell for sure until we get our hands on the Clarke-covered magazine.
[Via VG247]
Rumor: Dead Space 2 info extracted from Game Informer originally appeared on Joystiq on Thu, 10 Dec 2009 13:00:00 EST. Please see our terms for use of feeds.
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Tags: dead-space, dead-space-2, ea, game-informer, isaac-clarke, multiplayer, visceral-games
By Mister-X
Continue Reading Rumor: Dead Space 2 info extracted from Game Informer
December 8th, 2009 at 04:00pm
Under Xbox 360
Game Informer’s next issue is going to shed some eerie, bluish-greenish light on the just-announced
Dead Space 2, but they’re already showing off a new look for lead miner/Necromorph killer Isaac Clark. While we question the wisdom of worrying about fashion in the middle of Necromorph onslaught, we can’t argue it’s not a snappy look.
While we’re thinking of it, is anybody else getting a total Guyver vibe from the new duds? No? Just us? Fair enough.
Game Informer cover reveals redesigned Isaac for Dead Space 2 originally appeared on Joystiq on Tue, 08 Dec 2009 15:00:00 EST. Please see our terms for use of feeds.
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Tags: dead-space-2, ea, visceral-games
By Mister-X
Continue Reading Game Informer cover reveals redesigned Isaac for Dead Space 2
December 1st, 2009 at 03:00pm
Under Xbox 360
There are plenty of beloved Christmas Eve traditions observed across the globe. Whether it’s roasting chestnuts or watching the Christmas Story marathon, everyone’s got a different way of marking the arrival of St. Nick. EA’s hoping that the 360 owners among you will start a brand new, equally-sentimental tradition as it releases a demo of Dante’s Inferno for XBLM on Dec. 24. The sample includes the entire first level of Dante’s demonic journey into hell and goes great with eggnog.
Those preferring PSN will get the demo on Dec. 10, a date which has the dual benefit of (1) being two weeks earlier and (2) not making the baby Jesus cry.
Dante’s Inferno demo on PSN Dec. 10, XBLM Dec. 24 originally appeared on Joystiq on Tue, 01 Dec 2009 14:00:00 EST. Please see our terms for use of feeds.
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Tags: dantes-inferno, demo, ea, holidaze-2009, psn, visceral-games, xblm
By Mister-X
Continue Reading Dante’s Inferno demo on PSN Dec. 10, XBLM Dec. 24
November 18th, 2009 at 07:00pm
Under PSP
To: Electronic Arts
CC: Visceral Games
RE: Voice-over suggestion for latest Dante’s Inferno trailer
ATT: dante-story-trailer.flv
Male (30s, 40s – Gruff, gravelly voice)
“The denizens of Hell stole the woman he loved … but they didn’t realize they were messing with the wrong 14th century Italian poet. In a world where the damned scream out for absolution, one man will fight for justice. It’s time for some serious payback, and the Devil just wrote a check he can’t cash. Electronic Arts presents … Dante’s Inferno. Next Spring, there’s going to be Hell to pay.” (Alternate closer: “Next Spring, it’s damned if you do, damned if you die.”)
Thank you for your consideration,
Video: The story of Dante’s Inferno originally appeared on Joystiq on Wed, 18 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.
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Tags: dantes-inferno, ea, electronic-arts, visceral-games
By Mister-X
Continue Reading Video: The story of Dante’s Inferno
November 11th, 2009 at 05:31pm
Under PSP
The Dante’s Inferno game concept — a totally brutal action-adventure based on Dante Alighieri’s epic poem — seems like a hard sell to us, but it was no problem getting EA on board. As it turns out, EA was all in from the very beginning, according to Visceral creative director Jonathan Knight’s recollection during a PlayStation Blog interview (that you can watch after the break). He got the go-ahead “pretty much right away,” as EA executives apparently saw “the potential in the mythology” glowing green before their very eyes.
“Nobody’s really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there’s monsters and demons and rivers,” Knight said. “It’s just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game.”
In addition to the appeal of Hell — a concept that “everybody has some knowledge of” — we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially these days.
Continue reading Dante’s Inferno concept was greenlit immediately
Dante’s Inferno concept was greenlit immediately originally appeared on Joystiq on Wed, 11 Nov 2009 16:31:00 EST. Please see our terms for use of feeds.
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Tags: dantes-inferno, ea, jonathan-knight, visceral-games
By Mister-X
Continue Reading Dante’s Inferno concept was greenlit immediately
November 10th, 2009 at 12:30pm
Under Xbox 360
Though Visceral Games’ video game adaptation of the classic parable known as Dante’s Inferno (which, fun fact, was actually a book adaptation of Bill and Ted’s Bogus Journey) won’t see the light of day until next February, we’ll be getting our dirty, sin-soaked hands on a demo for the game in December. In ‘The Gates of Hell,’ players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably kill) Death himself.
We imagine the game gets much easier after, you know, there’s no more Death.
Dante’s Inferno demo burning up Xbox 360 and PS3 next month originally appeared on Joystiq on Tue, 10 Nov 2009 11:30:00 EST. Please see our terms for use of feeds.
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Tags: dantes-inferno, demo, ea, hell, visceral-games
By Mister-X
Continue Reading Dante’s Inferno demo burning up Xbox 360 and PS3 next month
October 10th, 2009 at 01:00am
Under PSP
A recent Visceral Games press release revealed the talent behind the script of Dante’s Inferno: Will Rokos, who was nominated for an Academy Award for his work on the screenplay for Monster’s Ball. We missed out on that one when it was in theaters, but a quick Wikipedia search taught us that it’s a troubling tale of ingrained racial conflict, shattered families, coping with lost loved ones and brief, uncompromising shots of Billy Bob Thornton’s testicles.
So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.
Academy Award nominee penning script for Dante’s Inferno originally appeared on Joystiq on Sat, 10 Oct 2009 00:00:00 EST. Please see our terms for use of feeds.
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Tags: dantes-inferno, ea, monsters-ball, visceral-games, will-rokos, writing
By Mister-X
Continue Reading Academy Award nominee penning script for Dante’s Inferno
September 30th, 2009 at 02:20pm
Under Wii / Nintendo
When we review a game without finishing it, we call it a Snap Judgment. Read why here.
Time played: 3 hours
I’m personally a big fan of on-rails shooters, a genre that I think rarely gets its due. I’m not all that big on exploration, and I’m lazy, so having someone else take the reigns for me is a welcome relief, allowing me to focus on the all-important business of murder.
So it’s quite a treat to see a game like Dead Space Extraction that strikes a blow for lazy guys everywhere by finding the strengths of the genre and running with them.
Continue reading Snap Judgment: Dead Space Extraction
Snap Judgment: Dead Space Extraction originally appeared on Joystiq on Wed, 30 Sep 2009 13:20:00 EST. Please see our terms for use of feeds.
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Tags: dead-space-extraction, ea, snap-judgment, visceral-games, Wii / Nintendo
By Mister-X
Continue Reading Snap Judgment: Dead Space Extraction
September 26th, 2009 at 03:15am
Under Wii / Nintendo
If there’s one thing we’ve learned from books, film and – when you really think about it – media of any kind, it’s that man is destined to discover unspeakable evil off-world some day. Such is the case for Dead Space Extraction’s Unitologists who’ve thrown caution to the wind and went out into the verse.
And, as you can see in the trailer above, they’re paying the price, which makes us think two things:
- Humanity needs to prepare for the inevitable. No, we’re not talking about making a bunch of Arnold Schwarzenegger clones, but we could all stand to beef up on our diplomacy skills.
- Necromorphs have an amazing work ethic. They never take breaks and wouldn’t dare dream of calling in sick.
Dead Space: Extraction launch trailer prepares us for the inevitable originally appeared on Joystiq on Sat, 26 Sep 2009 02:15:00 EST. Please see our terms for use of feeds.
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Tags: dead-space, dead-space-extraction, ea, electronic-arts, visceral-games, Wii / Nintendo
By Mister-X
Continue Reading Dead Space: Extraction launch trailer prepares us for the inevitable